gallium: fix memory corruption in u_gen_mipmap.c

Remove the old/initial vbuf allocation in util_create_gen_mipmap().
We were allocating a small vbuf at this point so get_next_slot() didn't have
as large of buffer as it expected.  So all but the first set_vertex_data()
was writing out of bounds.

Also added some comments.
This commit is contained in:
Brian Paul 2008-12-17 18:52:10 -07:00
parent f0b0794b38
commit d1c8af7c0a

View file

@ -760,15 +760,6 @@ util_create_gen_mipmap(struct pipe_context *pipe,
/* fragment shader */
ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
ctx->vbuf = pipe_buffer_create(pipe->screen,
32,
PIPE_BUFFER_USAGE_VERTEX,
sizeof(ctx->vertices));
if (!ctx->vbuf) {
FREE(ctx);
return NULL;
}
/* vertex data that doesn't change */
for (i = 0; i < 4; i++) {
ctx->vertices[i][0][2] = 0.0f; /* z */
@ -777,11 +768,18 @@ util_create_gen_mipmap(struct pipe_context *pipe,
ctx->vertices[i][1][3] = 1.0f; /* q */
}
/* Note: the actual vertex buffer is allocated as needed below */
return ctx;
}
static unsigned get_next_slot( struct gen_mipmap_state *ctx )
/**
* Get next "slot" of vertex space in the vertex buffer.
* We're allocating one large vertex buffer and using it piece by piece.
*/
static unsigned
get_next_slot(struct gen_mipmap_state *ctx)
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
@ -798,6 +796,7 @@ static unsigned get_next_slot( struct gen_mipmap_state *ctx )
return ctx->vbuf_slot++ * sizeof ctx->vertices;
}
static unsigned
set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
{