This will be optimized during shader info linking if TCS is present.
The main motivation for this change is ESO because the next stage
might not exist.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27396>
When the state isn't dynamic, the patch control points value must
greater than 0. Having a separate field isn't necessary.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27396>
Include a tiny refactor in radv_physical_device_get_supported_extensions
to avoid a false formatting issue.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27374>
This way, we can see exactly which dispatches belong to acceleration
structure builds and which dispatches were caused by the app. We loose
the red coloring in RGP for this, but we get way more information.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26697>
Ideally, if deviceFaultVendorBinary is enabled by the app,
RADV_DEBUG=hang should be enabled behind the scene, but this isn't
possible right now because CTS always enables the feature.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27293>
../src/amd/vulkan/radv_sampler.c: In function ‘radv_tex_wrap’:
../src/amd/vulkan/radv_sampler.c:50:1: error: control reaches end of non-void function [-Werror=return-type]
50 | }
| ^
../src/amd/vulkan/radv_sampler.c: In function ‘radv_tex_compare’:
../src/amd/vulkan/radv_sampler.c:76:1: error: control reaches end of non-void function [-Werror=return-type]
76 | }
| ^
Fixes: 4de305cb8a
radv: move sampler related code to radv_sampler.c
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27345>
This is required on GFX10+ with legacy pipeline (no NGG) and without
a geometry shader. So this can be moved to radv_emit_hw_vs() because
if we have a TES+GS, TES would be NULL and if we have TES as NGG it
would be emitted from radv_emit_hw_ngg().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27301>
This now runs +571k tests for ESO in ~34 minutes compared to ~30 minutes
without shader_object support. Definitely acceptable for a manual job.
Note that the next VKCTS uprev will reduce the number of ESO tests by
a lot because most of them weren't useful for coverage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27139>
syncobjs provide the same features and allow to unify code
paths because we don't need to handle imported syncobj
separately.
This simplifies the code and doesn't seem to have any perf
impact.
Syncobjs are supported in amdgpu since kernel commit 660e855813f78
during 4.12 cycle but the minor version wasn't bumped so use
the next bump value asthe minimum supported version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24724>
NIR caching is useful for two use cases:
- Shader permutations involving reused VS or FS.
- GPL-like engine that compiles a separate (library) variant and an
optimized (monolithic) variant, e.g. DXVK.
By caching the result of radv_shader_spirv_to_nir, permutations hitting
the cache can have their compilation time reduced by 50% or more.
There are still open questions about the memory and storage footprint of
NIR caches, which is why this is gated behind a perftest flag. In
particular, Steam doesn't want to ship NIR cache since they are
unnecessary in presence of a full precompiled shader cache. In this
commit, the cache entries do not reside in memory and are immediately
written to the disk. Further design around how the caches are stored and
how to coordinate cache type with Steam etc. is left as future work.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26696>