radv: do not ignore RADV_DYNAMIC_FRAGMENT_SHADING_RATE for ESO on GFX10.3+

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27236>
This commit is contained in:
Samuel Pitoiset 2024-01-19 13:22:31 +01:00 committed by Marge Bot
parent 9a7c551f95
commit b7fdfdc901

View file

@ -8758,7 +8758,9 @@ radv_get_needed_dynamic_states(struct radv_cmd_buffer *cmd_buffer)
dynamic_states &= ~RADV_DYNAMIC_PATCH_CONTROL_POINTS;
if (!cmd_buffer->state.shaders[MESA_SHADER_TESS_EVAL])
dynamic_states &= ~RADV_DYNAMIC_TESS_DOMAIN_ORIGIN;
dynamic_states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
if (cmd_buffer->device->physical_device->rad_info.gfx_level < GFX10_3)
dynamic_states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
return dynamic_states;
}