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radv: ignore unneeded dynamic states with mesh shaders and ESO
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27237>
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1 changed files with 6 additions and 1 deletions
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@ -8757,8 +8757,13 @@ radv_get_needed_dynamic_states(struct radv_cmd_buffer *cmd_buffer)
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if (!cmd_buffer->state.shaders[MESA_SHADER_TESS_CTRL])
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dynamic_states &= ~(RADV_DYNAMIC_PATCH_CONTROL_POINTS | RADV_DYNAMIC_TESS_DOMAIN_ORIGIN);
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if (cmd_buffer->device->physical_device->rad_info.gfx_level < GFX10_3)
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if (cmd_buffer->device->physical_device->rad_info.gfx_level >= GFX10_3) {
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if (cmd_buffer->state.shaders[MESA_SHADER_MESH])
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dynamic_states &= ~(RADV_DYNAMIC_VERTEX_INPUT | RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE |
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RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE | RADV_DYNAMIC_PRIMITIVE_TOPOLOGY);
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} else {
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dynamic_states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
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}
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return dynamic_states;
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}
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