radv: ignore unneeded dynamic states with mesh shaders and ESO

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27237>
This commit is contained in:
Samuel Pitoiset 2024-01-19 14:19:22 +01:00 committed by Marge Bot
parent 9157087d43
commit 6adea03a3e

View file

@ -8757,8 +8757,13 @@ radv_get_needed_dynamic_states(struct radv_cmd_buffer *cmd_buffer)
if (!cmd_buffer->state.shaders[MESA_SHADER_TESS_CTRL])
dynamic_states &= ~(RADV_DYNAMIC_PATCH_CONTROL_POINTS | RADV_DYNAMIC_TESS_DOMAIN_ORIGIN);
if (cmd_buffer->device->physical_device->rad_info.gfx_level < GFX10_3)
if (cmd_buffer->device->physical_device->rad_info.gfx_level >= GFX10_3) {
if (cmd_buffer->state.shaders[MESA_SHADER_MESH])
dynamic_states &= ~(RADV_DYNAMIC_VERTEX_INPUT | RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE |
RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE | RADV_DYNAMIC_PRIMITIVE_TOPOLOGY);
} else {
dynamic_states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
}
return dynamic_states;
}