Commit graph

411 commits

Author SHA1 Message Date
Lionel Landwerlin
3a336a98e9 anv: move more PS_EXTRA programming to runtime
All the stuff related to fs_msaa_flags.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27803>
2024-04-26 05:13:03 +00:00
Lionel Landwerlin
355549e7b0 anv: move 3DSTATE_WM::BarycentricInterpolationMode programming to runtime
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27803>
2024-04-26 05:13:03 +00:00
Tapani Pälli
275bcbd7a7 anv: setup distribution granularity with Wa_14019166699
Workaround describes that we need to set instance level distribution
granularity when primitive id is used by the draw.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27955>
2024-03-12 09:25:32 +00:00
Caio Oliveira
255a411450 intel: Use _brw suffix for genX headers that rely on brw
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27563>
2024-02-24 00:24:32 +00:00
Lionel Landwerlin
96ab1d65cc anv: fix emission of Wa_14015055625
When moving the static part, I missed that the
pipeline->primitive_id_override field isn't set yet when we check it
to emit 3DSTATE_TE.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1e081bd680 ("anv: split 3DSTATE_TE packing between static & dynamic parts")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27692>
2024-02-20 09:49:00 +00:00
Caio Oliveira
5732c9d269 intel/compiler: Rename brw_cs_dispatch_info to intel_cs_dispatch_info
And move to the intel_shader_enums.h file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27475>
2024-02-14 22:31:23 -08:00
Caio Oliveira
c5b80de583 intel/compiler: Rename brw_vue_map to intel_vue_map
And move to the intel_shader_enums.h file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27475>
2024-02-14 22:31:23 -08:00
Caio Oliveira
7d85d2c7fd intel/compiler: Rename DISPATCH_MODE_* enums to INTEL_DISPATCH_MODE_*
And move to the intel_shader_enums.h file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27475>
2024-02-14 22:31:23 -08:00
Caio Oliveira
aeda865b6d intel/compiler: Rename BRW_TESS_* enums to INTEL_TESS_*
And move to the intel_shader_enums.h file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27475>
2024-02-14 22:31:23 -08:00
Tapani Pälli
1693d0b857 anv: implement Wa_16014912113
When URB state for DS changes, we need to emit URB setup for VS with
256 handles and 0 for rest, commit this using a HDC flush before
setting real values.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
2024-02-05 13:50:58 +00:00
Tapani Pälli
a1b885b482 intel: refactor urb configuration, add intel_urb_config
Patch adds a structure holding urb configuration. This makes it nicer
to pass it around as example for blorp. We need to be able to sometimes
compare with last urb configuration to be able to implement some
workaround.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
2024-02-05 13:50:58 +00:00
Dylan Baker
3d4ef6f983 intel/vulkan: assume() that we don't use "ISL_NUM_FORMATS"
Which coverity thinks will happen, even though we never return
ISL_NUM_FORMATS.

CID: 1559463
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27369>
2024-01-31 18:59:16 +00:00
Lionel Landwerlin
72dc596aa0 anv: implement VK_EXT_attachment_feedback_loop_dynamic_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23523>
2024-01-26 13:39:02 +00:00
Francisco Jerez
69cc72e50a anv/gfx12: Hook up dual-SIMD8 fragment shader dispatch.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
2023-12-22 18:05:31 +00:00
Jordan Justen
30faa7a483 anv, iris, intel/genxml: Update 3DSTATE_HS for xe2
Update 3DSTATE_HS programming for xe2

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:31 +00:00
Jordan Justen
8ba9988858 anv, iris, intel/genxml: Update 3DSTATE_GS for xe2
Update 3DSTATE_GS programming for xe2

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:31 +00:00
Jordan Justen
a659b1f0c0 anv, blorp, iris, intel/genxml: Update 3DSTATE_PS_EXTRA for xe2
Update 3DSTATE_PS_EXTRA programming for xe2

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:31 +00:00
Jordan Justen
5548e6a478 anv, blorp, iris, intel/genxml: Update 3DSTATE_VS for xe2
Update 3DSTATE_VS programming for xe2

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:31 +00:00
Jordan Justen
f170995e66 anv, blorp, iris: Update 3DSTATE_PS programming for xe2
Rework:
 * Jordan: Move code into intel_update_ps_state()

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26600>
2023-12-18 15:41:30 +00:00
Tapani Pälli
2f25679b3f anv: cleanup, use intel_needs_workaround instead of is_dg2
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26666>
2023-12-15 06:13:41 +00:00
Caio Oliveira
f5d15d6a06 anv/xe2+: Use Region-based Tessellation redistribution
Update to recommended value from BSpec for xe2.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26438>
2023-12-02 02:22:07 +00:00
Lionel Landwerlin
1b6fe35ec8 anv: get rid of the duplicate pipeline fields in command buffer state
This can be error prone if you forget to update one.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26247>
2023-11-17 10:17:51 +00:00
Connor Abbott
55f3f952aa vk/graphics_state, tu: Rewrite renderpass flags handling
Before this, the render pass code or the driver combined the pipeline
create flags and the implicit flags from the render pass, but the
pipeline create flags will need to be sanitized when they are dynamic
state, so we need to do it in vk_graphics_state where we know that
information.

We also weren't combining pipeline flags correctly when linking, which
on turnip was being hidden by the lack of sanitizing for driver-provided
flags. We can't combine them correctly if they're part of the render
pass state, so they need to be pulled out into the overall pipeline
state.

For drivers using emulated renderpasses or tracking feedback loop
information themselves, this won't make a difference, but we have to
adapt turnip to not pass pipeline flags. This also means that we can
drop all handling of feedback_loop_input_only in turnip and just set it
in the runtime.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
2023-11-06 14:33:51 +00:00
Connor Abbott
2b62d90158 vk/graphics_state: Support VK_KHR_maintenance5
Switch to using VkPipelineCreateFlags2KHR, and use the new common helper
to get the right flags.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25436>
2023-11-06 14:33:51 +00:00
Iván Briano
3d7153afdf anv: ensure pipelines have all state
While we don't need to emit all of the unused mesh/task states when mesh
is disabled, if we don't have them we fail some assertions in the
difference checks due to the corresponding state being empty.
This may happen when going from a mesh pipeline to a non-mesh one, or
one that uses task shaders to one that doesn't.

It may be possible to avoid having to do this, but I'd rather start from
a working state and optimize it later.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25109>
2023-09-11 10:08:44 +00:00
Lionel Landwerlin
f5344a6b1c anv: ensure mesh pipeline have all pre-rasterization stages disabled
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 44656f98d5 ("anv: split pipeline programming into instructions")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25109>
2023-09-11 10:08:44 +00:00
Lionel Landwerlin
80feff8559 anv: emit 3DSTATE_URB_ALLOC_(MESH|TASK) only when mesh shaders are enabled
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25109>
2023-09-11 10:08:44 +00:00
Lionel Landwerlin
ef8f28403f anv: fix 3DSTATE_VFG emission
3DSTATE_VFG was moved into a section that only gets emitted for legacy
pipelines, not mesh pipelines.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0ce772bd19 ("anv: split 3DSTATE_VFG emission")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25109>
2023-09-11 10:08:44 +00:00
Lionel Landwerlin
44656f98d5 anv: split pipeline programming into instructions
The goal of this change it to move away from a single batch buffer
containing all kind of pipeline instructions to a list of instructions
we can emit separately.

We will later implement pipeline diffing and finer state tracking that
will allow fewer instructions to be emitted.

This changes the following things :

   * instead of having a batch & partially packed instructions, move
     everything into the batch

   * add a set of pointer in the batch that allows us to point to each
     instruction (almost... we group some like URB instructions,
     etc...).

At pipeline emission time, we just go through all of those pointers
and emit the instruction into the batch. No additional packing is
involved.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:02 +00:00
Lionel Landwerlin
0ce772bd19 anv: split 3DSTATE_VFG emission
Leave the static part in genX_pipeline.c and only repack the dynamic
part in genX_gfx_state.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:02 +00:00
Lionel Landwerlin
1e081bd680 anv: split 3DSTATE_TE packing between static & dynamic parts
We can reduce the amount of packing we do by only packing the dynamic
part.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:02 +00:00
Lionel Landwerlin
19c3f3ede4 anv: categorize partial/final pipeline instruction
The old gfx8 field doesn't apply anymore.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:02 +00:00
Lionel Landwerlin
5c287385c2 anv: remove ReorderMode from pipeline 3DSTATE_GS emission
This bit is set in the dynamic state emission. This is currently not
breaking anything because LEADING=0.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
2023-09-06 20:07:01 +00:00
Rohan Garg
8849e1e3a6 anv: emitting 3DSTATE_PRIMITIVE_REPLICATION is required on Gen12+
This change helps fix the following tests on future platforms:
  - func.multiview
  - dEQP-VK.fragment_shading_rate.renderpass2.monolithic.multiviewsrlayered.dynamic.attachment.noshaderrate.keep.replace.1x1.samples1.vs
  - anything else that uses multiview

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24746>
2023-08-18 11:36:45 +00:00
Lionel Landwerlin
7cc2f23d53 anv: move genX(rasterization_mode) to gfx8_cmd_buffer.c
Only used there.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
2023-08-12 13:49:32 +00:00
Lionel Landwerlin
705840d417 anv: get rid of genX(emit_multisample)
The initialization can be simplified and the real programming moved
over to genX_pipeline.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
2023-08-12 13:49:32 +00:00
Lionel Landwerlin
cf5ee0a0f7 anv: emit 3DSTATE_GS only once per pipeline
Following 71ebd9b9d7, 3DSTATE_GS can be emitted as part of the
pipeline batch and as a dynamic state. Just do the latter.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 71ebd9b9d7 ("anv,hasvk: respect provoking vertex setting on geometry shaders")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
2023-08-12 13:49:31 +00:00
José Roberto de Souza
d9d284d050 anv: Remove VkAllocationCallbacks parameter from reloc functions
Mismatch allocator could cause bad things, so better set the allocator
on anv_reloc_list_init() and use it in every reloc function.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24411>
2023-08-01 22:30:04 +00:00
Lionel Landwerlin
c1c0311d42 anv: enable EDS3 ConservativeRasterizationMode
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
2023-07-31 12:30:37 +00:00
Lionel Landwerlin
a0179c32b6 anv: fix 3DSTATE_RASTER::APIMode field setting
The APIMode field is set in the dynamic part in gfx8_cmd_buffer.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 55951ac28e ("anv: fix emitting dynamic primitive topology")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24395>
2023-07-31 12:30:37 +00:00
Iván Briano
71ebd9b9d7 anv,hasvk: respect provoking vertex setting on geometry shaders
We need to set the right value on ReorderMode based on the provoking
vertex mode, or the order in which the vertices for tristrip[_adj] are
delivered to the geometry shader doesn't match what Vulkan expects.

Fixes
dEQP-VK.transform_feedback.primitives_generated_query.concurrent.*triangle_strip_with_adjacency*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23243>
2023-07-27 18:52:49 +00:00
Marcin Ślusarz
c1685f08dd intel/compiler,anv: put some vertex and primitive data in headers
Both per-primitive and per-vertex space is allocated in MUE in 8 dword
chunks and those 8-dword chunks (granularity of
3DSTATE_SBE_MESH.Per[Primitive|Vertex]URBEntryOutputReadLength)
are passed to fragment shaders as inputs (either non-interpolated
for per-primitive and flat vertex attributes or interpolated
for non-flat vertex attributes).

Some attributes have a special meaning and must be placed in separate
8/16-dword slot called Primitive Header or Vertex Header.

Primitive Header contains 4 such attributes (Cull Primitive,
ViewportIndex, RTAIndex, CPS), leaving 4 dwords (the rest of 8-dword
slot) potentially unused.

Vertex Header is similar - it starts with 3 unused dwords, 1 dword for
Point Size (but if we declare that shader doesn't produce Point Size
then we can reuse it), followed by 4 dwords for Position and optionally
8 dwords for clip distances.

This means we have an interesting optimization problem - we can put
some user attributes into holes in Primitive and Vertex Headers, which
may lead to smaller MUE size and potentially more mesh threads running
in parallel, but we have to be careful to use those holes only when
we need it, otherwise we could force HW to pass too much data to
fragment shader.

Example 1:
Let's assume that Primitive Header is enabled and user defined
12 dwords of per-primitive attributes.

Without packing we would consume 8 + ALIGN(12, 8) = 24 dwords of
MUE space and pass ALIGN(12, 8) = 16 dwords to fragment shader.

With packing, we'll consume 4 + 4 + ALIGN(12 - 4, 8) = 16 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(12 - 4, 8) = 16 dwords to
fragment shader.

16/16 is better than 24/16, so packing makes sense.

Example 2:
Now let's assume that Primitive Header is enabled and user defined
16 dwords of per-primitive attributes.

Without packing we would consume 8 + ALIGN(16, 8) = 24 dwords of
MUE space and pass ALIGN(16, 16) = 16 dwords to fragment shader.

With packing, we'll consume 4 + 4 + ALIGN(16 - 4, 8) = 24 dwords of
MUE space and pass ALIGN(4, 8) + ALIGN(16 - 4, 8) = 24 dwords to
fragment shader.

24/24 is worse than 24/16, so packing doesn't make sense.

This change doesn't affect vk_meshlet_cadscene in default configuration,
but it speeds it up by up to 25% with "-extraattributes N", where
N is some small value divisible by 2 (by default N == 1) and we
are bound by URB size.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20407>
2023-07-24 07:55:29 +00:00
Iván Briano
4ad19c8310 anv: implement Wa_14019750404
Cc: 23.2 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8931

Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
2023-07-18 19:14:27 +00:00
Marcin Ślusarz
87dd96bbbe anv: drop support for VK_NV_mesh_shader
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24071>
2023-07-14 08:27:14 +00:00
Tapani Pälli
e70cf3ea98 anv: change pipe control in genX_pipeline to use pc helper
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23583>
2023-06-16 08:04:20 +00:00
Lionel Landwerlin
e9c1eaa535 anv: only disable mesh when enabled at the VkDevice level
Saving ourselves some instructions since it's not going to get used.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
2023-06-14 09:43:56 +03:00
Yonggang Luo
12256136e0 compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
This is a prepare step to remove depends on p_defines.h in src/util/*

This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX  with MESA_PRIM_COUNT
replace SHADER_PRIM_  with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_

This patch only replace code only

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
2023-06-03 03:29:03 +00:00
Lionel Landwerlin
1f8ede792e anv: move pipeline active_stages to common structure
And fill it out for all types of pipelines.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
2023-05-30 06:36:37 +00:00
Mike Blumenkrantz
589fc441c3 anv: more correctly handle null pipeline states
it's not necessary to check whether dynamic states are set before
the null checks since any issues there would be VU errors

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22236>
2023-05-22 23:51:22 +00:00
Lionel Landwerlin
b4b17f8aaa Revert "intel/compiler: make uses_pos_offset a tri-state"
This reverts commit 5489033fa8.

The problem I was trying to address is that we were programming the
3DSTATE_PS::PositionXYOffsetSelect bit differently with GPL (CENTROID)
than without (NONE).

I failed to understand that this bit also impacts the thread payload
layout. GPL fragment shaders don't know ahead of time if pos_offset is
going to be used. It'll be choosen at runtime base on push constant
bits. So we need to program this bit different just to have a payload
matching the compiled shader code.

This fixes the freedoom replay with GPL FS shader in SIMD32.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22938>
2023-05-11 08:01:46 +00:00