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anv: only disable mesh when enabled at the VkDevice level
Saving ourselves some instructions since it's not going to get used. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Rohan Garg <rohan.garg@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23074>
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2 changed files with 4 additions and 3 deletions
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@ -76,7 +76,8 @@ emit_common_so_memcpy(struct anv_batch *batch, struct anv_device *device,
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/* Disable Mesh, we can't have this and streamout enabled at the same
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* time.
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*/
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if (device->info->has_mesh_shading) {
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if (device->vk.enabled_extensions.NV_mesh_shader ||
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device->vk.enabled_extensions.EXT_mesh_shader) {
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anv_batch_emit(batch, GENX(3DSTATE_MESH_CONTROL), mesh);
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anv_batch_emit(batch, GENX(3DSTATE_TASK_CONTROL), task);
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}
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@ -1872,8 +1872,8 @@ genX(graphics_pipeline_emit)(struct anv_graphics_pipeline *pipeline,
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#if GFX_VERx10 >= 125
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const struct anv_device *device = pipeline->base.base.device;
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/* Disable Mesh. */
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if (device->physical->vk.supported_extensions.NV_mesh_shader ||
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device->physical->vk.supported_extensions.EXT_mesh_shader) {
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if (device->vk.enabled_extensions.NV_mesh_shader ||
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device->vk.enabled_extensions.EXT_mesh_shader) {
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struct anv_batch *batch = &pipeline->base.base.batch;
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anv_batch_emit(batch, GENX(3DSTATE_MESH_CONTROL), zero);
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