Commit graph

52565 commits

Author SHA1 Message Date
Ian Romanick
0e0d664461 i965: Allow creation of OpenGL 3.1 contexts
v2: Fix API_OPENGL_CORE handling when TEXTURE_FLOAT_ENABLED is not
defined.  Based on review feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:38 -07:00
Ian Romanick
2a33a99737 i965: Advertise GLSL 1.40 and TexBOs in core contexts
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:38 -07:00
Ian Romanick
91473485fc intel: Clean up bits of cruft in intelCreateContext
This and the previous three commits should probably be squashed together...

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
bf8644e64d i965: Set context flags
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
ca2b1fcb30 mesa/dri: Allow creation of forward-compatible contexts
This is done by changing the API to API_OPENGL_CORE.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
36ceabfb74 mesa/es: Enable GL_OES_vertex_array_object
Functionally the same as GL_ARB_vertex_array_object.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:37 -07:00
Ian Romanick
35cf6aeb8c mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all drivers
This is a purely software extension.  The drivers don't need to do any
work to support it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:37 -07:00
Ian Romanick
d1cf5c77b7 meta: Don't use deprecated keyword in 1.30 shader
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
ae88281b7b mesa: Disallow alpha, luminance, and LA textures in core context
Also disallow the 1, 2, 3, and 4 formats.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
04d6ffa06d mesa: Disallow more deprecated functions in core context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
91107b4ccf mesa: Require names from Gen in core context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
843b876ba3 mesa: Allow NULL vertex pointer without a VBO
There is text in the OpenGL 3.x specs to explicitly allow this case.
Weird.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
792214e8d4 mesa: Disallow VertexAttribPointer without a VAO in a core context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
29512df635 mesa: Disallow wide lines in forward compatible context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:37 -07:00
Ian Romanick
7e1cab09a1 mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context
Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list
of deprecated functionality):

    "Separate polygon draw mode - PolygonMode face values of FRONT and
    BACK; polygons are always drawn in the same mode, no matter which
    face is being rasterized."

Also modify meta to not use FRONT or BACK in a core context.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Paul Berry
d638da23d2 meta: Don't stray outside the confines of the API specified in the context
Signed-off-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Ian Romanick
8e7b6a69e9 mesa: Don't allow display lists or evaluators in core context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Ian Romanick
2bcf555490 mesa: Don't allow GL_EXTENSIONS query in core context
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Ian Romanick
c85a9a9996 mesa: Non-sprite points are deprecated
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Eric Anholt
7d8d1c7819 mesa: Fix VAO deletion on GL 3.1 core.
We were calling through a dispatch table entry that was NULL, since the apple
variant is only on legacy desktop.  Just call the function we mean instead of
indirecting through the dispatch.
2012-08-29 15:09:36 -07:00
Eric Anholt
8a4d560796 mesa: Enable a bunch of missing getters on 3.1 core.
NOTE: maybe I enabled too many?
2012-08-29 15:09:36 -07:00
Eric Anholt
bb4a39ec95 mesa: Expose texture buffer objects when the context is GL 3.1 core.
v2: Use API_OPENGL_CORE.

v3: Only require desktop GL.  If a driver can't support TexBOs in a non-core
context, it should not enable them.

Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-29 15:09:36 -07:00
Ian Romanick
1b86a91c64 mesa: Allow PACK / UNPACK queries for ES2
These are part of the GL_EXT_unpack_subimage extension and ES 3.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Ian Romanick
a010215463 mesa: Kill ES2 wrapper functions
v2: Fix completely broken condition around ClearColorIiEXT and
ClearColorIuiEXT.

v3: Add special VertexAttrib handling for ES2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Ian Romanick
fc2219e448 mesa: glGetVertexAttribPointerv is part of core profile and ES2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:36 -07:00
Ian Romanick
917f68071b mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:36 -07:00
Ian Romanick
f778174ea1 mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGIN
The comment in the code even says this is the right thing to do.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:36 -07:00
Ian Romanick
25ffb86893 mesa: Require that drivers supporting point sprites support point parameters
All drivers in Mesa do.  This allows a lot of extension checking code to be
gutted from the function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:35 -07:00
Ian Romanick
33e01d93ca mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
8a263b6efd mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
d2b03f6e99 mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
f329adfa49 mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
0fa4ed05cf mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
fb4f2d3425 mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
8df3f9bd5f mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapper
Fixes a bug that glGetMaterial[fx]v in ES1 contexts would (try to) allow
queries of GL_AMBIENT_AND_DIFFUSE.  This enum can only be used in glMaterial,
not in the get.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
9555d7bdc1 mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile, GLES1, and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
d6c8913bc6 mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
10e7db1ccf mesa/es: Validate glFog pname in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
b7c7e5e45a mesa/es: Validate glReadPixels format and type in Mesa code rather than the ES wrapper
v2: Add proper GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
4114dee99e mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:35 -07:00
Ian Romanick
08be1d288f mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapper
Also handle glDisable, glIsEnabled, glEnableClientState, and
glDisableClientState.

v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
bca2cece02 mesa/es: Validate glHint target in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
2c87030a00 mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

v3: Allow glGetVertexAttribfv(0, GL_CURRENT_VERTEX_ATTRIB_ARB, param) in
OpenGL 3.1, just like OpenGL ES 2.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
c13f36ce4e mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
6a9b8f897a mesa/es: Validate primitive modes in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
72e076cb17 mesa: Refactor _mesa_valid_prim_mode to use a switch-statement
This makes the next change a bit easier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
01497a3560 mesa/es: Validate blend function enums in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.

v3: Allow GL_SRC_ALPHA_SATURATE as a destination factor in GLES3.  Based
on review feedback from Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
e58c19a204 mesa/es: Validate glClear mask in Mesa code rather than the ES wrapper 2012-08-29 15:09:34 -07:00
Ian Romanick
f0c99d0a6a mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

v3: Allow GL_RGB10_A2UI in GLES3 based on review feedback from Eric
Anholt.

v4: Arg.  Reject unsized RED and RG enums on GLES.  More feedback from
Eric.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-08-29 15:09:34 -07:00
Ian Romanick
ae86ebfcc9 mesa/es: Validate glGetRenderbufferParameter pname in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-08-29 15:09:34 -07:00