mesa: Non-sprite points are deprecated

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick 2012-08-15 08:45:03 -07:00
parent 7d8d1c7819
commit c85a9a9996

View file

@ -248,7 +248,19 @@ _mesa_init_point(struct gl_context *ctx)
ctx->Point.MaxSize
= MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
ctx->Point.Threshold = 1.0;
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
/* Page 403 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Non-sprite points (section 3.4) - Enable/Disable targets
* POINT_SMOOTH and POINT_SPRITE, and all associated state. Point
* rasterization is always performed as though POINT_SPRITE were
* enabled."
*
* In a core context, the state will default to true, and the setters and
* getters are disabled.
*/
ctx->Point.PointSprite = (ctx->API == API_OPENGL_CORE);
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {