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mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2 changed files with 5 additions and 87 deletions
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@ -432,88 +432,6 @@
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<param name="pname" type="GLenum"/>
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<vector name="params" type="GLtype *" size="dynamic"/>
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</proto>
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<desc name="target" category="OES_point_sprite">
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<value name="GL_POINT_SPRITE_OES"/>
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<desc name="pname">
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<value name="GL_COORD_REPLACE_OES"/>
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</desc>
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</desc>
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<desc name="pname" category="OES_point_sprite">
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<value name="GL_COORD_REPLACE_OES"/>
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<desc name="params" vector_size="1" convert="false"/>
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</desc>
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<desc name="target" category="EXT_texture_lod_bias">
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<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
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<desc name="pname">
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<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
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</desc>
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</desc>
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<desc name="pname" category="EXT_texture_lod_bias">
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<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
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<desc name="params" vector_size="1"/>
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</desc>
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<desc name="target">
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<value name="GL_TEXTURE_ENV"/>
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<desc name="pname">
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<value name="GL_TEXTURE_ENV_COLOR"/>
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<value name="GL_RGB_SCALE"/>
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<value name="GL_ALPHA_SCALE"/>
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<value name="GL_TEXTURE_ENV_MODE"/>
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<value name="GL_COMBINE_RGB"/>
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<value name="GL_COMBINE_ALPHA"/>
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<value name="GL_SRC0_RGB"/>
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<value name="GL_SRC1_RGB"/>
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<value name="GL_SRC2_RGB"/>
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<value name="GL_SRC0_ALPHA"/>
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<value name="GL_SRC1_ALPHA"/>
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<value name="GL_SRC2_ALPHA"/>
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<value name="GL_OPERAND0_RGB"/>
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<value name="GL_OPERAND1_RGB"/>
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<value name="GL_OPERAND2_RGB"/>
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<value name="GL_OPERAND0_ALPHA"/>
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<value name="GL_OPERAND1_ALPHA"/>
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<value name="GL_OPERAND2_ALPHA"/>
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</desc>
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</desc>
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<desc name="pname">
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<value name="GL_TEXTURE_ENV_COLOR"/>
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<desc name="params" vector_size="4"/>
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</desc>
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<desc name="pname">
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<value name="GL_RGB_SCALE"/>
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<value name="GL_ALPHA_SCALE"/>
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<desc name="params" vector_size="1"/>
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</desc>
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<desc name="pname">
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<value name="GL_TEXTURE_ENV_MODE"/>
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<value name="GL_COMBINE_RGB"/>
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<value name="GL_COMBINE_ALPHA"/>
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<value name="GL_SRC0_RGB"/>
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<value name="GL_SRC1_RGB"/>
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<value name="GL_SRC2_RGB"/>
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<value name="GL_SRC0_ALPHA"/>
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<value name="GL_SRC1_ALPHA"/>
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<value name="GL_SRC2_ALPHA"/>
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<value name="GL_OPERAND0_RGB"/>
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<value name="GL_OPERAND1_RGB"/>
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<value name="GL_OPERAND2_RGB"/>
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<value name="GL_OPERAND0_ALPHA"/>
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<value name="GL_OPERAND1_ALPHA"/>
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<value name="GL_OPERAND2_ALPHA"/>
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<desc name="params" vector_size="1" convert="false"/>
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</desc>
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</template>
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<template name="GetTexGen" direction="get">
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@ -588,7 +588,7 @@ get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
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return texUnit->Combine.SourceRGB[rgb_idx];
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}
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case GL_SOURCE3_RGB_NV:
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if (ctx->Extensions.NV_texture_env_combine4) {
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if (ctx->API == API_OPENGL && ctx->Extensions.NV_texture_env_combine4) {
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return texUnit->Combine.SourceRGB[3];
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}
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else {
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@ -602,7 +602,7 @@ get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
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return texUnit->Combine.SourceA[alpha_idx];
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}
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case GL_SOURCE3_ALPHA_NV:
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if (ctx->Extensions.NV_texture_env_combine4) {
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if (ctx->API == API_OPENGL && ctx->Extensions.NV_texture_env_combine4) {
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return texUnit->Combine.SourceA[3];
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}
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else {
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@ -616,7 +616,7 @@ get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
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return texUnit->Combine.OperandRGB[op_rgb];
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}
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case GL_OPERAND3_RGB_NV:
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if (ctx->Extensions.NV_texture_env_combine4) {
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if (ctx->API == API_OPENGL && ctx->Extensions.NV_texture_env_combine4) {
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return texUnit->Combine.OperandRGB[3];
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}
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else {
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@ -630,7 +630,7 @@ get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
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return texUnit->Combine.OperandA[op_alpha];
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}
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case GL_OPERAND3_ALPHA_NV:
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if (ctx->Extensions.NV_texture_env_combine4) {
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if (ctx->API == API_OPENGL && ctx->Extensions.NV_texture_env_combine4) {
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return texUnit->Combine.OperandA[3];
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}
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else {
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@ -643,7 +643,7 @@ get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
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return 1 << texUnit->Combine.ScaleShiftA;
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case GL_BUMP_TARGET_ATI:
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/* spec doesn't say so, but I think this should be queryable */
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if (ctx->Extensions.ATI_envmap_bumpmap) {
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if (ctx->API == API_OPENGL && ctx->Extensions.ATI_envmap_bumpmap) {
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return texUnit->BumpTarget;
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}
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else {
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