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mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2 changed files with 4 additions and 10 deletions
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@ -803,13 +803,6 @@
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<return type="void"/>
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<param name="mode" type="GLenum"/>
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</proto>
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<desc name="mode">
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<value name="GL_MODELVIEW"/>
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<value name="GL_PROJECTION"/>
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<value name="GL_TEXTURE"/>
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<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
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</desc>
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</template>
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<template name="MultMatrix">
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@ -187,7 +187,7 @@ _mesa_MatrixMode( GLenum mode )
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case GL_MATRIX5_NV:
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case GL_MATRIX6_NV:
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case GL_MATRIX7_NV:
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if (ctx->Extensions.NV_vertex_program) {
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if (ctx->API == API_OPENGL && ctx->Extensions.NV_vertex_program) {
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ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
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}
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else {
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@ -203,8 +203,9 @@ _mesa_MatrixMode( GLenum mode )
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case GL_MATRIX5_ARB:
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case GL_MATRIX6_ARB:
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case GL_MATRIX7_ARB:
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if (ctx->Extensions.ARB_vertex_program ||
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ctx->Extensions.ARB_fragment_program) {
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if (ctx->API == API_OPENGL
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&& (ctx->Extensions.ARB_vertex_program ||
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ctx->Extensions.ARB_fragment_program)) {
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const GLuint m = mode - GL_MATRIX0_ARB;
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if (m > ctx->Const.MaxProgramMatrices) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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