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mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2 changed files with 12 additions and 15 deletions
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@ -855,14 +855,6 @@
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<return type="const GLubyte *"/>
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<param name="name" type="GLenum"/>
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</proto>
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<desc name="name">
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<value name="GL_VENDOR"/>
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<value name="GL_RENDERER"/>
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<value name="GL_VERSION"/>
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<value name="GL_EXTENSIONS"/>
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<value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
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</desc>
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</template>
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<template name="GetTexEnv" direction="get">
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@ -129,23 +129,28 @@ _mesa_GetString( GLenum name )
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return (const GLubyte *) ctx->Extensions.String;
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#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
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case GL_SHADING_LANGUAGE_VERSION:
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if (ctx->API == API_OPENGLES)
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break;
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return shading_language_version(ctx);
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
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FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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case GL_PROGRAM_ERROR_STRING_NV:
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if (ctx->Extensions.NV_fragment_program ||
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ctx->Extensions.ARB_fragment_program ||
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ctx->Extensions.NV_vertex_program ||
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ctx->Extensions.ARB_vertex_program) {
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if (ctx->API == API_OPENGL &&
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(ctx->Extensions.NV_fragment_program ||
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ctx->Extensions.ARB_fragment_program ||
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ctx->Extensions.NV_vertex_program ||
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ctx->Extensions.ARB_vertex_program)) {
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return (const GLubyte *) ctx->Program.ErrorString;
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}
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/* FALL-THROUGH */
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break;
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#endif
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
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return (const GLubyte *) 0;
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break;
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}
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_mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
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return (const GLubyte *) 0;
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}
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