Commit graph

14021 commits

Author SHA1 Message Date
Kenneth Graunke
20222cd956 anv: Use the new nir_opt_acquire_release_barriers pass
Improves performance of Phasmophobia with the "Eye Adaptation" video
setting enabled on Arc B570 by about 9.5%.

fossil-db results on Battlemage:

   Totals:
   Instrs: 148797922 -> 148797865 (-0.00%)
   Send messages: 7066341 -> 7066317 (-0.00%)
   Cycle count: 21459978352 -> 21459975048 (-0.00%)

   Totals from 8 (0.00% of 574410) affected shaders:
   Instrs: 4633 -> 4576 (-1.23%)
   Send messages: 479 -> 455 (-5.01%)
   Cycle count: 611886 -> 608582 (-0.54%)

Observed to cut 15% of sends in a Phasmophobia shader, 8.3% in a Far Cry
New Dawn shader, 7% in a Borderlands 3 DX11 shader, and 3.4-3.7% of
sends in a few Witcher 3 and Dark Souls 3 shaders.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33504>
2025-05-16 00:29:13 +00:00
José Roberto de Souza
cb6f96a1e8 anv: Remove a '#if GFX_VER >= 30' block inside of a else of '#if GFX_VERx10 >= 125'
Some checks are pending
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Removing deadcode.

Reviewed-by: Lucas Fryzek <lfryzek@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
2025-05-15 15:25:12 +00:00
José Roberto de Souza
37b42ef648 anv: Drop '#if GFX_VERx10 >= 125' inside of '#if GFX_VERx10 >= 125'
This is just redundant.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
2025-05-15 15:25:12 +00:00
José Roberto de Souza
3cd972a2d3 anv: Enable preemption due 3DPRIMITIVE in GFX 12
The issues preventing it to be enabled were fixed so now we can enable
it but we need also to enable workaround 16013994831 back again.

Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
2025-05-15 15:25:12 +00:00
José Roberto de Souza
2432d6677e anv: Implement missing part of Wa_1604061319
Description of this workaround are not clear but looking at Iris
implementation we need to emit all 3DSTATE_PUSH_CONSTANT_ALLOC_XS if
any 3DSTATE_PUSH_CONSTANT_ALLOC_XS is emitted.

Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34988>
2025-05-15 15:25:12 +00:00
Hyunjun Ko
7ddf51dc99 anv: Fix to set CDEF filter flag correctly.
Some checks are pending
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This fixes to play av1_intel_broken2.ivf.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34866>
2025-05-15 01:02:05 +00:00
Hyunjun Ko
2e256a3cee anv: Allocate MV buffers enough for AV1 decoding.
As other video memories for AV1 are already allocated for the maximum
sizes, now it does the same for MV buffers too.

This fixes a bunch of artifacts of AV1 playing.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34866>
2025-05-15 01:02:05 +00:00
Hyunjun Ko
f4d480f808 anv: Always allocate cdf tables when independent profiles provided
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34866>
2025-05-15 01:02:05 +00:00
Nanley Chery
4502254cd2 anv: Drop the slow clear heuristic
Some checks are pending
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This no longer provides a performance improvement.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:05 +00:00
Nanley Chery
67d60f4325 intel/blorp: Simplify get_fast_clear_rect() for gfx12.5
Refactor the scale factors to highlight the 16-tile width requirement on
Tile4. The fast-clear simulator code associated with HSD 1407682962
also contains a 16-tile requirement for Tile4 surfaces (for the pitch).

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:05 +00:00
Nanley Chery
312952048b intel/blorp: Redescribe gfx12.5 surfaces for CCS fast clears
According to HSD 1407682962 and the associated simulator code,
fast-clear performance can be affected by: image alignment, tiling,
dimensionality, and row pitch. Redescribe surfaces in order avoid
fast-clearing at a slower rate.

Also, benchmarking the main patch in the performance CI (hw=A750)
shows that some traces are helped significantly:
* TotalWarWarhammer3 +5.58% (n=2)
* Factorio +3.75% (n=1)
* TerminatorResistance +3.3% (n=2)
* Borderlands3 +3.23% (n=2)

We could additionally increase the alignment requirements of surfaces in
order to deterministically increase fast-clear performance. That's left
out of this patch in order to avoid any functional pitfalls that can
arise with increased memory consumption. As a result, performance will
continue to be affected by how ISL/drivers/apps configure main surface
memory alignments (directly or indirectly).

Thanks to Lionel Landwerlin for pointing me to the relevant simulator
code.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11168
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11418
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:05 +00:00
Nanley Chery
169e22f962 intel/blorp: Drop clear color assignment prior to Xe2
This hasn't been used since the responsibility of clear color updates
moved to the drivers.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:05 +00:00
Nanley Chery
e353244553 intel/blorp: Disable repclear for gfx12 fast-clear
Docs indicate that this shouldn't be used.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:05 +00:00
Nanley Chery
8dad01903a intel: Add and use isl_surf_image_has_unique_tiles()
Returns whether or not a subresource range maps to a tile-aligned memory
range which doesn't overlap other subresources.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:04 +00:00
Nanley Chery
fcdae4d4c0 intel: Add and use isl_surf_from_mem()
Unify code which creates surfaces from buffers. The behavior is slightly
changed to use array layers to enable arrayed buffer clears (as needed).

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33776>
2025-05-13 15:13:04 +00:00
Mauro Rossi
04a643d877 intel/compiler: use ffsll instead of ffsl in brw_vue_map.c
18bbcf9a triggered the following building error in Android,
simple fix is to use ffsll() as it was done before 18bbcf9a
to process uint64_t generics argument.

Fixes the following building error:

FAILED: src/intel/compiler/libintel_compiler.a.p/brw_vue_map.c.o
...
../src/intel/compiler/brw_vue_map.c:120:37: error: implicit declaration of function 'ffsl' is invalid in C99 [-Werror,-Wimplicit-function-declaratio
n]
   const int first_generic_output = ffsl(generics) - 1;
                                    ^
../src/intel/compiler/brw_vue_map.c:120:37: note: did you mean 'ffs'?
/home/utente/r-x86_kernel/bionic/libc/include/strings.h:72:5: note: 'ffs' declared here
int ffs(int __i) __INTRODUCED_IN_X86(18);
    ^
1 error generated.

Fixes: 18bbcf9a ("intel: introduce new VUE layout for separate compiled shader with mesh")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34915>
2025-05-11 00:50:21 +02:00
Ian Romanick
338273dedd brw/reg_allocate: Optimize spill offset calculation using integer MAD
Gfx12.5 and later allow the use of two 16-bit immediate values in
integer MAD. Gfx11 and Gfx12 allow a single immediate for integer MAD,
but that is not helpful where.

v2: brw_reg_alloc::build_lane_offsets is only used on Gfx12.5+, so the
check around using integer MAD is unnecessary.

No shader-db or fossil-db changes on any pre-Gfx12.5 platforms.

shader-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
total instructions in shared programs: 17119962 -> 17118441 (<.01%)
instructions in affected programs: 65398 -> 63877 (-2.33%)
helped: 32 / HURT: 0

total cycles in shared programs: 895433316 -> 895425578 (<.01%)
cycles in affected programs: 13437376 -> 13429638 (-0.06%)
helped: 30 / HURT: 2

fossil-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Instrs: 210052706 -> 209550074 (-0.24%)
Cycle count: 31486266412 -> 31436238696 (-0.16%); split: -0.16%, +0.00%

Totals from 7081 (1.00% of 707082) affected shaders:
Instrs: 16864614 -> 16361982 (-2.98%)
Cycle count: 6323185782 -> 6273158066 (-0.79%); split: -0.79%, +0.00%

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34886>
2025-05-09 21:31:09 +00:00
Ian Romanick
3db8dbfdc3 brw/reg_allocate: Optimize spill offset calculation using more SIMD8
Re-associate the calculation. The current calcuation is

    ((lane + zero_or_8) << 2) + offset

The first addition is SIMD8, and the shift and second addition are
SIMD16. By switching to

    ((lane << 2) + offset) + zero_or_32

All operations are SIMD8.

The SHL operates directly on the UW 0x76543210UV value, and that
eliminates the MOV to expand the UW to UD.

v2: Switch to alternate method. Update for SIMD32 on Xe2.

No shader-db or fossil-db changes on any pre-Gfx12.5 platforms.

shader-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
total instructions in shared programs: 17121519 -> 17119962 (<.01%)
instructions in affected programs: 73208 -> 71651 (-2.13%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 129 x̄: 43.25 x̃: 56
helped stats (rel) min: 0.05% max: 4.92% x̄: 2.50% x̃: 2.79%
95% mean confidence interval for instructions value: -56.02 -30.48
95% mean confidence interval for instructions %-change: -3.24% -1.75%
Instructions are helped.

total cycles in shared programs: 895450146 -> 895433316 (<.01%)
cycles in affected programs: 13709400 -> 13692570 (-0.12%)
helped: 31
HURT: 2
helped stats (abs) min: 26 max: 1654 x̄: 543.10 x̃: 672
helped stats (rel) min: <.01% max: 3.43% x̄: 0.43% x̃: 0.51%
HURT stats (abs)   min: 2 max: 4 x̄: 3.00 x̃: 3
HURT stats (rel)   min: <.01% max: <.01% x̄: <.01% x̃: <.01%
95% mean confidence interval for cycles value: -652.42 -367.58
95% mean confidence interval for cycles %-change: -0.61% -0.19%
Cycles are helped.

fossil-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Instrs: 210566294 -> 210052706 (-0.24%)
Cycle count: 31582309052 -> 31486266412 (-0.30%); split: -0.30%, +0.00%

Totals from 7091 (1.00% of 707082) affected shaders:
Instrs: 17408115 -> 16894527 (-2.95%)
Cycle count: 6443785290 -> 6347742650 (-1.49%); split: -1.49%, +0.00%

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34886>
2025-05-09 21:31:09 +00:00
Iván Briano
99405647a4 anv: vkCmdTraceRays* are not covered by conditional rendering
Some checks are pending
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The spec says:
  Certain rendering commands can be executed conditionally based on a
  value in buffer memory. These rendering commands are limited to
  drawing commands, dispatching commands, and clearing attachments with
  vkCmdClearAttachments within a conditional rendering block which is
  defined by commands vkCmdBeginConditionalRenderingEXT and
  vkCmdEndConditionalRenderingEXT. Other rendering commands remain
  unaffected by conditional rendering.

It would seem that vkCmdTraceRays* are not covered by that.

Fixes new tests dEQP-VK.conditional_rendering.conditional_ignore.trace_rays*

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34864>
2025-05-08 21:08:06 +00:00
Lionel Landwerlin
5c7c1eceb5 anv/brw: handle pipeline libraries with mesh
I always thought there was a massive issue with pipeline libraries &
mesh shaders. Indeed recent CTS tests have exposed a number of issues.

Some values delivered to the fragment shader are coming from different
places depending on whether the preceding shader is Mesh or not. For
example PrimitiveID is delivered in the per-primitive block in Mesh
pipelines whereas for other pipelines it's coming as a VUE slot (which
is per-vertex). Those are 2 different locations in the payload.

We have to find a layout for fragment shaders that is compatible with
everything. Leaving gaps here and there in the thread payload.

Fixes the following test pattern :

  dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
18bbcf9a63 intel: introduce new VUE layout for separate compiled shader with mesh
Mesh shaders have per vertex block in URB pretty much identical to the
VUE format. Let's just reuse that concept to do all of our layout in
the payload attribute registers. This will ensure that we have
consistent VUE layout between Mesh & non-Mesh pipelines.

We need a new way of laying out the VUE though as we have to
accomodate a HW constraint of maximum (per-primitive + per-vertex) of
32 varying. This means we cannot have 2 locations in the payload for
things like PrimitiveID which can come from either the per-primitive
or the per-vertex block. The new layout places the PrimitiveID at the
end of the per-vertex attributes and shrinks the delivery dynamically
if the mesh stage is active. The shader is compiled with a
MOV_INDIRECT to read the PrimitiveID from the right location in the
attributes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
2d396f6085 intel: prepare VUE layout for more than 2 layouts
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
95efdca00b brw: add documentation pointers to FS attribute layout
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
9d342081e7 brw/nir: add intrinsics to read attribute payload register indirectly
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
ef17fbf8e5 anv/brw: use separate_shader to deduced MUE compaction
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin
6230f3029f brw: fix brw_nir_move_interpolation_to_top
In a case like this :
   block_0:
      %5 = ...
      %6 = ...
      block_1:
         %7 = load_interpolated_input %5, %6

The current logic would move load_interpolated_input to block_0 before
%5 but not move %5 & %6 which are sources of that instruction.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
5ff1b31c3f brw: document some brw_wm_prog_data fields
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
2f654ddd03 brw: use VARYING_BIT_* macros more
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
75b2d000fc anv: tidy up (CLIP|SBE)_MESH emission
Moving it to is related functions.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
62d2e323ba anv/brw: shrink FS varying payload
We're currently allocating payload spots for 3 fields already
delivered somewhere else in the payload.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
c467444670 brw/nir: use a new intrinsic for fs_msaa_flag
Avoid NIR code doing offset computations.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
dd1ef73aae brw: use newer NIR constructs
nir_shader_intrinsics_pass() & NIR_PASS()

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
b64f237dc4 brw: move helper to brw_nir.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
cbbe7ff66e brw: add new helper to print out FS URB setup
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
b8a80c88cb brw: improve VUE printout
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
4f10a1f618 anv: switch to brw helpers to figure out if a fragment is dynamic
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
cb461fa287 anv: switch to use the tcs_prog_data for dynamic input vertices
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
7f500cc6e4 brw: store input_vertices on tcs_prog_data
Will allow the driver to know if the vertices count is dynamic.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
a9ee498347 brw: add helpers to check if a fragment shader execution is dynamic
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
4717382f84 anv: lower input vertices for TCS unconditionally
Take the opportunity to reuse the backend pass.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin
119ef792c5 anv: remove tbimr workaround check
Already handled by having a special range created

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Emma Anholt
7c130e5dcf intel/ds: Fix formatting of stage index.
draws had been bumped to stage #10, so they ended up appearing nested
between frame (#1) and cmdbuf (#2), instead of nested under them.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22350>
2025-05-08 01:21:25 +00:00
Emma Anholt
4cc66123ec anv/ds: Forward VkDebugUtilsObjectNameInfoEXT to perfetto.
This gets us names on zink/wsi command buffers in perfetto, but may also
be useful some day for getting app names onto framebuffers and non-dynamic
renderpasses.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22350>
2025-05-08 01:21:25 +00:00
Emma Anholt
55d788f434 anv/ds: Associate the VkCommandBuffer some anv-only renderstage events.
This means the perfetto UI will have a non-zero/NULL handle/name in the UI
on these renderstages.  Unfortunately, intel/ds is outside of vulkan so
unless we pull in anv headers, we can't just pass in the anv_cmd_buffer.
This also means it would be much more painful to pass the cmd buffer to
the rest of the events, so they'll still have unset command buffers.
Still, being able to see the name of the command buffer in at least one of
the events should be useful once that's glued together.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22350>
2025-05-08 01:21:25 +00:00
Emma Anholt
546a100f26 intel/ds: Move "have we already sent initial state?" into the helper.
I'm going to have to send initial state from another function too, shortly.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22350>
2025-05-08 01:21:25 +00:00
Emma Anholt
dd81420ef1 perfetto: Create a common MesaRenderpassIncrementalState.
... and explain what its role is.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22350>
2025-05-08 01:21:25 +00:00
Sagar Ghuge
bb61a78911 anv: Fix untyped data port cache pipe control dump output
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Fixes: 845ab3d627
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34855>
2025-05-07 19:29:50 +00:00
Lionel Landwerlin
c434050a00 brw: add pre ray trace intrinsic moves
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Some intrinsics are implemented by reading memory location that could
be rewritten by a further tracing calls. So we need to move those
reads prior to tracing operations in the shaders.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8979
Tested-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34214>
2025-05-06 13:34:53 +00:00
Lionel Landwerlin
37608c075f anv: promote VK_EXT_robustness2 to VK_KHR_robustness2
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34821>
2025-05-06 13:16:13 +00:00
Hyunjun Ko
86d21fd2cf anv: Set tc/beta offset according to the flag from PPS.
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Consider the flag from PPS when setting tc/beta offset.

This fixes some artifacts when decoding a hevc video,
hevc_scaling_list4.mkv from Lynne.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34782>
2025-05-06 04:24:22 +00:00