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brw: add documentation pointers to FS attribute layout
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
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@ -1263,6 +1263,12 @@ brw_assign_urb_setup(brw_shader &s)
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* to the above, except the parameters are packed in 12B
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* and ordered like "a0, a1-a0, a2-a0" instead of the
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* above vec4 representation with a missing component.
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*
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* First documented in the TGL PRMs, Volume 9: Render Engine, PS
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* Thread Payload for Normal Dispatch.
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*
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* Pre Xe2 : BSpec 47024
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* Xe2+ : BSpec 56480
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*/
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const unsigned param_width = (s.max_polygons > 1 ? s.dispatch_width : 1);
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