This isn't perfect -- the filtering is happening on the srgb values, and
we're decoding afterwards, which is not what you want. I think that's the
cause of some additional texwrap(GL_CLAMP, LINEAR) failures, though many
other texwrap tests on srgb start to pass since unfiltered values come out
correct.
Since the RA has to be done s.t. each one gets its own (adjacent)
register, it would complicate matters if instructions were allowed to be
repeated. This enables copy-propagation use in situations where
previously that might have happened.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
While running piglit in virgl, I hit an assert in intel driver.
"qemu-system-x86_64: intel_tex.c:219: intel_map_texture_image: Assertion `tex_image->TexObject->Target != 0x8C18 || h == 1' failed."
Thanks to Eric and Ken for pointing me in the right direction,
Fix the get_tex_depth to do the same fixup as get_tex_rgba does
for 1D array textures.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
With current makefiles the build fails because source and build paths
are generated incorrectly. With Android build system the top_srcdir and
top_builddir variables are undefined and all paths are relative to where
Android.mk is located. This ends up with path likes
external/mesa/src/mesa/src/mesa/ for both source and build paths, which
are obviously wrong.
This patch fixes this by overriding resulting SRCDIR and BUILDDIR
variables with empty string, so that paths end up being relative to
Android.mk file again. Appending correct build path to generated files
is already done in Android.gen.mk.
Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Current Android makefiles lack generation of format_info.c, which is
a dependency of main/format.c. This patch adds necessary code to
Android.gen.mk.
Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.
Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Before, we were hard-coding the base_mrf based on dispatch width not number
of registers spilled at a time. This caused us to emit instructions with a
base_mrf or 14 and a mlen of 3 so we used the magical non-existant m16
register. This fixes the problem.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously, we had a MAX_SAMPLER_MESSAGE_SIZE which we used instead.
However, some FB write messages can validly be longer than this so we need
something different. Since MAX_SAMPLER_MESSAGE_SIZE is validly useful on
its own, we leave it alone and add a new MAX_GRF_SIZE that's big enough for
FB writes.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84539
Reviewed-by: Matt Turner <mattst88@gmail.com>
This fixes a bug where 1-wide operations don't properly translate down to
1-wide instructions.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Above a certain limit use CACHE mode instead of BUFFER mode. This
should solve gpu hangs with large shader programs.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The existing code was not setting several fields, most importantly the
target, which is required on nv50/nvc0.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Patch fixes failing test in WebGL conformance test
'point-no-attributes' when running Chrome on OpenGL ES.
(Shader program may draw points using constant data in shader.)
No Piglit regressions.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
They're actually as documented in the HW specs and the GL mipmapping enums
order. Fixes fbo-generatemipmap-filtering , and some other tests where we
were off by a few bits due to unexpected linear filtering.
Extension enables doing a multisample buffer resolve and buffer
scaling using a single glBlitFrameBuffer() call. Currently, we
have this extension implemented in BLORP which is only used by
SNB and IVB. This patch implements the extension in meta path
which makes it available to Broadwell.
Implementation features:
- Supports scaled resolves of 2X, 4X and 8X multisample buffers.
- Avoids unnecessary shader compilations by storing the pre compiled
shaders for each supported sample count.
- Uses bilinear filtering for both GL_SCALED_RESOLVE_FASTEST_EXT and
GL_SCALED_RESOLVE_NICEST_EXT filter options. This is an allowed
behavior in the extension's spec.
- I tried doing bicubic filtering for GL_SCALED_RESOLVE_NICEST_EXT
filter. It made the edges in the image look little smoother but
the image gets blurred causing no overall quality improvement.
For now I have dropped the idea of doing different filtering for
nicest filter.
V2:
- Minor changes to simplify the fragment shader.
- Refactor the code to move i965 specific sample_map computation out
of Meta. We now use ctx->Const.SampleMap{2,4,8}x variables initialized
by the driver.
- Use a simple msaa resolve shader for scaled resolves with scaling
factor = 1.0.
V3:
- Make changes to create a string out of ctx->Const.SampleMap{2,4,8}x
variables and use it in fragment shader.
V4:
- Make changes to use uint8_t type ctx->Const.SampleMap{2,4,8}x
variables.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
with values specific to Intel hardware.
V2: Define and use gen6_get_sample_map() function to initialize
the variables.
V3: Change the function name to gen6_set_sample_maps() and use
memcpy() to fill in the data.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
SampleMap{2,4,8}x variables are used in later patches to implement
EXT_framebuffer_multisample_blit_scaled extension.
V2: Use integer array instead of a string.
Bump up the comment.
V3: Use uint8_t type array.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This patch implements functions for images support,
which basically supports copy data between video
surface and user buffers, in this case supports
SW decode, and other video output
v2: fix buffer size for odd-sized image case
expose I420 format as well
v3: fix YUV 4:2:2 format data buffer size
cleanup I420 format exposure
Signed-off-by: Leo Liu <leo.liu@amd.com>
This patch implements codec for mpeg2 h264 and vc1,
populates codec parameters and pass them to HW driver.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
This patch implements context managements, relate it HW driver,
functions for video surface managements, and functions for
application data memory buffer managements.
implemented functions:
vlVa(Create|Destroy)Context
vlVa(Create|Destroy|Put)Surfaces
vlVa(Create|Destroy)Buffer
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
This patch is for application to query configuration,
such as profiles, entrypoints, and attributes
v2: fix missing profile with query
Signed-off-by: Michael Varga <michael.varga@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
This patch adds a skeleton VA-API state tracker,
which is filled with live in the subsequent patches.
v2: fixes in configure.ac and va state_tracker Makefile.am
v3: do not link against libva.
detect libva version, and correctly set driver entrypoint name.
rebase(cleanup) targets/va/Makefile.am
v4: cleanup va version auto detection
add back targets/va/va.sym
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Break out these functions so that they can be shared with a other
state trackers. They will be used in subsequent patches for the new
VA-API state tracker.
Signed-off-by: Leo Liu <leo.liu@amd.com>