mesa: relax draw api validation on ES2

Patch fixes failing test in WebGL conformance test
'point-no-attributes' when running Chrome on OpenGL ES.
(Shader program may draw points using constant data in shader.)

No Piglit regressions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Tapani Pälli 2014-09-30 10:28:26 +03:00
parent 3914dc579e
commit f4b4ae8c24

View file

@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
switch (ctx->API) {
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current)
/* For ES2, we can draw if we have a vertex program/shader). */
if (!ctx->VertexProgram._Current)
return GL_FALSE;
break;