vc4: Make the last static array in vc4_program.c dynamically sized.

This commit is contained in:
Eric Anholt 2014-10-01 10:58:02 -07:00
parent ebff93ac19
commit 75f8e0bc2a
2 changed files with 13 additions and 3 deletions

View file

@ -104,6 +104,18 @@ add_uniform(struct vc4_compile *c,
uint32_t uniform = c->num_uniforms++;
struct qreg u = { QFILE_UNIF, uniform };
if (uniform >= c->uniform_array_size) {
c->uniform_array_size = MAX2(MAX2(16, uniform + 1),
c->uniform_array_size * 2);
c->uniform_data = reralloc(c, c->uniform_data,
uint32_t,
c->uniform_array_size);
c->uniform_contents = reralloc(c, c->uniform_contents,
enum quniform_contents,
c->uniform_array_size);
}
c->uniform_contents[uniform] = contents;
c->uniform_data[uniform] = data;
@ -1573,9 +1585,6 @@ vc4_shader_tgsi_to_qir(struct vc4_context *vc4,
c->stage = stage;
c->uniform_data = ralloc_array(c, uint32_t, 1024);
c->uniform_contents = ralloc_array(c, enum quniform_contents, 1024);
c->shader_state = key->shader_state;
ret = tgsi_parse_init(&c->parser, c->shader_state->tokens);
assert(ret == TGSI_PARSE_OK);

View file

@ -238,6 +238,7 @@ struct vc4_compile {
uint32_t *uniform_data;
enum quniform_contents *uniform_contents;
uint32_t uniform_array_size;
uint32_t num_uniforms;
uint32_t num_outputs;
uint32_t num_texture_samples;