Cuts compile/link time of the fragment shader in bug #91857 by 31%
(31.79 -> 21.64). It has over 8,000 variables so linked lists are
terrible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Previously the result of the complicated clamp() expression just dropped
on the floor: clamp does not modify any of its parameters. Looking at
the surrounding code, I believe this is supposed to modify the value of
tex_coord.
This change (along with a change to avoid the use of
brw_blorp_framebuffer) does not affect any existing piglit tests. I'm
not sure what this clamp is trying to accomplish, so I'm not sure how to
write a test to exercise this path.
I also noticed another bug in this code. There is no way the array
texture case could possibly work. This will generate code for the
TEXEL_FETCH macro like:
#define TEXEL_FETCH(coord) texelFetch(texSampler, ivec3(coord), sample_map[int(2 * fract(coord.x))]);
Since the coord parameter of this macro is a vec2 at all invocations, no
expansion of this macro will even compile.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
We may have been called from glGenerateTextureMipmap with CurrentUnit
still set to 0, so we don't know when we can skip binding the texture.
Assume that _mesa_BindTexture will be fast if we're rebinding the same
texture.
v2: Remove currentTexUnitSave because it is now unused. Suggested by
both Neil and Anuj.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
These only occurred in release builds, but they occurred in every file
that included intel_batchbuffer.h. Lots of spam. :(
intel_batchbuffer.h: In function 'intel_batchbuffer_advance':
intel_batchbuffer.h:153:47: warning: unused parameter 'brw' [-Wunused-parameter]
intel_batchbuffer_advance(struct brw_context *brw)
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The for_bo parameter of intel_miptree_create_layout appears to be unused
since 27eedca when Eric removed some Gen5 code (after the i915 and i965
drivers parted ways).
intel_mipmap_tree.c: In function 'old_intel_miptree_create_layout':
intel_mipmap_tree.c:77:35: warning: unused parameter 'for_bo' [-Wunused-parameter]
bool for_bo)
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Hasn't existed in the i915 source since the i915 and i965 drivers parted
ways.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This hasn't been used outside intel_mipmap_tree.c since d5d4ba9 started
using meta instead of the blitter for PBO TexSubImage. While we're
here, remove the unused brw parameter from the function formerly known
as intel_miptree_unmap_raw.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
These only occurred in release builds, but they occurred in every file
that included intel_mipmap_tree.h. Lots of spam. :(
intel_mipmap_tree.h: In function 'intel_miptree_check_level_layer':
intel_mipmap_tree.h:595:59: warning: unused parameter 'mt' [-Wunused-parameter]
intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
^
intel_mipmap_tree.h:596:42: warning: unused parameter 'level' [-Wunused-parameter]
uint32_t level,
^
intel_mipmap_tree.h:597:42: warning: unused parameter 'layer' [-Wunused-parameter]
uint32_t layer)
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The target parameter of compute_msaa_layout appears to be unused since
83b83fb when support for CMS textures was added for Gen7.
The brw parameter of intel_get_non_msrt_mcs_alignment appears to be
unused since e92fbdc when the GEN check (along with the "can we fast
clear" decision) was moved to a different function.
intel_mipmap_tree.c: In function 'compute_msaa_layout':
intel_mipmap_tree.c:62:73: warning: unused parameter 'target' [-Wunused-parameter]
compute_msaa_layout(struct brw_context *brw, mesa_format format, GLenum target,
^
intel_mipmap_tree.c: In function 'intel_get_non_msrt_mcs_alignment':
intel_mipmap_tree.c:143:54: warning: unused parameter 'brw' [-Wunused-parameter]
intel_get_non_msrt_mcs_alignment(struct brw_context *brw,
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Ben Widawsky <benjamin.widawsky@intel.com>
If we skip a vbuffer we need to make sure we NULL out
the contents, otherwise when it gets passed to the driver
it will get confused.
This was hit by:
GL41-CTS.gpu_shader_fp64.varyings
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Enable barrier in MEDIA_INTERFACE_DESCRIPTOR if the program uses the
barrier() GLSL function.
On Ivy Bridge and Haswell, this allows the piglit test
tests/spec/arb_compute_shader/execution/simple-barrier-atomics.shader_test
to pass. On gen8, this enables a similar test with a local group size
of 896 to pass.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
first_non_payload_grf may be updated in assign_urb_setup for FS or
assign_vs_urb_setup for VS.
We need to set this in assign_curb_setup for compute shaders since cs
does not have an assign_cs_urb_setup like assign_urb_setup (fs) or
assign_vs_urb_setup (vs).
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
[v2: kayden-supplied code in fs_nir replacing need for logical opcode]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Will be used for textureSamples()
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
grep -lr 'sub license' | while read f; do \
sed --in-place -e 's/sub license/sublicense/' $f ;\
done
grep -lr 'NON-INFRINGEMENT' | while read f; do \
sed --in-place -e 's/NON-INFRINGEMENT/NONINFRINGEMENT/' $f ;\
done
As noted by Matt, both of these changes match the MIT license text found
at http://opensource.org/licenses/MIT.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Passes the shader piglit tests and introduces no regressions.
This commit finally makes use of the refactoring in previous
commits.
v2:
- adapted the code to changes in previous commits (renames,
need_cube_convert stuff)
- splitted too long lines
Reviewed-by: Brian Paul <brianp@vmware.com>
This introduces new vfunc in tgsi_sampler just for this opcode. I
decided against extending get_samples vfunc to return the mipmap level
and LOD - the function's prototype is already too scary and doing the
sampling for textureQueryLod would be a waste of time.
v2:
- splitted too long lines
Reviewed-by: Brian Paul <brianp@vmware.com>
These functions will be used by textureQueryLod.
v2:
- renamed mip_level_* funcs to mip_rel_level_* to indicate that
these functions return mip level relative to base level and
documented them
- renamed a level member in sp_filter_funcs struct to relative_level
- changed mip_rel_level_none and mip_rel_level_nearest to return mip
level relative to base level, mip_rel_level_linear already did
that
- documented clamp_lod function
Reviewed-by: Brian Paul <brianp@vmware.com>
This is to avoid tying the conversion to the sampling -
textureQueryLod will need to do the conversion too, but it does not do
any sampling.
So instead of a "get_samples" vfunc, there is just a bool saying
whether the conversion is needed or not. This solution keeps a nice
property of not adding any overhead for the common case (2D textures).
v2:
- replaced the "convert_coords" vfunc with a "need_cube_convert"
boolean to avoid overhead of copying arrays in common case
- removed an unused typedef
- splitted too long lines in convert_cube
- const fixes in convert_cube
Reviewed-by: Brian Paul <brianp@vmware.com>
This function will be later used by textureQueryLod. The
img_filter_func are optional, because textureQueryLod will not need
them.
v2:
- adapted to changes in previous commit (renames)
- simplified conditions a bit
- updated docs
- splitted too long lines
Reviewed-by: Brian Paul <brianp@vmware.com>
Putting this function pointer into a struct enables grouping of
several related functions in a single place. For now it is just a
single function, but the struct will be later extended with a
mip_level_func for returning relative mip level.
v2:
- renamed sp_mip struct to sp_filter_funcs
- renamed sp_filter_funcs instances from mip_foo to funcs_foo
- splitted too long lines
- sp_sampler now holds a pointer to sp_filter_funcs instead of an
instance of it
- some const fixes
Reviewed-by: Brian Paul <brianp@vmware.com>
textureQueryLod returns a vec2 with a mipmap information and a
LOD. The latter needs to be not clamped.
v2:
- changed the "not_clamped" part to "unclamped"
- corrected "clamp into" to "clamp to"
- splitted too long lines
Reviewed-by: Brian Paul <brianp@vmware.com>
The level-of-detail bias wasn't simply added in the explicit LOD case.
This case seems to be tested only in piglit's
fs-texturequerylod-nearest-biased test, which is currently skipped, as
softpipe does not support textureQueryLod at the moment.
Reviewed-by: Brian Paul <brianp@vmware.com>
Basically, do the same thing as for buffer_unmap, but use the explicit range
instead. It's for apps which want to map a whole buffer and mark touched
ranges explicitly.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>