softpipe: Add functions for computing relative mipmap level

These functions will be used by textureQueryLod.

v2:

  - renamed mip_level_* funcs to mip_rel_level_* to indicate that
    these functions return mip level relative to base level and
    documented them
  - renamed a level member in sp_filter_funcs struct to relative_level
  - changed mip_rel_level_none and mip_rel_level_nearest to return mip
    level relative to base level, mip_rel_level_linear already did
    that
  - documented clamp_lod function

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Krzesimir Nowak 2015-09-10 14:15:57 +02:00 committed by Brian Paul
parent ac3637dda0
commit d71a3be860
2 changed files with 120 additions and 0 deletions

View file

@ -1936,6 +1936,43 @@ get_gather_component(const float lod_in[TGSI_QUAD_SIZE])
return (*(unsigned int *)lod_in) & 0x3;
}
/**
* Clamps given lod to both lod limits and mip level limits. Clamping to the
* latter limits is done so that lod is relative to the first (base) level.
*/
static void
clamp_lod(const struct sp_sampler_view *sp_sview,
const struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float clamped[TGSI_QUAD_SIZE])
{
const float min_lod = sp_samp->base.min_lod;
const float max_lod = sp_samp->base.max_lod;
const float min_level = sp_sview->base.u.tex.first_level;
const float max_level = sp_sview->base.u.tex.last_level;
int i;
for (i = 0; i < TGSI_QUAD_SIZE; i++) {
float cl = lod[i];
cl = CLAMP(cl, min_lod, max_lod);
cl = CLAMP(cl, 0, max_level - min_level);
clamped[i] = cl;
}
}
/**
* Get mip level relative to base level for linear mip filter
*/
static void
mip_rel_level_linear(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE])
{
clamp_lod(sp_sview, sp_samp, lod, level);
}
static void
mip_filter_linear(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
@ -1998,6 +2035,25 @@ mip_filter_linear(struct sp_sampler_view *sp_sview,
}
/**
* Get mip level relative to base level for nearest mip filter
*/
static void
mip_rel_level_nearest(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE])
{
int j;
clamp_lod(sp_sview, sp_samp, lod, level);
for (j = 0; j < TGSI_QUAD_SIZE; j++)
/* TODO: It should rather be:
* level[j] = ceil(level[j] + 0.5F) - 1.0F;
*/
level[j] = (int)(level[j] + 0.5F);
}
/**
* Compute nearest mipmap level from texcoords.
* Then sample the texture level for four elements of a quad.
@ -2049,6 +2105,22 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview,
}
/**
* Get mip level relative to base level for none mip filter
*/
static void
mip_rel_level_none(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE])
{
int j;
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
level[j] = 0;
}
}
static void
mip_filter_none(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
@ -2087,6 +2159,18 @@ mip_filter_none(struct sp_sampler_view *sp_sview,
}
/**
* Get mip level relative to base level for none mip filter
*/
static void
mip_rel_level_none_no_filter_select(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE])
{
mip_rel_level_none(sp_sview, sp_samp, lod, level);
}
static void
mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
@ -2339,6 +2423,18 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview,
}
/**
* Get mip level relative to base level for linear mip filter
*/
static void
mip_rel_level_linear_aniso(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE])
{
mip_rel_level_linear(sp_sview, sp_samp, lod, level);
}
/**
* Sample 2D texture using an anisotropic filter.
*/
@ -2450,6 +2546,17 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
}
}
/**
* Get mip level relative to base level for linear mip filter
*/
static void
mip_rel_level_linear_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE])
{
mip_rel_level_linear(sp_sview, sp_samp, lod, level);
}
/**
* Specialized version of mip_filter_linear with hard-wired calls to
@ -2516,26 +2623,32 @@ mip_filter_linear_2d_linear_repeat_POT(
}
static const struct sp_filter_funcs funcs_linear = {
mip_rel_level_linear,
mip_filter_linear
};
static const struct sp_filter_funcs funcs_nearest = {
mip_rel_level_nearest,
mip_filter_nearest
};
static const struct sp_filter_funcs funcs_none = {
mip_rel_level_none,
mip_filter_none
};
static const struct sp_filter_funcs funcs_none_no_filter_select = {
mip_rel_level_none_no_filter_select,
mip_filter_none_no_filter_select
};
static const struct sp_filter_funcs funcs_linear_aniso = {
mip_rel_level_linear_aniso,
mip_filter_linear_aniso
};
static const struct sp_filter_funcs funcs_linear_2d_linear_repeat_POT = {
mip_rel_level_linear_2d_linear_repeat_POT,
mip_filter_linear_2d_linear_repeat_POT
};

View file

@ -86,6 +86,12 @@ typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview,
const struct filter_args *args,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]);
typedef void (*mip_level_func)(struct sp_sampler_view *sp_sview,
struct sp_sampler *sp_samp,
const float lod[TGSI_QUAD_SIZE],
float level[TGSI_QUAD_SIZE]);
typedef void (*fetch_func)(struct sp_sampler_view *sp_sview,
const int i[TGSI_QUAD_SIZE],
const int j[TGSI_QUAD_SIZE], const int k[TGSI_QUAD_SIZE],
@ -116,6 +122,7 @@ struct sp_sampler_view
};
struct sp_filter_funcs {
mip_level_func relative_level;
mip_filter_func filter;
};