Pass in the nir_src and check if it's constant, handling it via CPU-side
arithmetic instead of emitting instructions. While we can constant fold
these via our optimization passes, we have to do opt_algebraic to fold
the binary operation with constant sources into a MOV of an immediate,
then opt_copy_propagation to put it in the next expression, and so on,
until the entire expression is folded. This can take several iterations
of the optimization loop, which is inefficient.
For example, gfxbench5/aztec-ruins/normal/7 has load/store_scratch
intrinsics with constant sources, and this patch removes a number of
optimization passes according to INTEL_DEBUG=optimizer.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29624>
Geometry shaders write outputs multiple times, with EmitVertex()
between them. The value of output variables becomes undefined after
calling EmitVertex(), so we don't need to preserve those. This lets
us recreate new registers after each EmitVertex(), assuming we aren't
in control flow, allowing them to have separate live ranges. It also
means that those registers are more likely to be written once, rather
than having multiple writes, which can make optimization easier.
This is pretty much a total hack, but it's helpful.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29624>
There doesn't seem to be a restriction on the mentioned data types on
LNL anymore. Default to a maximum exec size of SIMD16.
This patch fixes dEQP-VK.subgroups.shuffle.framebuffer.* on LNL
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29504>
For 16-bit data type, we are padding 16-bit and using 32-bit data type,
so we need to account for the padded portion while calculating the
size_written.
Rework: (Rohan)
- Drop unnecessary fs_builder instance
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29271>
For 16-bit data type, we are padding 16-bit and using 32-bit data type,
so we need to account for the padded portion while calculating the
size_written.
Rework: (Rohan)
- Drop unnecessary fs_builder instance
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29271>
Removed mention of Wa_* when referencing an intended harware behavior
since version 12. This will prevent the erroneous usage of the
`intel_needs_workaround` in the future.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29559>
For 16-bit float case handling, intermediate destination register is
already 32-bit wide, we don't have to retype it to 32-bit.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29506>
This opcode gets translated to 2 ALU instructions with dependency ALU
stall. This change reproduces the FS_OPCODE_PACK_HALF_2x16_SPLIT
values which is another opcode that generates 2 instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29446>
In 2c65d90bc8 I forgot to add the new SHADER_OPCODE_READ_MASK_REG
opcode to the list of barrier instruction in the scheduler. Let's just
use a single opcode for all ARF registers that need special
scoreboarding and put the register as source (nicer for the debug
output).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2c65d90bc8 ("intel/brw: ensure find_live_channel don't access arch register without sync")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29446>
v2: Add some comments explaining some of the nuance of the shift
optimizations. Fix a bug in the shift count calculation of the upper
32-bits. Move the @64 from the variable to the opcode. All suggested
by Jordan.
No shader-db changes on any Intel platform.
fossil-db:
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 154507026 -> 154506576 (-0.00%)
Cycle count: 17436298868 -> 17436295016 (-0.00%)
Max live registers: 32635309 -> 32635297 (-0.00%)
Totals from 42 (0.01% of 632575) affected shaders:
Instrs: 5616 -> 5166 (-8.01%)
Cycle count: 133680 -> 129828 (-2.88%)
Max live registers: 1158 -> 1146 (-1.04%)
No fossil-db changes on any other Intel platform.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29148>
This allows us to not generate 64-bit iadd3 on Intel but continue
generating it for NVIDIA.
No shader-db or fossil-db changes.
v2: Add nir_lower_iadd3_64 flag so we can continue to generate 64-bit
iadd3 on NVIDIA platforms.
v3: s/bit_size == 64/s == 64/. This cut-and-paste bug prevented any of
the optimizations from ever occuring.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29148>
It doesn't make sense to have two sets of opcodes for this when all backends
that support the flush_to_zero variant just rely on the global floating point
mode anyway.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29433>
Running intel_clc as part of the build doesn't need to issue this
warning.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29445>
Gfx11-12 can support SLM block loads via OWord Block Load messages
(notably, the aligned version, not the unaligned version).
A while back we deleted the SHADER_OPCODE_OWORD_BLOCK_READ opcode.
Rather than bring it back, we continue using UNALIGNED_OWORD_BLOCK_READ
for SLM block access (like we do for SSBOs) but switch it over to the
aligned variant when lowering logical sends. We do ensure the alignment
is at least 16B, however. This is ugly, but it's probably not worth
bringing back a whole extra opcode for a legacy HDC block load quirk.
References: BSpec 47652 and 1689
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9960
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29429>
This functions were inlined in a header and duplicated between brw and
elk.
That would be enough reasons to move to a C file but next patches
will add more code to support Xe2 platforms, what would cause more
code to be inlined, duplicating even more code and increasing lib
size.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
Another architecture register that requires some care before reading.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 49ee3ae9e8 ("intel/compiler: Lower FIND_[LAST_]LIVE_CHANNEL in IR on Gfx8+")
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29319>
Fixes failures of CTS tests that currently end up emitting 64-bit
integer ADDs with saturation, which isn't supported by the hardware.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
Note that some previously-supported 64-bit integer operations have
been removed from the hardware, so we need to instruct NIR to lower
them.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
Rework:
* Francisco Jerez: Specify the src1 length value in the correct
units. Don't break earlier platforms.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
So that the driver can decode the printf buffer.
We're not going to use the NIR data directly from the driver
(Iris/Anv) because the late compile steps might want to add more
printfs.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25814>
We'll use the delta for an upcoming internal printf mechanism, where
the PARAM_IDX will be the base printf reloc identifier and the BASE
will be the string id.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25814>
No shader-db or fossil-db changes on any Intel platform. In this MR, the
only benefit of these changes is to convert some "-a > 0" CSEL
comparisons to "a < 0" for improved readability.
v2: Add integer CSEL support
v3: Use fs_inst::resize_sources and brw_type_is_sint. Both suggested by
Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29095>
No shader-db or fossil-db changes on any Intel platform. This ends up
begin helpful in "intel/brw: Use range analysis to optimize fsign."
v2: Add integer CSEL support
v3: Massive simplification (-20 lines!) of constant propagation
logic. Suggested by Ken. Add missing CSEL case in supports_src_as_imm.
Noticed by Ken.
v4: While MAD can mix F and HF sources on some platforms, CSEL
cannot. Found by skqp on TGL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v3]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29095>
Gfx9 can only have F, but newer GPUs can have F, HF, *D, or *W. The
source and destination types must still match in size.
v2: Simplify the float vs integer logic. Suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29095>