Commit graph

82384 commits

Author SHA1 Message Date
Timothy Arceri
6d54096fa6 mesa: remove unrequired else
The if always returns so no need for an else.

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-04-03 09:55:19 +10:00
Ilia Mirkin
d64134ecae gm107/ir: add OP_SELP emission, used in DSQRT lowering
The current DSQRT lowering code emits an OP_SELP, so we have to handle
its emission. This will eventually go away, but no harm supporting this
op.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-02 19:27:51 -04:00
Ilia Mirkin
3610b1466d nv50/ir: we can't load local memory directly into an output
This fixes piglit tests like

tests/spec/glsl-1.10/execution/variable-indexing/vs-output-array-float-index-wr.shader_test

and related ones.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
2016-04-02 18:10:20 -04:00
Christian Schmidbauer
2a529a8ac8 st/nine: specify WINAPI only for i386 and amd64
Currently mesa fails building with the x32 abi as ms_abi is not defined
in such a case.

The patch uses ms_abi only for amd64 targets and stdcall only for i386
targets to be sure that those are defined.

This patch additionally checks for __GNUC__ to guarantee that
__attribute__ is available.

CC: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Schmidbauer <ch.schmidbauer@gmail.com>
Acked-by: Axel Davy <axel.davy@ens.fr>
2016-04-02 23:30:40 +02:00
Samuel Pitoiset
0852c5703b nv50/ir: fix envyas variants when building the code lib
nvc0 and nve4 have been respectively replaced by gf100 and gk104.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-02 20:00:57 +02:00
Brian Paul
36d8fed798 svga: remove unused svga_compile_key::texture_msaa field
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-02 08:05:20 -06:00
Brian Paul
b283c76342 svga: check TXF instruction's target to determine MSAA
Rather than the currently bound texture.  This goes along with the
earlier patch to get away from examining bound textures and sampler
views during shader translation.

Fixes VMware bug 1632739.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-02 08:05:20 -06:00
Brian Paul
ef10b5427a tgsi: add simple tgsi_is_msaa_target() helper
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-02 08:05:20 -06:00
Timothy Arceri
070e5a7405 glsl: rename var and simplify if
is_ubo_var is true for both UBOs and SSBOs

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Timothy Arceri
0fbd073dc2 glsl: store ubo or ssbo index in block index
Previously we store the buffer block index i.e the index of a combined
ubo/ssbo list.

Fixes several dEQP-GLES31.functional tests:
- program_interface_query.uniform.block_index.block_array
- program_interface_query.uniform.block_index.named_block
- program_interface_query.uniform.block_index.unnamed_block
- program_interface_query.uniform.random.10
- program_interface_query.uniform.random.15
- program_interface_query.uniform.random.22
- program_interface_query.uniform.random.24
- program_interface_query.uniform.random.26
- program_interface_query.uniform.random.28
- program_interface_query.uniform.random.3
- program_interface_query.uniform.random.31
- program_interface_query.uniform.random.38
- program_interface_query.uniform.random.5

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94116
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Timothy Arceri
1265e1c4e1 glsl: store stage reference in gl_uniform_block
This allows us to simplify the code and drop InterfaceBlockStageIndex
which is a per stage array of integers the size of all blocks in the
program combined including duplicates across stages. Adding a stage
ref per block will use less memory.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Timothy Arceri
d8855d66f4 glsl: simplify buffer block resource limit checking
This changes the code to use the buffer counts stored for each stage
rather than counting from scratch. It also moves the checks outside
of the for loop which means we now just get a single link error
message if we go over the max rather than X error messages where X
is the number we have exceeded the max by.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Timothy Arceri
0082b33a78 glsl: simplify SSBO resources check
We already have a count of active SSBOs per stage so use it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Timothy Arceri
3e74bf5b9d glsl: split buffer block arrays earlier
This will allow us to use them when checking resources in a
following patch and clean up a bunch of code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Timothy Arceri
0163881528 glsl: only set buffer block binding once during initialisation
Since 8683d54d2b there is now a single instance of the buffer
block information that needs to be updated rather than one instance
for each stage.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-02 17:10:56 +11:00
Kenneth Graunke
94ed482c19 glsl: Fix prorgram interface query locations biasing for SSO.
With SSO, the GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT interfaces refer to
the first and last shader stage linked into a program.  This may not be
the vertex and fragment shader stages.

So, subtracting VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 is bogus.
We need to subtract VERT_ATTRIB_GENERIC0 for VS inputs,
FRAG_RESULT_DATA0 for FS outputs, and VARYING_SLOT_VAR0 for other cases.

Note that built-in variables get a location of -1.

Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var_explicit_location
- program_input.location.separable_fragment.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 22:05:20 -07:00
Kenneth Graunke
c123294dfe glsl: Return -1 for program interface query locations in many cases.
We were recording locations for all variables, even ones without an
explicit location set.  Implement the rules from the spec, and record
-1 in the resource list accordngly.  Make program_resource_location
stop doing math on negative values.  Remove hacks that are no longer
necessary now that we've stopped doing that.

Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var
- program_input.location.separable_fragment.var_array
- program_output.location.separable_vertex.var_array
- program_output.location.separable_vertex.var_array

v2: Delete more code

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 22:05:20 -07:00
Kenneth Graunke
9fe211bec4 glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
A program will either have gl_VertexID or gl_VertexIDMESA (the lowered
zero-based version), not both.  Just spoof it in the resource list so
the hacks are done in a single place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 22:05:20 -07:00
Kenneth Graunke
013f25c3b3 glsl: Clean up some leftover cruft.
stages is always 1 << stage now.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 22:05:20 -07:00
Kenneth Graunke
98c22c0403 glsl: Add all system variables to the input resource list.
System values are just built-in input variables that we've opted to
special-case out of convenience.  We need to consider all inputs,
regardless of how we've classified them.

Unfortunately, there's one exception: we shouldn't add gl_BaseVertex
unless ARB_shader_draw_parameters is enabled, because it doesn't
actually exist in the language, and shouldn't be counted in the
GL_ACTIVE_RESOURCES query.

Fixes dEQP-GLES31.functional.program_interface_query.program_input.
resource_list.compute.empty, which expects gl_NumWorkGroups to appear
in the resource list.

v2: Delete more code

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 22:05:18 -07:00
Kenneth Graunke
6e8b9d5bdd glsl: Delete hack for VS system values.
This makes no sense.  If the stage being considered is the vertex
shader, then we'll add inputs and system values appropriately.

If we're not considering the vertex shader, then we absolutely should
not do anything with it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 21:58:25 -07:00
Kenneth Graunke
47daf17da0 glsl: Make add_interface_variables only consider the appropriate stage.
add_interface_variables() is supposed to add variables for the inputs of
the first shader stage linked into a program, and the outputs of the
last shader stage linked into a program.

From the ARB_program_interface_query specification:

"* PROGRAM_INPUT corresponds to the set of active input variables used by
   the first shader stage of <program>.  If <program> includes multiple
   shader stages, input variables from any shader stage other than the
   first will not be enumerated.

 * PROGRAM_OUTPUT corresponds to the set of active output variables
   (section 2.14.11) used by the last shader stage of <program>.  If
   <program> includes multiple shader stages, output variables from any
   shader stage other than the last will not be enumerated."

Previously, we used build_stageref here, which walks over all linked
shaders in the program.  This meant that internal varyings would be
visible.  We don't actually need any of build_stageref's code: we
already explicitly skip packed varyings, handle modes, and the name
comparisons just do a fuzzy string comparison of name with itself.

Fixes two tests: dEQP-GLES31.functional.program_interface_query.
program_{input,output}.referenced_by.referenced_by_vertex_fragment.

These tests have a VS and FS linked together into a single program.
Both stages have an input called "shaderInput".  But the FS input
should not be visible because it isn't the first stage.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 21:58:25 -07:00
Kenneth Graunke
998ef1ad71 glsl: Clarify "mask" variable in add_interface_variables().
This is a bitfield of which stages refer to a variable.  It is not used
to mask off bits.  In fact, it's used to contribute additional bits.

Rename it and tidy a bit of the logic.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 21:58:25 -07:00
Kenneth Graunke
356c99b4e7 glsl: Pass stage to add_interface_variables().
add_interface_variables is supposed to add variables from either the
first or last stage of a linked shader.  But it has no way of knowing
the stage it's being asked to process, which makes it impossible to
produce correct stagerefs.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-04-01 21:58:25 -07:00
Kenneth Graunke
2c5afe1fa9 glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.
If the GL_ARB_shader_draw_parameters extension is enabled, we'll already
have a gl_BaseVertex variable.  It will have var->how_declared set to
ir_var_declared_implicitly, and will appear in the program resource
list.

If not, we make one for internal use.  We don't want it to be listed
in the program resource list, as the application won't be expecting
it.  Marking it hidden will properly exclude it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 21:58:22 -07:00
Kenneth Graunke
33df1c2935 glsl: Exclude ir_var_hidden variables from the program resource list.
We occasionally generate variables internally that we want to exclude
from the program resource list, as applications won't be expecting them
to be present.

The next patch will make use of this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 21:56:43 -07:00
Kenneth Graunke
15cd3ebede mesa: Make _mesa_choose_tex_format() handle stencil textures.
This is necessary for ARB_texture_stencil8 support on classic drivers.
Presumably Gallium works because it implements its own ChooseTexFormat.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-01 19:04:28 -07:00
Jordan Justen
ef1b397b07 glsl: Don't require matching centroid qualifiers
Note: This patch appears to violate older OpenGL and OpenGLES specs.

The OpenGLES GLSL 3.1 and OpenGL GLSL 4.3 specifications both remove
the requirement for the output and input centroid qualifiers to match.

The deqp
dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
test wants the newer OpenGLES 3.1 specification behavior, even for
OpenGLES 3.0. This patch simply removes the checking in all cases.

The OpenGLES 3.0 conformance test suite doesn't appear to require the
older ("must match") spec behavior.

For reference, here are the relavent spec citations:

  The OpenGL 4.2 spec says: "the last active shader stage output
  variables and fragment shader input variables of the same name must
  match in type and qualification (other than out matching to in)"

  The OpenGL 4.3 spec says: "interpolation qualification (e.g., flat)
  and auxiliary qualification (e.g. centroid) may differ."

  The OpenGLES GLSL 3.00.4 specification says: "The output of the
  vertex shader and the input of the fragment shader form an
  interface. For this interface, vertex shader output variables and
  fragment shader input variables of the same name must match in type
  and qualification (other than precision and out matching to in)."

  The OpenGLES GLSL 3.10 Specification says: "interpolation
  qualification (e.g., flat) and auxiliary qualification (e.g.
  centroid) may differ"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92743
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7819
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-01 18:06:19 -07:00
Bas Nieuwenhuizen
1a5c8c24b5 gallium: distinguish between shader IR in get_compute_param
For radeonsi, native and TGSI use different compilers and this results
in different limits for different IR's.

The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE
and MAX_THREADS_PER_BLOCK params, but I added a few others as shader
related that seemed like they would also typically depend on the
compiler.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-04-02 01:51:13 +02:00
Bas Nieuwenhuizen
be5899dcf9 gallium: add global buffer memory barrier bit
Currently radeonsi synchronizes after every dispatch and Clover
does nothing to synchronize. This is overzealous, especially with
GL compute, so add a barrier for global buffers.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-04-02 01:51:06 +02:00
Bas Nieuwenhuizen
01f993a21f gallium: add threads per block TGSI property
The value 0 for unknown has been chosen to so that
drivers using tgsi_scan_shader do not need to detect
missing properties if they zero-initialize the struct.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-04-02 01:50:59 +02:00
Bas Nieuwenhuizen
ea8f4a6b13 gallium: add compute shader IR type
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-04-02 01:49:57 +02:00
Timothy Arceri
5ea825f556 glsl: remove tabs and fix some other style issues in glcpp-parse.y
Note there are still tabs left in the parser rules.

Acked-by: Dave Airlie <airlied@redhat.com>
2016-04-02 10:32:01 +11:00
Jason Ekstrand
cc1320220f nir/gather_info: Add an assert for supported stages 2016-04-01 15:44:43 -07:00
Jason Ekstrand
ebb0bcc11d nir: Move variable_get_io_mask back into gather_info
It used to be in nir_gather_info.c until I moved it out to nir.h so it
could be re-used with some linking code that never got merged.  We'll move
it back out if and when we have real code to share it with.
2016-04-01 15:39:48 -07:00
Jason Ekstrand
95106f6bfb Merge remote-tracking branch 'public/master' into vulkan 2016-04-01 15:16:21 -07:00
Jason Ekstrand
14c46954c9 i965: Add an implemnetation of nir_op_fquantize2f16
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-01 13:52:56 -07:00
Jason Ekstrand
de60e250f5 nir: Add an opcode for stomping a 32-bit value to 16-bit precision
This correlates directly to the SPIR-V opcode OpQuantizeToF16

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-01 13:52:28 -07:00
Samuel Pitoiset
60e1c6a7fc nvc0: enable compute shaders on GK104 and GM107+
Compute support on GK110 is still unstable for weird reasons, but
this can be fixed later as the NVF0_COMPUTE envvar prevent using
compute.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
71f327aa21 nvc0: bump the maximum number of UBOs for compute on Kepler
The maximum number of uniform blocks (MAX_COMPUTE_UNIFORM_BLOCKS)
per compute program must be at least 12.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
839a469166 nvc0/ir: do not lower shared+atomics on GM107+
For Maxwell, the ATOMS instruction can be used to perform atomic
operations on shared memory instead of this load/store lowering pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
543fb95473 nvc0/ir: add atomics support on shared memory for Kepler
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
275019d7db nvc0/ir: fix wrong pred emission for ld lock on GK104
This fixes 84b9b8f (nvc0/ir: add missing emission of locked load
predicate).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
4f58b78c30 nvc0/ir: add support for compute UBOs on Kepler
Make sure to avoid out of bounds access in presence of indirect
array indexing by loading the size from the driver constant buffer.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
3b246a71d7 nvc0: add indirect compute support on Kepler
The grid size is stored as three 32-bits integers in the indirect
buffer but the launch descriptor uses a 32-bits integer for both
griddim_y and griddim_z like this (z << 16) | y. To make it work,
the 16 high bits of griddim_y are overwritten by griddim_z.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
7797d5f7d9 nvc0: reduce likelihood of collision for real buffers on Kepler
Reduce likelihood of collision with real buffers by placing the
hole at the top of the 4G area. This fixes some indirect draw+compute
tests with large buffers.

Suggested by Ilia Mirkin.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
e2e8085fac nvc0: store ubo info to the driver constbuf on Kepler
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
12aa047c98 nvc0: bind user uniforms for compute on Kepler
Uniform buffer objects will be sticked to the driver constant buffer
like buffers because the launch descriptor only allows 8 CBs.

Input kernel parameters for OpenCL are still uploaded to screen->parm
which is bound on c0, but this will be changed later with a new series.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
1828d90a00 nvc0: bind shader buffers for compute on Kepler
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00
Samuel Pitoiset
debd910512 nvc0: bind driver cb for compute on c7[] for Kepler
Instead of using the screen->parm buffer object which will be removed,
upload auxiliary constants to uniform_bo to be consistent regarding
what we already do for Fermi.

This breaks surfaces support (for compute only) but this will be
properly re-introduced later for ARB_shader_image_load_store.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-01 22:26:24 +02:00