mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 07:28:11 +02:00
svga: remove unused svga_compile_key::texture_msaa field
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
parent
b283c76342
commit
36d8fed798
2 changed files with 0 additions and 2 deletions
|
|
@ -195,7 +195,6 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
|
|||
}
|
||||
}
|
||||
|
||||
key->tex[i].texture_msaa = view->texture->nr_samples > 1;
|
||||
if (!svga->curr.sampler[shader][i]->normalized_coords) {
|
||||
assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
|
||||
key->tex[i].width_height_idx = idx++;
|
||||
|
|
|
|||
|
|
@ -99,7 +99,6 @@ struct svga_compile_key
|
|||
unsigned unnormalized:1;
|
||||
unsigned width_height_idx:5; /**< texture unit */
|
||||
unsigned is_array:1;
|
||||
unsigned texture_msaa:1; /**< A multisample texture? */
|
||||
unsigned sprite_texgen:1;
|
||||
unsigned swizzle_r:3;
|
||||
unsigned swizzle_g:3;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue