svga: remove unused svga_compile_key::texture_msaa field

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2016-03-31 14:23:34 -06:00
parent b283c76342
commit 36d8fed798
2 changed files with 0 additions and 2 deletions

View file

@ -195,7 +195,6 @@ svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
}
}
key->tex[i].texture_msaa = view->texture->nr_samples > 1;
if (!svga->curr.sampler[shader][i]->normalized_coords) {
assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */
key->tex[i].width_height_idx = idx++;

View file

@ -99,7 +99,6 @@ struct svga_compile_key
unsigned unnormalized:1;
unsigned width_height_idx:5; /**< texture unit */
unsigned is_array:1;
unsigned texture_msaa:1; /**< A multisample texture? */
unsigned sprite_texgen:1;
unsigned swizzle_r:3;
unsigned swizzle_g:3;