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glsl: Clarify "mask" variable in add_interface_variables().
This is a bitfield of which stages refer to a variable. It is not used to mask off bits. In fact, it's used to contribute additional bits. Rename it and tidy a bit of the logic. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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1 changed files with 5 additions and 5 deletions
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@ -3525,7 +3525,7 @@ add_interface_variables(struct gl_shader_program *shProg,
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foreach_in_list(ir_instruction, node, ir) {
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ir_variable *var = node->as_variable();
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uint8_t mask = 0;
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uint8_t stages = 0;
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if (!var || var->data.how_declared == ir_var_hidden)
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continue;
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@ -3544,7 +3544,7 @@ add_interface_variables(struct gl_shader_program *shProg,
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/* Mark special built-in inputs referenced by the vertex stage so
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* that they are considered active by the shader queries.
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*/
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mask = (1 << (MESA_SHADER_VERTEX));
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stages = (1 << (MESA_SHADER_VERTEX));
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/* FALLTHROUGH */
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case ir_var_shader_in:
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if (programInterface != GL_PROGRAM_INPUT)
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@ -3574,9 +3574,9 @@ add_interface_variables(struct gl_shader_program *shProg,
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if (!sha_v)
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return false;
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if (!add_program_resource(shProg, programInterface, sha_v,
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build_stageref(shProg, sha_v->name,
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sha_v->mode) | mask))
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stages |= build_stageref(shProg, sha_v->name, sha_v->mode);
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if (!add_program_resource(shProg, programInterface, sha_v, stages))
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return false;
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}
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return true;
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