glsl: Fix prorgram interface query locations biasing for SSO.

With SSO, the GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT interfaces refer to
the first and last shader stage linked into a program.  This may not be
the vertex and fragment shader stages.

So, subtracting VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 is bogus.
We need to subtract VERT_ATTRIB_GENERIC0 for VS inputs,
FRAG_RESULT_DATA0 for FS outputs, and VARYING_SLOT_VAR0 for other cases.

Note that built-in variables get a location of -1.

Fixes 4 dEQP-GLES31.functional.program_interface_query tests:
- program_input.location.separable_fragment.var_explicit_location
- program_input.location.separable_fragment.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location
- program_output.location.separable_vertex.var_array_explicit_location

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke 2016-03-29 14:15:14 -07:00
parent c123294dfe
commit 94ed482c19
2 changed files with 16 additions and 13 deletions

View file

@ -3498,7 +3498,8 @@ build_stageref(struct gl_shader_program *shProg, const char *name,
*/
static gl_shader_variable *
create_shader_variable(struct gl_shader_program *shProg,
const ir_variable *in, bool use_implicit_location)
const ir_variable *in, bool use_implicit_location,
int location_bias)
{
gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable);
if (!out)
@ -3536,7 +3537,7 @@ create_shader_variable(struct gl_shader_program *shProg,
!(in->data.explicit_location || use_implicit_location)) {
out->location = -1;
} else {
out->location = in->data.location;
out->location = in->data.location - location_bias;
}
out->type = in->type;
@ -3559,15 +3560,21 @@ add_interface_variables(struct gl_shader_program *shProg,
if (!var || var->data.how_declared == ir_var_hidden)
continue;
int loc_bias;
switch (var->data.mode) {
case ir_var_system_value:
case ir_var_shader_in:
if (programInterface != GL_PROGRAM_INPUT)
continue;
loc_bias = (stage == MESA_SHADER_VERTEX) ? int(VERT_ATTRIB_GENERIC0)
: int(VARYING_SLOT_VAR0);
break;
case ir_var_shader_out:
if (programInterface != GL_PROGRAM_OUTPUT)
continue;
loc_bias = (stage == MESA_SHADER_FRAGMENT) ? int(FRAG_RESULT_DATA0)
: int(VARYING_SLOT_VAR0);
break;
default:
continue;
@ -3590,7 +3597,7 @@ add_interface_variables(struct gl_shader_program *shProg,
(stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, vs_input_or_fs_output);
create_shader_variable(shProg, var, vs_input_or_fs_output, loc_bias);
if (!sha_v)
return false;
@ -3625,7 +3632,7 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type)
if (type == iface) {
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, false);
create_shader_variable(shProg, var, false, VARYING_SLOT_VAR0);
if (!sha_v)
return false;
if (!add_program_resource(shProg, iface, sha_v,
@ -3650,7 +3657,8 @@ add_fragdata_arrays(struct gl_shader_program *shProg)
ir_variable *var = node->as_variable();
if (var) {
assert(var->data.mode == ir_var_shader_out);
gl_shader_variable *sha_v = create_shader_variable(shProg, var, true);
gl_shader_variable *sha_v =
create_shader_variable(shProg, var, true, FRAG_RESULT_DATA0);
if (!sha_v)
return false;
if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, sha_v,

View file

@ -780,10 +780,6 @@ program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name,
unsigned array_index)
{
/* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
* offsets are used internally to differentiate between built-in attributes
* and user-defined attributes.
*/
switch (res->Type) {
case GL_PROGRAM_INPUT: {
const gl_shader_variable *var = RESOURCE_VAR(res);
@ -796,9 +792,8 @@ program_resource_location(struct gl_shader_program *shProg,
&& array_index >= var->type->length) {
return -1;
}
return (var->location +
(array_index * var->type->without_array()->matrix_columns) -
VERT_ATTRIB_GENERIC0);
return var->location +
(array_index * var->type->without_array()->matrix_columns);
}
case GL_PROGRAM_OUTPUT:
if (RESOURCE_VAR(res)->location == -1)
@ -809,7 +804,7 @@ program_resource_location(struct gl_shader_program *shProg,
&& array_index >= RESOURCE_VAR(res)->type->length) {
return -1;
}
return RESOURCE_VAR(res)->location + array_index - FRAG_RESULT_DATA0;
return RESOURCE_VAR(res)->location + array_index;
case GL_UNIFORM:
/* If the uniform is built-in, fail. */
if (RESOURCE_UNI(res)->builtin)