These asserts were checking isl_format_layout against itself, change
to compare surface format layout against view format layout.
Fixes: 628bfaf1c6 ("intel/isl: Add some sanity checks for compressed surfaces")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22790>
(cherry picked from commit c35d430460)
With the following test :
dEQP-VK.spirv_assembly.instruction.terminate_invocation.terminate.no_out_of_bounds_load
There is a :
shader_start:
... <- no control flow
g0 = some_alu
g1 = fbl
g2 = broadcast g3, g1
g4 = get_buffer_size g2
... <- no control flow
halt <- on some lanes
g5 = send <surface>, g4
eliminate_find_live_channel will remove the fbl/broadcast because it
assumes lane0 is active at get_buffer_size :
shader_start:
... <- no control flow
g0 = some_alu
g4 = get_buffer_size g0
... <- no control flow
halt <- on some lanes
g5 = send <surface>, g4
But then the instruction scheduler will move the get_buffer_size after
the halt :
shader_start:
... <- no control flow
halt <- on some lanes
g0 = some_alu
g4 = get_buffer_size g0
g5 = send <surface>, g4
get_buffer_size pulls the surface index from lane0 in g0 which could
have been turned off by the halt and we end up accessing an invalid
surface handle.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20765>
(cherry picked from commit 9471ffa70a)
This change makes usage bits verification closer to the Vulkan spec.
i.e. VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT does not always require all formats
to support all the requested usage bits.
Also, VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, when combined with
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT can relax the requirements for the
usage supported by the original image format.
v2: Removed strict verification of the format_list_info formats usage
per chadversary's suggestion. Other minor style/comments tweaks.
v3: Added checking of all compatible formats when
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
are specified, but no list of possible formats was given.
v4: Add VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT handling.
Cc: 22.2 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6031
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17182>
(cherry picked from commit 697ed61e7c)
It's not invalid to have this value in the list, but the only case it
is actually valid as format in the creation of an image or image view
is with Android Hardware Buffers which have their format specified
externally.
So we can just ignore all entries with VK_FORMAT_UNDEFINED.
Cc: 22.2 <mesa-stable>
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17182>
(cherry picked from commit 9899151361)
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>
(cherry picked from commit 5489033fa8)
Only apply the clamp in multi patch mode (where the input vertices
vary between [1, 32]).
The clamp NIR pass operates on lowered intrinsics so we need to call
it after the inputs have been lowered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e25e17dd0c ("intel/fs: clamp per vertex input accesses to patchControlPoints")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8912
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22701>
(cherry picked from commit 7ddc31c672)
In order to use load_global_const_block_intel we need to ensure the
64bit address in src[0] is uniform. This is not the case in the
vkd3d-proton test_bindless_cbv tests for example.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22624>
(cherry picked from commit 9fb9ae5ac6)
For MTL (verx10 == 125), float64 is supported, but int64 is not.
Therefore we need to lower cluster broadcast using 32-bit int ops.
For gfx12.5+ platforms that support int64, the register regions
used by cluster broadcast aren't supported by the 64-bit pipeline.
On MTL, dEQP-VK.subgroups.clustered.*_double* and
dEQP-VK.subgroups.clustered.*_dvec* were failing to validate the
compiled shader in debug mode, and reportedly gpu-hanging in release
mode.
With this change dEQP-VK.subgroups.clustered.*_double* passed all 48
tests and dEQP-VK.subgroups.clustered.*_dvec* passed all 140 tests on
MTL.
Rework:
* Move from generator to brw_fs_lower_regioning.cpp. (Suggested by
Francisco)
* Apply to verx10 >= 125.. (Suggested by Francisco)
Cc: 23.1 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> (v1)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22569>
(cherry picked from commit fcb72ffd0c)
Same/similar issues are seen on MTL platform as DG2 so disable for both.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22435>
(cherry picked from commit d561bac6bb)
Since Gfx12+ 3DSTATE_STENCIL_BUFFER gained its own
Width/Depth/Format/etc... fields. So don't set those fields but leave
the address/pitch to 0.
Issue found on simulation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15637>
(cherry picked from commit 3ca1fdc8b5)
This optimization causes some MTL tests to run forever. Not
yet sure why. Disabling optimization until we have a fix.
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22373>
(cherry picked from commit 0a52002a1c)
Applying the same rule as the fs backend so that generation code
doesn't assert.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: daa8003e45 ("intel/fs: use nomask for setting cr0 for float controls")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22473>
(cherry picked from commit 08cf224c4a)
Based on vkQueuePresentKHR calls. It just helps spotting the beginning
end of a frame in perfetto when apps are using 3/4 command buffers per
frame.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22276>
The query buffer contains a batch to implement the multi pass
replay/accumulation of results. So we can't clear it with a memset.
An optimization for later would be to move the batches to the very end
of the query buffer so we can clear the query data without touching
the batches.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 4dc7256bf9 ("anv: reset query pools using blorp")
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22421>
Imported buffers may be created in a device with different
memory alignment and this can cause vm bind to fail because bo
size can be smaller than the calculated vm bind range using the
importer device memory alignment.
So here adding actual_size to anv_bo, this will be set with the actual
size of the bo allocated by kmd for bos allocate in the current device.
For other bo the lseek or the Vulkan API size will be used.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22219>
The instructions manipulation cr0 use the default mask on lane0. So if
for some reason that lane is disabled in some of the dispatchs, we can
end up not executing the instructions.
Fixes flakyness in dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.uniform_float_32_to_16.uniform_matrix_float_rtz_frag
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22314>
There's no guarantee that this is a SSA value. Use the helper to handle
both SSA values and register correctly. Otherwise we read trash when we
encounter a register and make bad decisions on types, possibly leading
to our destination being UQ typed when the VGRF is only 32-bit.
Fixes compilation with -Dintel-clc=enabled since 7f6491b76d
(nir: Combine if_uses with instruction uses) but the bug is much older
than that, circa 2017. We were just getting lucky before.
Fixes: 069bf7c907 ("i965/fs: Match destination type to size for ballot")
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22374>
Every nir_ssa_def is part of a chain of uses, implemented with doubly linked
lists. That means each requires 2 * 64-bit = 16 bytes per def, which is
memory intensive. Together they require 32 bytes per def. Not cool.
To cut that memory use in half, we can combine the two linked lists into a
single use list that contains both regular instruction uses and if-uses. To do
this, we augment the nir_src with a boolean "is_if", and reimplement the
abstract if-uses operations on top of that list. That boolean should fit into
the padding already in nir_src so should not actually affect memory use, and in
the future we sneak it into the bottom bit of a pointer.
However, this creates a new inefficiency: now iterating over regular uses
separate from if-uses is (nominally) more expensive. It turns out virtually
every caller of nir_foreach_if_use(_safe) also calls nir_foreach_use(_safe)
immediately before, so we rewrite most of the callers to instead call a new
single `nir_foreach_use_including_if(_safe)` which predicates the logic based on
`src->is_if`. This should mitigate the performance difference.
There's a bit of churn, but this is largely a mechanical set of changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22343>
Previously we used PC to set query data to 0 during
CmdResetQueryPool. This was slow when clearing large query pools.
Switching to blorp to clear pools is faster for large query pools.
Red Dead Redemption 2: +1.5% speedup
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22178>
All the flushes should already have happened, we just need CS to wait
for the operations to complete. Just use a MI_SEMAPHORE_WAIT to check
the availability bit is set.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22178>
This pass rarely makes any changes, so work a little harder to preserve
more meta data.
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a debugoptimized build, improves
performance of Vulkan CTS "deqp-vk --deqp-case='dEQP-VK.*spir*'" by
-0.2% ± 0.1% (n = 5, pooled s = 0.431885).
v2: Add some parenthesis. Suggested by Lionel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
Two linked list management changes:
- Use the list head sentinel as the initial cursor. It is, after all, a
proper node in the list.
- Iterate the list of blocks starting with the second block instead of
skipping the first block in the loop.
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a release build, improves
performance of compiling shaders from batman_arkham_city_goty.foz by
-0.24% ± 0.09% (n = 5, pooled s = 0.324106).
v2: Use nir_cursor instead of direct list manipultion. Suggested by
Lionel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a release build, improves
performance of compiling shaders from batman_arkham_city_goty.foz by
-1.09% ± 0.084% (n = 5, pooled s = 0.354471)
Reduces the size of a release build by 26k.
text data bss dec hex filename
23163641 400720 231360 23795721 16b1809 before/lib64/dri/iris_dri.so
23137264 400720 231360 23769344 16ab100 after/lib64/dri/iris_dri.so
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
Since one of the register must always be either VGRF or FIXED_GRF, much
of regions_overlap and reg_offset can be elided.
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a debugoptimized build, improves
performance of Vulkan CTS "deqp-vk --deqp-case='dEQP-VK.*spir*'" by
-0.29% ± 0.097% (n = 5, pooled s = 0.361697).
Using a release build, improves performance of compiling shaders from
batman_arkham_city_goty.foz by -3.3% ± 0.04% (n = 5, pooled s =
0.178312).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
This function only exists in builds with assertions, so it only matters
there.
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a debugoptimized build, improves
performance of Vulkan CTS "deqp-vk --deqp-case='dEQP-VK.*spir*'" by
-5.2% ± 0.16% (n = 5, pooled s = 0.657887).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
Reduce debug log spam by only logging the shader if a pass made some
changes. This can also elide some nir_validate calls in debug builds.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>
The version that takes a list of instructions is not used. I did not do
any archaeology to find out when the last user was removed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>