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intel/fs: fix per vertex input clamping
Only apply the clamp in multi patch mode (where the input vertices
vary between [1, 32]).
The clamp NIR pass operates on lowered intrinsics so we need to call
it after the inputs have been lowered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e25e17dd0c ("intel/fs: clamp per vertex input accesses to patchControlPoints")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8912
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22701>
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1 changed files with 2 additions and 2 deletions
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@ -365,8 +365,6 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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const bool debug_enabled = INTEL_DEBUG(DEBUG_TCS);
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const unsigned *assembly;
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brw_nir_clamp_per_vertex_loads(nir, key->input_vertices);
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vue_prog_data->base.stage = MESA_SHADER_TESS_CTRL;
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prog_data->base.base.ray_queries = nir->info.ray_queries;
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prog_data->base.base.total_scratch = 0;
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@ -387,6 +385,8 @@ brw_compile_tcs(const struct brw_compiler *compiler,
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key->_tes_primitive_mode);
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if (key->quads_workaround)
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brw_nir_apply_tcs_quads_workaround(nir);
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if (compiler->use_tcs_multi_patch)
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brw_nir_clamp_per_vertex_loads(nir, key->input_vertices);
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brw_postprocess_nir(nir, compiler, is_scalar, debug_enabled,
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key->base.robust_buffer_access);
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