Commit graph

152502 commits

Author SHA1 Message Date
Mike Blumenkrantz
21fb0a3473 zink: rename zink_query::batch_id
this conflicts with zink_fence::batch_id and is confusing in grep

Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15904>
2022-04-18 23:45:30 +00:00
Mike Blumenkrantz
b5d7f61e0c zink: remove batch lock
this is no longer needed and allows deleting some awful code

Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15904>
2022-04-18 23:45:30 +00:00
Mike Blumenkrantz
bc2e29accd zink: require timeline semaphores
this allows the removal of tons of awful code

Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15904>
2022-04-18 23:45:30 +00:00
Mike Blumenkrantz
07c86e99b1 zink: do not create fences at all if timeline semaphores are supported
there's no point in doing this, as it's just extra objects that don't need
to ever be used

Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15904>
2022-04-18 23:45:30 +00:00
Mike Blumenkrantz
8806f444a5 zink: fix extended restart prim types without dynamic state2
these are all allowed with the ext

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15978>
2022-04-18 22:20:36 +00:00
Mike Blumenkrantz
cd9424d93f zink: support restart with PIPE_PRIM_LINES_ADJACENCY if ext is available
cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15978>
2022-04-18 22:20:36 +00:00
Mike Blumenkrantz
d8b66fcbf9 zink: unconditionally set line width on rasterizer state change
the pipe cap is used for gating wideline support, so this will always
be 1.0 when not supported

furthermore, the previous code wasn't accurately checking line width
for tess shaders, breaking tests

cc: mesa-stable

fixes (nv):
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15960>
2022-04-18 22:10:07 +00:00
Mike Blumenkrantz
9409756ee3 zink: use mixed zs renderpass for depth read/write
this is triggered by u_blitter when doing src==dst blits

Fixes: 7781a75229 ("zink: add a renderpass flag for mixed zs layout")

affects:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality*

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15960>
2022-04-18 22:10:07 +00:00
Mike Blumenkrantz
37ac8647fc zink: reject resource creation if format features don't match attachment
if a rendertarget-specified image can't be a rendertarget or a blit dst
then it can't be used for the designated functionality and must be rejected

cc: mesa-stable

fixes hangs on various nv driver versions:
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba5551_fastest

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15960>
2022-04-18 22:10:07 +00:00
Mike Blumenkrantz
44ad45fa06 zink: add baseline for amdpro
got some work to do here

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15980>
2022-04-18 21:56:46 +00:00
Mike Blumenkrantz
c7122814c5 zink: disable EXT_extended_dynamic_state2 on AMDPRO
this is broken beyond space and time in 22.10-1395274

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15980>
2022-04-18 21:56:46 +00:00
Mike Blumenkrantz
12cf9a1544 zink: remove tcs patch slot map
this is illegal, and we'll just have to eat some piglit fails
until indirects are handled

Fixes: f7ade1f188 ("zink: simplify shader i/o assignment")

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15976>
2022-04-18 21:32:40 +00:00
Erik Faye-Lund
7ca1253932 gallium: rename ldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
439c212a3c gallium: rename dfracexp/dldexp shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
3efd6d4bfe gallium: rename dround shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Erik Faye-Lund
9b545ea691 gallium: rename continue shader-cap
This is no longer TGSI specific, so let's rename it to reflect
reality.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15922>
2022-04-18 20:43:18 +00:00
Mike Blumenkrantz
d275d6c32f zink: clamp max shader images to 32
NO MATTER WHAT.

Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16013>
2022-04-18 17:54:20 +00:00
Konstantin Seurer
b761b51451 radv: Fix ray queries with !15854
Fixes: b62e90a ("radv: use nir_op_imm helpers")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16004>
2022-04-18 16:37:54 +00:00
Georg Lehmann
a8b29094c2 aco: Remove some old comments in aco_opcodes.py.
s_cmovk_i32 isn't GFX8_GFX9 only and s_version doesn't need a comment to say
it's GFX10+ exclusive. The encoding list is enough to provide this information,
as for other GFX10+ instructions.

Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16006>
2022-04-18 15:59:38 +00:00
Sviatoslav Peleshko
dd7278aa10 mesa: flush bitmap caches when changing scissors or window rects state
If we change the sate without flushing the bitmap cache, the cache might be
rendered with the new scissor, which excludes some parts that should've
been rendered with the old state, and vice versa.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6233

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15881>
2022-04-18 12:39:03 +00:00
Juan A. Suarez Romero
f9e424f98d ci/v3dv: remove fixed test
`dEQP-VK.api.external.semaphore.opaque_fd.info_timeline` is already
fixed.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16005>
2022-04-18 12:16:52 +00:00
Timothy Arceri
4b4bb46af4 nir: fix setting varying from uniform as flat
Here we just make sure we match the interpolation type on both
sides of the shader interface. Drivers like d3d12 are expecting
this.

Fixes: 9401990e6f ("nir/linker: set varying from uniform as flat")

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16003>
2022-04-18 11:45:56 +00:00
illiliti
67af7e2b40 Use proper types for meson objects
Fix invalid usage of meson objects which violates official meson
specification and thus breaks muon, an implementation of meson
written in C.

Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15715>
2022-04-18 13:03:08 +03:00
Samuel Pitoiset
ed7d831525 radv: fix initializing pipeline_key::topology for GFX9 and older
This is used to determine the geometry shader info on GFX9, and it
looks like it was broken for topologies that use adjacency.

This is also used to remove PSIZ from shaders that don't need it.

Found by inspection.

fossils-db (Polaris10):
Totals from 140 (0.10% of 135960) affected shaders:
SGPRs: 10448 -> 9696 (-7.20%)
VGPRs: 4376 -> 4264 (-2.56%)
CodeSize: 164316 -> 161028 (-2.00%)
Instrs: 26449 -> 25767 (-2.58%)
Latency: 184448 -> 180468 (-2.16%)
InvThroughput: 80772 -> 79092 (-2.08%)
VClause: 337 -> 328 (-2.67%); split: -2.97%, +0.30%
SClause: 859 -> 813 (-5.36%); split: -5.70%, +0.35%
Copies: 1027 -> 790 (-23.08%)
PreSGPRs: 2751 -> 2331 (-15.27%)
PreVGPRs: 3887 -> 3836 (-1.31%)

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15948>
2022-04-18 06:42:39 +00:00
Timothy Arceri
3dae5442ef glsl/st: vectorise interfaces of SSO shader programs
For example the SSO program may consist of just tcs -> gs or even
just a vs. In these cases we want to vectorise the externally
facing shader interfaces just like we would in non SSO programs.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15941>
2022-04-18 02:34:24 +00:00
Lionel Landwerlin
04bd007757 intel/fs: require memory fence commit bit on Gfx9
Fixes a hang on Gfx9 GT1 : dEQP-VK.compute.zero_initialize_workgroup_memory.max_workgroup_memory.128

Tested-by: Mark Janes <markjanes@swizzler.org>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15596>
2022-04-17 21:24:17 +00:00
Lionel Landwerlin
b07c215c35 intel: fix URB programming for GT1s
We're missing a programming restriction.

Hopefully fixing
dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1.* on
Gfx9atoms

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6216
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>.
Tested-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15596>
2022-04-17 21:24:17 +00:00
Josh Billingsley
ee9997e932 driconf: add SD Gundam G Generation Cross Rays
Required to avoid blank white screen on game launch

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15998>
2022-04-17 18:36:14 +00:00
Gert Wollny
ef75752ef8 r600/sfn: Fix store_shared_r600 write masks
The error was caught by the new nir_validation code.

Fixes: 73ef225fc2
    nir: validate write_mask for all intrinsics that have it

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15994>
2022-04-17 13:21:09 +00:00
Marek Olšák
11c462534b gallium/winsys: move {amdgpu,radeon_drm}_public.h contents into radeon_winsys.h
header file simplification

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15907>
2022-04-17 01:27:34 +00:00
Marek Olšák
efac875b66 gallium: move radeon_winsys.h into gallium/include/winsys/
it's used by 3 different drivers, so it shouldn't be in radeonsi

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15907>
2022-04-17 01:27:34 +00:00
Marek Olšák
139f55071b gallium: move drivers/radeon/* into drivers/radeonsi/
this is only used by radeonsi

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15907>
2022-04-17 01:27:34 +00:00
Emma Anholt
66a0f318fd nir: Avoid generating extra ftruncs for array handling.
It's quite likely that the source of the f2i32 was already an integer, in
which case we can skip the ftrunc (particularly useful on the int-to-float
class of hardware that's unlikely to just have a native trunc opcode!).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15870>
2022-04-16 13:07:09 -07:00
Emma Anholt
e4aa5f7889 nir: Skip fround_even on already-integral values.
Just like the other make-the-float-an-integer opcodes.  Noticed in a
gallium nine shader run through TGSI-to-NIR, where the array index had
been floored by the user, but got implicitly rounded by DX9 array
indexing.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15870>
2022-04-16 13:07:09 -07:00
Emma Anholt
6947016b46 nir: Add lowering for fround_even on r300.
When we put NIR in the compiler stack for r300, indirect addressing broke
for gallium nine.  DX's array indirects round the float value, so the DX
shader gets mapped to a TGSI "ARR ADDR[0] src.x" instruction.  Translating
that to NIR maps to r0[f2i32(fround(src.x))].  While we might hope that in
translation back using nir-to-tgsi after optimization we would recognize
the construct and emit ARR again, that's going to be error prone (think
"what if src.x is in a NIR register?") so we need a fallback plan.  r300
will be able to handle this lowering, so get it in place first to fix the
regression.

Fixes: #6297
Fixes: 7d2ea9b0ed ("r300: Request NIR shaders from mesa/st and use NIR-to-TGSI.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15870>
2022-04-16 13:07:09 -07:00
Leandro Ribeiro
c60fea8c22 Revert "egl/wayland: deprecate drm_handle_format() and drm_handle_capabilities()"
Commit af1ee8e010 dropped support to
wl_drm, as we thought that most compositors from active projects were
already supporting zwp_linux_dmabuf_v1.

But that's not true, so revert this commit in order to give these
projects a longer transition period.

Note that we didn't add back the support to GEM name API, and that was
on purpose.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15822>
2022-04-16 18:11:59 +00:00
Icecream95
f267000240 panfrost: Stop overallocating compressed textures
The line stride uses the number of bytes in the entire block, so both
the width and height need to be reduced for compressed textures so
that the surface stride is calculated correctly.

Fixes: 051d62cf04 ("panfrost: Add a pan_image_layout_init() helper")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6286
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15989>
2022-04-16 16:14:11 +00:00
Alyssa Rosenzweig
f68e579044 docs/panfrost: Document drm-shim usage
Document how to build and use Panfrost's drm-shim implementation. I hope by
documenting this process, other Mesa developers are better able to test
Panfrost. In particular, this allows developers without Mali hardware to run
shader-db for any Mali target, which may be useful for debugging regressions
from common NIR changes.

drm-shim is not a substitute for testing against real hardware.

Special thanks to Emma Anholt and Icecream95 for building this infrastructure.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15930>
2022-04-16 11:51:22 -04:00
Alyssa Rosenzweig
4d460c9fdd panfrost: Rework PAN_GPU_ID mechanism
Originally, PAN_GPU_ID was checked in the driver itself. I added the mechanism
to run Bifrost shader-db on my Midgard laptop. There was no drm-shim support at
this point, and this was a reasonable stop gap at the time.

Nowadays, we have a competent drm-shim implementation, which wholly replaces
this use case. So PAN_GPU_ID is only useful for drm-shim. Let's pull the code
into drm-shim and get it out of the driver. This allows NDEBUG drm-shim builds
to work properly.

While we're at it, the default emulated GPU is changed from Mali-T860 to
Mali-G52. This reflects our shifting development priorities.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15930>
2022-04-16 11:50:51 -04:00
Alyssa Rosenzweig
dae5e1bccd panfrost: Dirty track batch masks
Since 5d187e9cad ("panfrost: Add helpers to set batch masks"), we have common
helpers to set the colour and depth/stencil batch masks. Rather than set the
masks in various Midgard/Bifrost specific paths, set them generically based on
the finer dirty tracking. This lets us share the logic with Valhall.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15956>
2022-04-16 14:15:14 +00:00
Alyssa Rosenzweig
c4167e8911 panfrost: Rework dirty tracking for Valhall
Midgard aggregates a large amount of state into its renderer state descriptor.
Our current dirty tracking reflects this, with a single RENDERER dirty flag.
That won't work well on Valhall, which splits out orthogonal state into
independent descriptors (a blend descriptor, a depth/stencil descriptor, and so
on). To prepare for Valhall support, this patch moves the driver to finer dirty
tracking.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15956>
2022-04-16 14:15:14 +00:00
Alyssa Rosenzweig
fc1397d1d7 docs/panfrost: Document u-interleaved tiling
The optimized routine documented the tiling format together with the software
algorithm. The reference implementation wants the tiling format alone
documented. Let's break out the high level documentation into somewhere
centrally accessible, and refocus the comments in the optimized file on the
optimization.

This documentation is linked bidirectionally with both implementations, so it
should be easy to find.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
bb6c14a697 panfrost: Unit test u-interleaved tiling routines
These are complex and not used in all dEQP paths. They're also easy to unit
test, so add some tests to prevent regressions.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
944049dedc panfrost: Document arguments to tiling routines
The exact semantics of these routines are subtle, although they match what
Gallium wants. We're about to add unit tests. Add some comments that make it
obvious what it is we expect these routines to do. (In particular, it's not a
general region-of-interest copy, it's a region-of-interest of the tiled image
and the entire linear staging image.)

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
1d8ea77645 panfrost: Assert alignment in tiling routine
We depend on this invariant implicitly. Make that dependence explicit so we
don't get confused and add broken unit tests.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
f96110363a panfrost: Allow tiling all texture targets
Now that tiled access to 3D textures works, we can enable tiling on all texture
targets. In particular, this adds tiling support for cube maps, arrays, and 3D
textures. Previously, these would usually fall back to linear, which is hard on
the caches.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
58a2174f8e panfrost: Only tile for 2D dimensions
1D textures (Nx1 or 1xN) do not benefit from tiling. Don't try, it's a waste.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
cd2aa776cf panfrost: Implement tiled 3D resource access
We need to access each layer separately. This is a simple generalization of the
existing tiled 2D resource access code.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
594653173b panfrost: Only handle 2D in should_linear_convert
The tiled->linear conversion mechanism is meant for 2D and doesn't handle tiled
+ 3D. This use case is not expected application behaviour, it's not worth the
complexity to try to handle.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00
Alyssa Rosenzweig
3ee08270f3 panfrost: Remove bpp check for tiling
All pixel formats are now tileable.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
2022-04-16 13:43:05 +00:00