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panfrost: Only handle 2D in should_linear_convert
The tiled->linear conversion mechanism is meant for 2D and doesn't handle tiled + 3D. This use case is not expected application behaviour, it's not worth the complexity to try to handle. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
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1 changed files with 5 additions and 5 deletions
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@ -1125,18 +1125,18 @@ panfrost_should_linear_convert(struct panfrost_device *dev,
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*
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* For now we just switch to linear after a number of complete
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* overwrites to keep things simple, but we could do better.
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*
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* This mechanism is only implemented for 2D resources. This suffices
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* for video players, its intended use case.
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*/
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unsigned depth = prsrc->base.target == PIPE_TEXTURE_3D ?
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prsrc->base.depth0 : prsrc->base.array_size;
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bool entire_overwrite =
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panfrost_is_2d(prsrc) &&
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prsrc->base.last_level == 0 &&
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transfer->box.width == prsrc->base.width0 &&
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transfer->box.height == prsrc->base.height0 &&
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transfer->box.depth == depth &&
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transfer->box.x == 0 &&
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transfer->box.y == 0 &&
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transfer->box.z == 0;
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transfer->box.y == 0;
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if (entire_overwrite)
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++prsrc->modifier_updates;
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