Commit graph

38280 commits

Author SHA1 Message Date
Vinson Lee
1b83ede8cc graw: Include missing header in graw.h.
Include p_compiler.h for PUBLIC symbol.
2010-08-27 00:07:38 -07:00
Vinson Lee
677623a6c8 r300g: Include missing header in r300_texture.h.
Include p_compiler.h for uint32_t and boolean symbols.
2010-08-27 00:04:50 -07:00
Kenneth Graunke
67ffbbbb5d Fix typo in function name "shading_laguage_version". 2010-08-26 23:07:45 -07:00
Dave Airlie
2184f3ec30 Revert "r600g: simplify states"
This reverts commit bd25e23bf3.

Apart from introducing a lot of hex magic numbers and being highly impenetable code,
it causes lots of lockups on an average piglit run that always runs without lockups.

Always run piglit before/after doing big things like this.
2010-08-27 15:45:58 +10:00
Dave Airlie
a03d456f5a r600g: add initial if/else/endif support
this adds handling for some more CF instructions and conditions
also adds parameter for stack size emission

These seem to pass on VS with the stack size hack but not on FS,

TODO: fix FS + stack size calcs
2010-08-27 15:30:07 +10:00
Dave Airlie
d8fb13bae3 r600g: optimise op2 and swapped op2 emission.
this makes op2 emission smaller, since it skips instructions
that don't write to the dst. not sure if this could have unwanted
side effects but try it and see.
2010-08-27 15:29:04 +10:00
Dave Airlie
36d91be75e r600g: add exp support in theory.
though it isn't passing the test, and this instruction is pure bonghits.
2010-08-27 15:29:04 +10:00
Dave Airlie
e57437ccd6 r600g: add DPH support. 2010-08-27 15:29:03 +10:00
Eric Anholt
a4d97d3726 i965: Add preliminary support for uniforms to the new FS backend.
+269 piglits
2010-08-26 17:11:18 -07:00
Eric Anholt
3dff682b65 i965: Abort on gl_FragDepth in the new FS backend for now.
It hangs the GPU due to FB_WRITE handling being incomplete.  There are
bigger issues to handle first.
2010-08-26 17:06:25 -07:00
Eric Anholt
1a3de23509 i965: Fix up and actually enable the NewShader and NewShaderProgram hooks. 2010-08-26 17:00:30 -07:00
Eric Anholt
fa2deb3ddc i965: Hack in avoidance of c++ reserved keyword in libdrm.
I'm also fixing this upstream in libdrm, but this avoids new libdrm
dependency for the moment.
2010-08-26 15:43:36 -07:00
Eric Anholt
363d0f6774 i965: Add GLSL IR-level source annotation and comments to new FS debug.
This should make debugging way easier, as now we have context for
reading large programs.
2010-08-26 14:55:44 -07:00
Eric Anholt
7268bd82f6 i965: Use the implied move in brw_math() in the new FS. 2010-08-26 14:55:44 -07:00
Eric Anholt
e85f8272d0 i965: Add support for in varyings to the new FS codegen.
At least some tests, like glsl-vs-sign, now work.
2010-08-26 14:55:44 -07:00
Eric Anholt
dcb7c0009b i965: Start building the codegen visitor.
This can successfully emit a real program that generates magenta now.
2010-08-26 14:55:44 -07:00
Eric Anholt
9763d0a82a i965: Start building direct GLSL2 IR to 965 assembly codegen.
Our channel-expressions and vector-splitting changes now happen into a
private copy of the IR that we maintain for ourselves.  Uniform
assignment still happens by the core, so we continue using Mesa IR
generation not just for swrast fallbacks but also for uniform values
(since there's no storage for their contents other than
shader_program->FragmentProgram->Parameters->ParameterValues).  And
most importantly, at the moment no actual codegen is hooked up other
than emitting our favorite color to the framebuffer.
2010-08-26 14:55:44 -07:00
Eric Anholt
c1dfdcb93a i965: Add new pass to split vectors into scalar variables
Combined with the previous pass, this lets other optimization passes
do their work thanks to ir_tree_grafting.  Still have regression in
instruction count with INTEL_NEW_FS, but register count is even
better.
2010-08-26 14:55:44 -07:00
Eric Anholt
3a8ad33dde i965: Add a pass for the FS to reduce vector expressions down to scalar.
This is a step towards implementing a GLSL IR backend for the 965
fragment shader.  Because it has downsides with the current codegen,
it is hidden under the environment variable INTEL_NEW_FS.

This results in an increase in instruction count at the moment (1444
-> 1752 for glsl-fs-raytrace, 345 -> 359 on my demo), because dot
products are turned into a series of multiplies and adds instead of a
custom expansion of MULs and MACs, and by not splitting the variable
types up we don't get tree grafting and thus there are extra moves of
temporary storage.  However, register count drops for the non-GLSL
path (64 -> 56 on my demo shader) because the register allocator sees
all the sub-operations.
2010-08-26 14:55:43 -07:00
Eric Anholt
a1bebf73df i965: Start building 965 FS backend. 2010-08-26 14:55:43 -07:00
Brian Paul
4418a493c2 llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
Fixes crashes in glean glsl1 and demos/src/glsl/vert-tex.
See comments for details.
2010-08-26 15:54:51 -06:00
José Fonseca
98ccee9ea6 graw: Add copyright headers to the interfaces. 2010-08-26 22:32:47 +01:00
Eric Anholt
264ba1ab88 ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.
Fixes:
glsl-array-bounds-02 (software)
glsl-array-bounds-04
glsl-array-bounds-06 (software)
glsl-array-bounds-08
2010-08-26 11:23:09 -07:00
Eric Anholt
2db7bb9c66 glsl: Add a quick hack to constant folding to reduce duplicated work.
Reduces runtime of glsl-max-varyings 92% on my system.
2010-08-26 10:53:20 -07:00
Vinson Lee
9b4384c322 st/mesa: Remove unnecessary header. 2010-08-26 10:38:28 -07:00
José Fonseca
64b5a81e19 scons: Fix inverted logic. 2010-08-26 18:29:04 +01:00
Brian Paul
b8c53caac8 docs: update news.html with 7.8.2 release info 2010-08-26 11:24:22 -06:00
Brian Paul
30cd76ebbd docs: remove links to tungstengraphics.com, and misc updates 2010-08-26 11:20:48 -06:00
Brian Paul
59c9144e37 docs: remove link to old memory.html page 2010-08-26 11:20:48 -06:00
José Fonseca
58087b8d27 scons: Add glsl_symbol_table.cpp 2010-08-26 18:19:57 +01:00
Eric Anholt
9629dbf4f2 i965: Add support for destination RelAddr writes in the VS.
Fixes: glsl-vs-varying-array
2010-08-26 09:53:01 -07:00
Eric Anholt
b72c85df55 i965: Fix the test for variable indexing of shader inputs.
Shader inputs appear in source registers, not dst registers.  Catches
unsupported shaders in glsl-fs-varying-array and Humus
RaytracedShadows.
2010-08-26 09:53:01 -07:00
Ian Romanick
de3b40d8cd glsl2: Remove a couple FINISHME comments that have already been resolved 2010-08-26 09:24:58 -07:00
Kenneth Graunke
a044285e25 glsl: Move built-ins to live beyond the global scope.
Per the GLSL 1.20 specification (presumably a clarification of 1.10).

Also, when creating user functions, make a new ir_function that shadows the
built-in ir_function, rather than adding new signatures.  User functions
are supposed to hide built-ins, not overload them.

Fixes piglit tests redeclaration-{04, 12, 14}.vert.
2010-08-26 09:19:48 -07:00
Kenneth Graunke
b6f15869b3 glsl: Move is_built_in flag from ir_function_signature to ir_function.
Also rename it to "is_builtin" for consistency.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-08-26 09:19:48 -07:00
Kenneth Graunke
5d25746640 glsl: Refactor variable declaration handling.
Moving the check for an earlier variable declaration helps cleanly
separate out the re-declaration vs. new declaration code a bit.  With
that in place, conflicts between variable names and structure types or
function names aren't caught by the earlier "redeclaration" error
message, so check the return type on glsl_symbol_table::add_variable
and issue an error there.  If one occurs, don't emit the initializer.

Fixes redeclaration-01.vert and redeclaration-09.vert.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2010-08-26 09:19:48 -07:00
Kenneth Graunke
ac2376e6f5 glsl: Don't add overloads to existing structure constructors.
Instead, make a new ir_function and try to add it to the symbol table.

Fixes piglit test redeclaration-08.vert.
2010-08-26 09:19:48 -07:00
Kenneth Graunke
e09591317b glsl: Remove name_declared_this_scope check when adding functions.
Instead, rely on the symbol table's rules.

Fixes redeclaration-02.vert.
2010-08-26 09:19:48 -07:00
Kenneth Graunke
e9c7ceed27 glsl: Use a single shared namespace in the symbol table.
As of 1.20, variable names, function names, and structure type names all
share a single namespace, and should conflict with one another in the
same scope, or hide each other in nested scopes.

However, in 1.10, variables and functions can share the same name in the
same scope.  Structure types, however, conflict with/hide both.

Fixes piglit tests redeclaration-06.vert, redeclaration-11.vert,
redeclaration-19.vert, and struct-05.vert.
2010-08-26 09:19:48 -07:00
Brian Paul
86ddb356e8 st/mesa: add missing packed depth/stencil formats in st_format_datatype()
Fixes llvmpipe regression from one of the prev commits.
2010-08-26 09:20:21 -06:00
Brian Paul
7b07674667 mesa: fix mixed-up function call name 2010-08-26 08:59:54 -06:00
Nick Bowler
e71a9042cb mesa: Identify packed depth/stencil buffers using the Format field.
Intel sometimes uses packed depth/stencil buffers even when only a depth
buffer or only a stencil buffer was requested.  Common code currently
uses the _BaseFormat field to determine whether a depth/stencil wrapper
is necessary.  But unless the user explicitly requested a packed
depth/stencil buffer, the _BaseFormat field does not encode this
information, and the required wrappers are not created.

The problem was introduced by commit 45e76d2665 ("mesa: remove a
bunch of gl_renderbuffer fields"), which killed off the _ActualFormat
field upon which the decision to create a wrapper used to be made.  This
patch changes the logic to use the Format field instead, which is more
like the old code.

Fixes fdo bug 27590.

Signed-off-by: Nick Bowler <nbowler@draconx.ca>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-26 08:42:24 -06:00
Nick Bowler
bda941e1b8 intel: Merge identical cases in switch statement.
Signed-off-by: Nick Bowler <nbowler@draconx.ca>
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-26 08:19:35 -06:00
Andre Maasikas
0599509fc4 r600: fix vertex buffer size calculation
when we dont know max_index we cannot calculate vb size from count
anymore - just use the bo size.
Also added an assert to remind that we dont handle GL_INT GL_DOUBLE
upload when we dont' know max_index - will fix later
2010-08-26 16:55:21 +03:00
José Fonseca
90437330e2 graw: Undo late loading of graw drivers.
Keith prefers a clean separation between graw applications and
implementations, where apps do not link libgallium.a but instead
get all functionality they need via graw interface.

Although this is not incompatible with late loading of graw drivers, it
it would make it very hard to maintain, as wrappers for every utility
symbol exposed in graw would have to be written or generated somehow.
2010-08-26 11:37:42 +01:00
Chia-I Wu
0f74efdef0 st/mesa: Fix glEGLImageTargetTexture2DOES.
stObj->pt should be set in st_bind_surface, just as in st_TexImage.  On
the other hand, st_TexImage should unreference stObj->pt.  It also needs
to initialize the texture image again as _mesa_clear_texture_object
clears the image.
2010-08-26 16:40:01 +08:00
Chia-I Wu
4f6faf65d1 st/egl: Add support for EGL_MESA_image_drm. 2010-08-26 16:40:01 +08:00
Chia-I Wu
9b6a63a0e2 st/egl: Add support for EGL_KHR_surfaceless_*. 2010-08-26 16:40:01 +08:00
Chia-I Wu
41c095bf31 st/mesa: Add support for surfaceless current contexts.
A surfaceless current context is a context that is made current without
draw and read framebuffers.  Such contexts can only render to FBOs.
2010-08-26 16:40:01 +08:00
Chia-I Wu
c5279fd795 st/egl: Make KMS support optional in KMS backend.
It should be called DRM backend now.
2010-08-26 16:40:01 +08:00