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Fix typo in function name "shading_laguage_version".
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1 changed files with 2 additions and 2 deletions
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@ -31,7 +31,7 @@
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#include "extensions.h"
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static const GLubyte *
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shading_laguage_version(GLcontext *ctx)
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shading_language_version(GLcontext *ctx)
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{
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switch (ctx->API) {
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#if FEATURE_ARB_shading_language_100
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@ -98,7 +98,7 @@ _mesa_GetString( GLenum name )
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return (const GLubyte *) ctx->Extensions.String;
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#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
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case GL_SHADING_LANGUAGE_VERSION:
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return shading_laguage_version(ctx);
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return shading_language_version(ctx);
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
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FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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