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i965: Start building 965 FS backend.
This commit is contained in:
parent
4418a493c2
commit
a1bebf73df
8 changed files with 135 additions and 11 deletions
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@ -17,6 +17,7 @@ COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
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INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
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OBJECTS = $(C_SOURCES:.c=.o) \
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$(CXX_SOURCES:.cpp=.o) \
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$(ASM_SOURCES:.S=.o)
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@ -33,12 +34,16 @@ SHARED_INCLUDES = \
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$(LIBDRM_CFLAGS)
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CFLAGS += $(API_DEFINES)
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CXXFLAGS += $(API_DEFINES)
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##### RULES #####
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.c.o:
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
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.cpp.o:
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$(CC) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
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.S.o:
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$(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
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@ -104,6 +104,9 @@ C_SOURCES = \
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$(COMMON_SOURCES) \
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$(DRIVER_SOURCES)
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CXX_SOURCES = \
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brw_fs.cpp
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ASM_SOURCES =
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DRIVER_DEFINES = -I../intel
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@ -179,6 +179,16 @@ struct brw_fragment_program {
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GLbitfield tex_units_used;
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};
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struct brw_shader {
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struct gl_shader base;
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/** Shader IR transformed for native compile, at link time. */
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struct exec_list *ir;
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};
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struct brw_shader_program {
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struct gl_shader_program base;
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};
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/* Data about a particular attempt to compile a program. Note that
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* there can be many of these, each in a different GL state
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82
src/mesa/drivers/dri/i965/brw_fs.cpp
Normal file
82
src/mesa/drivers/dri/i965/brw_fs.cpp
Normal file
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@ -0,0 +1,82 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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extern "C" {
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#include "main/macros.h"
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#include "main/shaderobj.h"
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
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#include "program/prog_optimize.h"
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "brw_wm.h"
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#include "talloc.h"
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}
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struct gl_shader *
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brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
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{
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struct brw_shader *shader;
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shader = talloc_zero(NULL, struct brw_shader);
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shader->base.Type = type;
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shader->base.Name = name;
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if (shader) {
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_mesa_init_shader(ctx, &shader->base);
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}
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return &shader->base;
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}
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struct gl_shader_program *
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brw_new_shader_program(GLcontext *ctx, GLuint name)
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{
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struct brw_shader_program *prog;
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prog = talloc_zero(NULL, struct brw_shader_program);
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if (prog) {
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_mesa_init_shader_program(ctx, &prog->base);
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}
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return &prog->base;
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}
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GLboolean
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brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
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{
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if (!_mesa_ir_compile_shader(ctx, shader))
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return GL_FALSE;
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return GL_TRUE;
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}
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GLboolean
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brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
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{
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if (!_mesa_ir_link_shader(ctx, prog))
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return GL_FALSE;
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return GL_TRUE;
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}
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@ -231,5 +231,8 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
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functions->DeleteProgram = brwDeleteProgram;
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functions->IsProgramNative = brwIsProgramNative;
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functions->ProgramStringNotify = brwProgramStringNotify;
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functions->CompileShader = brw_compile_shader;
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functions->LinkShader = brw_link_shader;
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}
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@ -459,4 +459,10 @@ void emit_xpd(struct brw_compile *p,
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const struct brw_reg *arg0,
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const struct brw_reg *arg1);
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GLboolean brw_compile_shader(GLcontext *ctx,
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struct gl_shader *shader);
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GLboolean brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
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struct gl_shader *brw_new_shader(GLcontext *ctx, GLuint name, GLuint type);
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struct gl_shader_program *brw_new_shader_program(GLcontext *ctx, GLuint name);
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#endif
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@ -87,6 +87,11 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
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}
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}
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void
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_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader)
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{
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shader->RefCount = 1;
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}
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/**
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* Allocate a new gl_shader object, initialize it.
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@ -99,10 +104,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
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assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
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type == GL_GEOMETRY_SHADER_ARB);
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shader = talloc_zero(NULL, struct gl_shader);
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shader->Type = type;
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shader->Name = name;
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if (shader) {
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shader->Type = type;
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shader->Name = name;
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shader->RefCount = 1;
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_mesa_init_shader(ctx, shader);
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}
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return shader;
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}
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@ -224,6 +229,18 @@ _mesa_reference_shader_program(GLcontext *ctx,
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}
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}
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void
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_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog)
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{
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prog->Type = GL_SHADER_PROGRAM_MESA;
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prog->RefCount = 1;
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prog->Attributes = _mesa_new_parameter_list();
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#if FEATURE_ARB_geometry_shader4
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prog->Geom.VerticesOut = 0;
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prog->Geom.InputType = GL_TRIANGLES;
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prog->Geom.OutputType = GL_TRIANGLE_STRIP;
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#endif
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}
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/**
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* Allocate a new gl_shader_program object, initialize it.
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@ -235,15 +252,8 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
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struct gl_shader_program *shProg;
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shProg = talloc_zero(NULL, struct gl_shader_program);
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if (shProg) {
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shProg->Type = GL_SHADER_PROGRAM_MESA;
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shProg->Name = name;
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shProg->RefCount = 1;
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shProg->Attributes = _mesa_new_parameter_list();
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#if FEATURE_ARB_geometry_shader4
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shProg->Geom.VerticesOut = 0;
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shProg->Geom.InputType = GL_TRIANGLES;
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shProg->Geom.OutputType = GL_TRIANGLE_STRIP;
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#endif
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_mesa_init_shader_program(ctx, shProg);
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}
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return shProg;
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}
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@ -61,10 +61,15 @@ extern void
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_mesa_reference_shader_program(GLcontext *ctx,
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struct gl_shader_program **ptr,
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struct gl_shader_program *shProg);
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extern void
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_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
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extern struct gl_shader *
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_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
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extern void
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_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
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extern struct gl_shader_program *
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_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
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