i965: Start building 965 FS backend.

This commit is contained in:
Eric Anholt 2010-08-10 20:39:06 -07:00
parent 4418a493c2
commit a1bebf73df
8 changed files with 135 additions and 11 deletions

View file

@ -17,6 +17,7 @@ COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
OBJECTS = $(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o) \
$(ASM_SOURCES:.S=.o)
@ -33,12 +34,16 @@ SHARED_INCLUDES = \
$(LIBDRM_CFLAGS)
CFLAGS += $(API_DEFINES)
CXXFLAGS += $(API_DEFINES)
##### RULES #####
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
.cpp.o:
$(CC) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@

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@ -104,6 +104,9 @@ C_SOURCES = \
$(COMMON_SOURCES) \
$(DRIVER_SOURCES)
CXX_SOURCES = \
brw_fs.cpp
ASM_SOURCES =
DRIVER_DEFINES = -I../intel

View file

@ -179,6 +179,16 @@ struct brw_fragment_program {
GLbitfield tex_units_used;
};
struct brw_shader {
struct gl_shader base;
/** Shader IR transformed for native compile, at link time. */
struct exec_list *ir;
};
struct brw_shader_program {
struct gl_shader_program base;
};
/* Data about a particular attempt to compile a program. Note that
* there can be many of these, each in a different GL state

View file

@ -0,0 +1,82 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
extern "C" {
#include "main/macros.h"
#include "main/shaderobj.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "talloc.h"
}
struct gl_shader *
brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
{
struct brw_shader *shader;
shader = talloc_zero(NULL, struct brw_shader);
shader->base.Type = type;
shader->base.Name = name;
if (shader) {
_mesa_init_shader(ctx, &shader->base);
}
return &shader->base;
}
struct gl_shader_program *
brw_new_shader_program(GLcontext *ctx, GLuint name)
{
struct brw_shader_program *prog;
prog = talloc_zero(NULL, struct brw_shader_program);
if (prog) {
_mesa_init_shader_program(ctx, &prog->base);
}
return &prog->base;
}
GLboolean
brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
{
if (!_mesa_ir_compile_shader(ctx, shader))
return GL_FALSE;
return GL_TRUE;
}
GLboolean
brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
{
if (!_mesa_ir_link_shader(ctx, prog))
return GL_FALSE;
return GL_TRUE;
}

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@ -231,5 +231,8 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
functions->DeleteProgram = brwDeleteProgram;
functions->IsProgramNative = brwIsProgramNative;
functions->ProgramStringNotify = brwProgramStringNotify;
functions->CompileShader = brw_compile_shader;
functions->LinkShader = brw_link_shader;
}

View file

@ -459,4 +459,10 @@ void emit_xpd(struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1);
GLboolean brw_compile_shader(GLcontext *ctx,
struct gl_shader *shader);
GLboolean brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(GLcontext *ctx, GLuint name, GLuint type);
struct gl_shader_program *brw_new_shader_program(GLcontext *ctx, GLuint name);
#endif

View file

@ -87,6 +87,11 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
}
}
void
_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader)
{
shader->RefCount = 1;
}
/**
* Allocate a new gl_shader object, initialize it.
@ -99,10 +104,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
type == GL_GEOMETRY_SHADER_ARB);
shader = talloc_zero(NULL, struct gl_shader);
shader->Type = type;
shader->Name = name;
if (shader) {
shader->Type = type;
shader->Name = name;
shader->RefCount = 1;
_mesa_init_shader(ctx, shader);
}
return shader;
}
@ -224,6 +229,18 @@ _mesa_reference_shader_program(GLcontext *ctx,
}
}
void
_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog)
{
prog->Type = GL_SHADER_PROGRAM_MESA;
prog->RefCount = 1;
prog->Attributes = _mesa_new_parameter_list();
#if FEATURE_ARB_geometry_shader4
prog->Geom.VerticesOut = 0;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
#endif
}
/**
* Allocate a new gl_shader_program object, initialize it.
@ -235,15 +252,8 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *shProg;
shProg = talloc_zero(NULL, struct gl_shader_program);
if (shProg) {
shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
shProg->RefCount = 1;
shProg->Attributes = _mesa_new_parameter_list();
#if FEATURE_ARB_geometry_shader4
shProg->Geom.VerticesOut = 0;
shProg->Geom.InputType = GL_TRIANGLES;
shProg->Geom.OutputType = GL_TRIANGLE_STRIP;
#endif
_mesa_init_shader_program(ctx, shProg);
}
return shProg;
}

View file

@ -61,10 +61,15 @@ extern void
_mesa_reference_shader_program(GLcontext *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
extern void
_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern void
_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);