i965: Abort on gl_FragDepth in the new FS backend for now.

It hangs the GPU due to FB_WRITE handling being incomplete.  There are
bigger issues to handle first.
This commit is contained in:
Eric Anholt 2010-08-26 17:04:30 -07:00
parent 1a3de23509
commit 3dff682b65

View file

@ -530,6 +530,7 @@ fs_visitor::visit(ir_variable *ir)
this->frag_data = ir;
} else if (strcmp(ir->name, "gl_FragDepth") == 0) {
this->frag_depth = ir;
assert(!"FINISHME: this hangs currently.");
}
if (ir->mode == ir_var_in) {