Add more system values for XFB. This should be good enough for lowering GL3.1 +
transform_feedback2 + transform_feedback3. More will probably be needed for
geom/tess but that will be easier to work with when I'm actually bringing up
geom/tess. At any rate, we're splitting out XFB from the rasterization pipeline
and since XFB happens only in the last shader pre-rasterization stage, VS+XFB is
an orthogonal problem from e.g. VS+GS+XFB. Yeah, the combinatorics suck.
These will be used by Asahi, and hopefully eventually Panfrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22123>
This involves two new system values.
Reviewed-by: Faith Ekstrand <faith@gfxstrand.net>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20303>
RADV used these to emulate firstTask for NV_mesh_shader.
They are no longer needed.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22139>
Mali's LD_TILE instruction (mapping to NIR's load_output) requires a "conversion
descriptor" specifying how to convert from the register foramt to the tilebuffer
format. To implement framebuffer fetch on OpenGL without shader variants, we
generate these descriptors in the driver and pass them in a uniform. However, to
comply with the Ekstrand Rule, we can't have magically materialized system
values -- they should come only from the NIR where the driver can lower as it
pleases (e.g. PanVK can lower to a constant because it knows the framebuffer
format at pipeline create time). Add intrinsics to model this.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
We want to lower this in NIR instead of the backend IR to give the driver a
chance to lower the "is multisampled?" system value, which makes more sense to
do in NIR. This gets rid of one of the magic compiler materialized sysvals.
Plus, this will let us constant fold away the lowering in Vulkan when we know
that the pipeline is single-sampled / multi-sampled.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20906>
This new intrinsic maps to the MTBUF instruction format on AMD GPUs
and represents a typed buffer load in NIR.
Also add an unsigned upper bound for the new intrinsic.
Code for that ported from aco_instruction_selection_setup.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16805>
This will emulate VGT_ESGS_RING_ITEMSIZE, which does the multiplication
for us. It's beneficial to stop setting VGT_ESGS_RING_ITEMSIZE to reduce
context rolls, and also the register will be removed in the future.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21525>
It's unused and if we ever want to use it again we should make it an alu
opcode instead.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21445>
This is a form of lowered I/O, it needs I/O semantics so we can know the
location to store to instead of passing via a sideband.
Over in !20906, we will use the BASE to lower blend shader with multisampling in
NIR instead of passing the number of samples and framebuffer format along a
sideband to the Midgard compiler. That's not needed for this series (this patch
was cherry-picked to avoid regressions in the lower_blend changes) but it's good
to model the full form of the I/O lowered intrinsic here.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20836>
Some drivers may encode constant offsets in the instruction, so
make it possible for the drivers to request lowering the atomic
uniform offset into the range_base variable of the intrinsic.
v2: drop patch to use build-in array offset evaluation, it makes
problems with zink, and update the code accordingly
v3: always initialize range base
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
Add the intrinsic range_base value to the image intrinsics and add
the option to store the image array offset into range_base instead
of adding it to the image array index if the driver requests it.
v2: Always initialize range_base
v3: fix for bindless intrinsics
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
This works like store_global, but lets us optimize address arithmetic. Like
load_agx, it is formatted to match the hardware semantic. We don't make use of
any clever formats in this series, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20558>
Like nir_texop_fragment_mask_fetch_amd, this is used to load multi
sample image fmask data for AMD GPU.
We will lower multi sample image load and samples_identical intrinsics
to use it latter for radeonsi. RADV does not need this because it
always expand fmask images before dispatch compute shader.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18666>
For used by legacy GS to store output to different ring according
to stream id.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20158>
Used by radeonsi for lower nir_atomic_add_gen/xfb_prim_count_amd.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18010>
For radeonsi which use 32bit address in ac_build_load_to_sgpr().
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18010>
We'll use formatted loads and some system values to lower UBOs and VBOs to
global memory in NIR, using the AGX-specific format support and addressing
arithmetic to optimize the emitted code.
Add the intrinsics and teach nir_opt_preamble how to move them so we don't
regress UBO pushing.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
These two values are not known when compile for radeonsi.
They are relocated when link/upload time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18832>
For a follow up optimization, we would like to track scratch loads.
This isn't possible with global load/store intrinsics. So use a couple
of special intrinsic in the pass and only lower it to global
intrinsics at the end.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16556>
For used by different counter.
Vulkan:
1. VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT,
sum generated primitives of all 4 streams when GS.
2. VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT, count generated
primitives for all 4 streams when VS/TES/GS.
3. VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT, count generated
and streamout primitives for all 4 streams when VS/TES/GS.
OpenGL:
1. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, sum generated
primitives for all 4 streams when GS.
2. GL_PRIMITIVES_GENERATED, count generated primitives for all 4
streams when VS/TES/GS.
3. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, count streamout
primitives for all 4 streams when VS/TES/GS.
pipeline_stat_query_enabled_amd is for Vulkan 1 and OpenGL 1.
xfb_query_enabled_amd is for Vulkan 2/3 and OpenGL 2/3.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19015>
Also modify all existing uses to pass a zero to this new src.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com> (nir)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17551>