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nir: add nir_export_amd intrinsic
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20691>
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@ -275,6 +275,9 @@ index("unsigned", "value_id")
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# Whether to sign-extend offsets in address arithmatic (else zero extend)
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index("bool", "sign_extend")
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# Instruction specific flags
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index("unsigned", "flags")
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intrinsic("nop", flags=[CAN_ELIMINATE])
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intrinsic("convert_alu_types", dest_comp=0, src_comp=[0],
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@ -1546,6 +1549,12 @@ system_value("lds_ngg_scratch_base_amd", 1)
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# LDS offset for NGG GS shader vertex emit
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system_value("lds_ngg_gs_out_vertex_base_amd", 1)
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# AMD GPU shader output export instruction
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# src[] = { export_value }
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# BASE = export target
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# FLAGS = AC_EXP_FLAG_*
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intrinsic("export_amd", [0], indices=[BASE, WRITE_MASK, FLAGS])
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# V3D-specific instrinc for tile buffer color reads.
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#
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# The hardware requires that we read the samples and components of a pixel
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