nir: add nir_load_barycentric_optimize_amd intrinsic

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21683>
This commit is contained in:
Qiang Yu 2023-03-02 20:04:52 +08:00 committed by Marge Bot
parent 31a0de9921
commit 7fcc5aa9c0
2 changed files with 4 additions and 0 deletions

View file

@ -208,6 +208,7 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr)
case nir_intrinsic_load_alpha_reference_amd:
case nir_intrinsic_load_ssbo_uniform_block_intel:
case nir_intrinsic_load_shared_uniform_block_intel:
case nir_intrinsic_load_barycentric_optimize_amd:
is_divergent = false;
break;

View file

@ -1607,6 +1607,9 @@ intrinsic("export_amd", [0], indices=[BASE, WRITE_MASK, FLAGS])
# Alpha test reference value
system_value("alpha_reference_amd", 1)
# Whether to enable barycentric optimization
system_value("barycentric_optimize_amd", dest_comp=1, bit_sizes=[1])
# V3D-specific instrinc for tile buffer color reads.
#
# The hardware requires that we read the samples and components of a pixel