Commit graph

98 commits

Author SHA1 Message Date
Konstantin Seurer
0d73aeea27 radv: Add RADV_DEBUG=validatevas for address validation in nir
The option creates a buffer where each bit stores whether the
corresponding 4096 byte memory section has been allocated. The helper
radv_build_is_valid_va allows for querying the validity of addresses
inside a nir shader which can be useful for debugging.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34392>
2025-08-15 10:32:35 +00:00
Samuel Pitoiset
49e49d7dde radv: add RADV_DEBUG=novideo to disable all video extensions
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
It's useful when video support has issues.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36186>
2025-07-21 07:20:12 +00:00
Samuel Pitoiset
ea742877f6 radv: re-run clang-format
For style consistency.

$ clang-format -i $(find src/amd/vulkan/ -name "*.h" -o -name "*.c" -o -name "*.cpp")

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36118>
2025-07-16 09:10:33 +02:00
Samuel Pitoiset
fbea486854 radv: advertise VK_EXT_host_image_copy on GFX10+ behind RADV_PERFTEST=hic
This exposes an experimental implementation of HIC with
RADV_PERFTEST=hic. It's passing 100% of VKCTS but it requires some
benchmarks first to verify if performance is acceptable or not.

No addrlib support for GFX6-9.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35974>
2025-07-15 09:12:16 +00:00
Georg Lehmann
8256097c0c radv: advertise VK_NV_cooperative_matrix2/cooperativeMatrixConversions behind an env var
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34793>
2025-06-24 07:14:35 +00:00
Eve
f4ad6e6d4a radv: add RADV_PERFTEST option to turn off gtt spilling
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8107
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35355>
2025-06-17 06:46:27 +00:00
Samuel Pitoiset
36c0c1e857 Revert "radv,driconf: Add radv_force_64k_sparse_alignment config"
This reverts commit e32a90b57c.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35023>
2025-06-13 06:43:47 +00:00
Samuel Pitoiset
817f7f1bb2 radv: remove radv_disable_dedicated_sparse_queue completely
This drirc workaround is probably not useful since RADV allows SPARSE
on all queues.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35023>
2025-06-13 06:43:47 +00:00
Samuel Pitoiset
2ebfa64be7 radv: add radv_disable_hiz_his_gfx12 and enable for Mafia Definitive Edition
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This is a workaround for random GPU hangs with HiZ/HiS on GFX12
because the correct fix is complex and it will take time to be
implemented properly.

Mafia Definitive Edition is the first known game affected by this.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13222
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35182>
2025-05-28 07:20:26 +00:00
Lionel Landwerlin
87e57a9bb2 radv: rename radv_lower_terminate_to_discard for wider use
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35111>
2025-05-26 05:52:30 +00:00
Natalie Vock
e32a90b57c radv,driconf: Add radv_force_64k_sparse_alignment config
Needed by DOOM: The Dark Ages.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34944>
2025-05-13 07:58:03 +00:00
Konstantin Seurer
97f6287827 radv: Use the BVH8 format on GFX12
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34273>
2025-04-17 20:20:40 +00:00
Samuel Pitoiset
001fa1cf11 radv: move the disable_trunc_coord drirc at instance/pdev level
It no longer relies on enabled device features.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34425>
2025-04-10 06:36:09 +00:00
Natalie Vock
f0f4ae1713 radv: Add radv_enable_float16_gfx8 drirc and enable for Indiana Jones TGC
This is a hard requirement from the game preventing it to start on GFX8.
Adding this allows playing it on GFX8.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34114>
2025-04-09 14:21:37 +00:00
Natalie Vock
e385cb1750 radv: Add radv_emulate_rt drirc and enable for Indiana Jones TGC
There have been various people successfully trying it out on GFX9-GFX10.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34114>
2025-04-09 14:21:37 +00:00
Samuel Pitoiset
c5d0764fce radv: remove radv_force_pstate_peak_gfx11_dgpu=true for Helldivers 2
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Our QA team extensively tested Helldivers 2 on AMD RX 7800 XT/RX 7600
with many different presents and didn't get any GPU hangs. Few users
also reported the game being very stable without this workaround.

Few other users reported issues with the workaround itself (like
pstate not correctly restored etc), so let's remove it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34164>
2025-03-26 09:33:19 +00:00
Samuel Pitoiset
82ab58f6c6 radv: add RADV_DEBUG=pso_history
This dumps pipeline hash + shader VA to /tmp/radv_pso_history.log. Can
be very useful when investigating GPU hangs using UMR to get the fossils
back with the PC.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33912>
2025-03-07 09:14:18 +01:00
Samuel Pitoiset
ab4d2d447a radv: remove redundant radv_instance::drirc::rt_wave64
Use RADV_PERFTEST_RT_WAVE_64 instead.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33868>
2025-03-05 12:45:08 +00:00
Samuel Pitoiset
9108c198bb radv: fix trap handler exception options
They are same values.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33868>
2025-03-05 12:45:07 +00:00
Hans-Kristian Arntzen
1fcb494054 radv: Repurpose radv_legacy_sparse_binding drirc
Rename the drirc and call it radv_disable_dedicated_sparse_queue instead,
since normal queues support sparse now anyway.
Keep the workaround for existing known games, since they might not
expect a separate SPARSE queue to pop up.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33166>
2025-02-06 14:07:20 +00:00
Samuel Pitoiset
c7a7f0244f radv: add radv_lower_terminate_to_discard and enable for Indiana Jones
To workaround game bug.

This fixes the rendering issue with eyes.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32606>
2024-12-12 19:54:39 +00:00
Samuel Pitoiset
e3d1f27b31 radv: add radv_disable_dcc_stores and enable for Indiana Jones: The Great Circle
Likely a game bug but can't be 100% sure because the game uses RT by
default and renderdoc still doesn't have support for it.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32528>
2024-12-09 17:52:43 +00:00
Samuel Pitoiset
6b671d4dab radv: remove redundant drirc for incorrect dual-source blending
The pass that lowers PS outputs has been rewritten since 45d8cd037a
("ac/nir: rewrite ac_nir_lower_ps epilog to fix dual src blending
with mono PS") to handle invalid uses of dual-source blending.

This drirc used to workaround game bugs on GFX11 only should no longer
be necessary.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32514>
2024-12-06 07:54:23 +00:00
Samuel Pitoiset
3f646d43dd radv: fix dumping debug/perftest options when there are holes
Also fix the wrong assertion.

Fixes: 8c1e2ac03b ("radv: Refactor RADV_DEBUG=shaders to be a combination of other options.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32276>
2024-11-25 07:01:06 +00:00
Timur Kristóf
cf36fc134e radv: Set dump flags in a smarter way by default.
If shader stages are specified but compilation stages aren't,
dump NIR, backend IR and disassembly.

If compilation stages are specified but shader stages aren't,
dump all shader stages.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32079>
2024-11-19 16:15:45 +01:00
Timur Kristóf
e6eaf7b950 radv: Slightly reword preoptir debug flag.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32079>
2024-11-19 16:15:42 +01:00
Timur Kristóf
6d5caabdd7 radv: Separate option to dump backend IR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32079>
2024-11-19 16:15:38 +01:00
Timur Kristóf
649da9e744 radv: Separate option to print shader disassembly.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32079>
2024-11-19 16:15:35 +01:00
Timur Kristóf
3f92c0bbe9 radv: Separate option to dump NIR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32079>
2024-11-19 16:15:33 +01:00
Timur Kristóf
ab89fdc3d4 radv: Add ability to dump shaders based on stage.
The new debug flags can make the output less overwhelming
and only dump what we want to see.

The old RADV_DEBUG=shaders will still print all stages.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32079>
2024-11-19 16:15:23 +01:00
Samuel Pitoiset
2f13723c0a radv: add a new drirc option to disable DCC for mips and enable it for RDR2
The game aliases two images. It binds a memory object to two different
images, the first one being an image with 4 mips and the second with
only one mip but the bind offset is incorrect. It's like it queried
the first image size with different usage flags, so that DCC was
disabled.

Force disabling DCC for mips fixes the incorrect rendering and doesn't
hurt performance.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10200
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32190>
2024-11-19 07:39:13 +00:00
Samuel Pitoiset
30d9166d80 radv: dump the trap handler shader with RADV_DEBUG=dump_trap_handler
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32031>
2024-11-11 09:34:05 +00:00
Konstantin Seurer
e3cf6290e0 radv: Add RADV_DEBUG=nirdebuginfo
Annotates the shader with source locations into the nir shader.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29298>
2024-11-11 08:39:14 +00:00
Samuel Pitoiset
77e59eefc1 radv: add an option to configure the trap handler exceptions
This introduces RADV_TRAP_HANDLER_EXCP to configure the various
shader exceptions.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31902>
2024-10-31 06:58:15 +00:00
Samuel Pitoiset
9f8684359f radv: implement VK_EXT_device_generated_commands
The major differences compared to the NV extensions are:
- support for the sequence index as push constants
- support for draw with count tokens (note that DrawID is zero for
  normal draws)
- support for raytracing
- support for IES (only compute is supported for now)
- improved preprocessing support with the state command buffer param

The NV DGC extensions were only enabled for vkd3d-proton and it will
maintain both paths for a while, so they can be replaced by the EXT.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31383>
2024-10-28 16:27:35 +00:00
Samuel Pitoiset
1cbc316999 radv: remove RADV_THREAD_TRACE_TRIGGER completely
SteamOS switched to VK_MESA_TRACE_TRIGGER since a while.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31539>
2024-10-07 11:42:38 +00:00
Konstantin Seurer
bacf9752f4 radv: Work around broken terrain in Warhammer III
Hiding storage support for depth formats forces the game to take a
different, working path for terrain height map initialization.

cc: mesa-stable

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31152>
2024-09-13 07:48:02 +00:00
Samuel Pitoiset
4c1a912372 radv: remove RADV_DEBUG=nogsfastlaunch2
It's been two Mesa releases since this fast-launch mode2 has been fixed
on GFX11 and everything works as expected. The option is no longer
needed, note that GFX12 only has mode2 apparently.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30815>
2024-08-27 07:51:33 +00:00
Konstantin Seurer
d3ff76d27b radv: Synchronize shader dumping
When RADV_DEBUG=shaders is set, printing e.g. different NIR shaders from
different threads at the same time makes the output unreadable. Use a mutex
to synchronize shader dumping so that all shaders get printed in once piece.

Since we're writing everything to a file or terminal anyway, the
performance impact of forcing singlethreaded compilation is negligible.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25215>
2024-08-19 12:29:59 +00:00
Josh Simmons
1ced840632 radv: Add RADV_PROFILE_PSTATE envvar
Enable selecting the specific pstate to enter when using thread tracing
and when acquiring the profiling lock for performance queries.

Signed-off-by: Josh Simmons <josh@nega.tv>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30139>
2024-07-15 20:32:01 +00:00
Daniel Schürmann
d5821bdf7d radv: emit discard as demote by default
Also removes radv_lower_discard_to_demote debug option.

Totals from 1506 (1.90% of 79439) affected shaders: (GFX11)
MaxWaves: 46432 -> 46448 (+0.03%)
Instrs: 664515 -> 667914 (+0.51%); split: -0.15%, +0.67%
CodeSize: 3569656 -> 3583440 (+0.39%); split: -0.12%, +0.51%
VGPRs: 50100 -> 49680 (-0.84%); split: -0.96%, +0.12%
Latency: 4221359 -> 4217875 (-0.08%); split: -0.67%, +0.59%
InvThroughput: 628809 -> 625565 (-0.52%); split: -0.53%, +0.02%
VClause: 9948 -> 9965 (+0.17%); split: -0.36%, +0.53%
SClause: 19656 -> 19695 (+0.20%); split: -0.77%, +0.97%
Copies: 32113 -> 33513 (+4.36%); split: -1.59%, +5.95%
Branches: 8406 -> 8378 (-0.33%)
PreSGPRs: 42328 -> 42555 (+0.54%); split: -0.39%, +0.93%
PreVGPRs: 38451 -> 38203 (-0.64%); split: -0.78%, +0.14%
VALU: 390770 -> 390208 (-0.14%); split: -0.16%, +0.02%
SALU: 43318 -> 46374 (+7.05%); split: -0.08%, +7.14%
VMEM: 15052 -> 15051 (-0.01%)
SMEM: 37225 -> 37215 (-0.03%); split: -0.03%, +0.01%

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27617>
2024-06-17 19:37:15 +00:00
Samuel Pitoiset
095e3af2b0 radv: add RADV_DEBUG=psocachestats to report per-pipeline cache hits/misses
This can be useful to make sure precompilation works as expected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28829>
2024-04-22 13:54:05 +00:00
Dave Airlie
05cd42417f radv/video: enable video encoding behind perftest flag
This probes the vcn firmware version to make sure it can support
the encode extensions properly, then uses the perf test flag if so.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25900>
2024-04-11 13:40:02 +10:00
Samuel Pitoiset
74955dbed7 radv: enable VK_EXT_shader_object by default
This has been a long and painful extension to implement but finally
RADV has support for it on all supported generations. It's passing
VKCTS and GLCTS through Zink but the number of application using ESO
is currently very limited.

This adds RADV_DEBUG=noeso to disable it for debugging purposes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28374>
2024-04-08 08:36:14 +00:00
Samuel Pitoiset
87fde606cf radv: use SPDX-License-Identifier
Only files under src/amd/vulkan/** are concerned.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28599>
2024-04-08 07:17:31 +00:00
Samuel Pitoiset
69b911bc53 radv: remove radv_private.h
This file was a giant mess and I'm very happy to remove it entirely.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:46 +00:00
Samuel Pitoiset
367cf70a29 radv: move RADV_USE_WSI_PLATFORM define to radv_wsi.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:46 +00:00
Samuel Pitoiset
0388df3d08 radv: replace RADV_FROM_HANDLE by VK_FROM_HANDLE
It was exactly the same thing.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28568>
2024-04-04 21:57:45 +00:00
Samuel Pitoiset
30eb0ef45a radv: add radv_instance.h
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28526>
2024-04-03 13:32:54 +00:00
Samuel Pitoiset
c2d189380c radv: remove useless RADV_DEBUG=nomemorycache
This is a leftover from the cache changes few months ago.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28441>
2024-03-28 10:36:58 +00:00