Same problem and fix as for nouveau's ZaphodHeads trouble.
See patch ...
"nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads."
... for reference.
Cc: "10.3 10.4 10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 28dda47ae4)
When under dispatch_width=16 the previous code would allocate 2 registers for
the payload when only one is needed. This manifested itself through bugs on SKL
which needs to mess with this instruction.
Ken thought this might impact shader-db, but apparently it doesn't
Backported to 10.5.8 from (upstream uses alloc.allocate()):
commit 6e62a52865
Author: Ben Widawsky <benjamin.widawsky@intel.com>
Date: Thu Feb 19 15:49:34 2015 -0800
i965/skl: Use 1 register for uniform pull constant payload
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89118
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88999
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Timo Aaltonen <timo.aaltonen@canonical.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
The current implementation only moves the joinAt when splitting after
the given instruction, not before it. So if you have a BB with
foo
instr
bar
joinat
and thus with joinAt set, we end up first splitting before instr, at
which point the instr's bb is updated to the new bb. Since that bb
doesn't have a joinAt set (despite containing one), when splitting after
the instr, there is nothing to copy over. Since the joinat will be in
the "split" bb irrespective of whether we're splitting before or after
the instruction, move it over in either case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91124
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5dcb28c3d2)
Desktop GLSL < 130 and GLSL ES < 300 allow sampler array indexing where
index can contain a loop induction variable. This extra check will warn
during linking if some of the indexes could not be turned in to constant
expressions.
v2: warning instead of error for backends that did not enable
EmitNoIndirectSampler option (have dynamic indexing)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9350ea6979)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/glsl/linker.cpp
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8852e26e93)
[Emil Velikov: move the hunk to brw_initialize_context_constants()]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/mesa/drivers/dri/i965/brw_shader.cpp
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f17c8c287f)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2dc2b12ed1)
Patch provides new compiler option for backend to force unroll loops
that have non-constant expression indexing on sampler arrays.
This makes sure that we can never end up with a shader that uses loop
induction variable as sampler array index but does not unroll because
of having too much instructions. This would not work without dynamic
indexing support.
v2: change option name as EmitNoIndirectSampler
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e4512e1581)
Dynamic indexing of sampler arrays is prohibited by GLSL ES 3.00.
Earlier versions allow 'constant-index-expression' indexing, where
index can contain a loop induction variable.
Patch allows dynamic indexing for sampler arrays when GLSL ES < 3.00.
This change makes 'sampler-array-index.frag' parser test in Piglit
pass + fishgl.com works when running Chrome on OpenGL ES 2.0 backend
v2: small change and some more commit message (Tapani)
v3: refactor checks to make it more readable (Ian Romanick)
v4: change warning comment in GLSL ES case (Curro)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84225
(cherry picked from commit edb8383c98)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/glsl/ast_array_index.cpp
The dup'ed fd owned by the nouveau_screen for a device node
must also be used as key for the winsys hash table, instead
of using the original fd passed in for a screen, to make
multi-x-screen ZaphodHeads configurations work on nouveau.
The original fd's lifetime differs from that of the nouveau_screen stored
in the hash. The hash key is the fd, and in order to compare hash entries
we fstat them, so the fd must be around for as long as the screen is.
This is an extension of the fix in commit a59f2bb1 (nouveau: dup fd
before passing it to device).
Cc: "10.3 10.4 10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit a98600b0eb)
An immediate has to be the second arg of an ADD operation. However we
were mistakenly propagating the modifier of the non-folded value to the
folded immediate argument.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91117
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ad62ec8316)
But only when doing so is safe according to the
RADEON_INFO_VA_UNMAP_WORKING kernel query.
This avoids kernel GPU VM address range conflicts when the BO has other
references than the GEM handle being closed, e.g. when the BO is shared.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90537
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90873
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 7796e8889a)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/gallium/winsys/radeon/drm/radeon_drm_winsys.c
The call to dri2_x11_add_configs_for_visuals (previously
dri2_add_configs_for_visuals) was moved downwards in commit f8c5b8a1,
but appeared again in its original position after its rename in
d019cd81. Remove it.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 3fa9bb81ec)
Without first running the bo through pushbuf_refn, the nouveau drm
library will have uninitialized structures regarding this bo, and will
insert incorrect data.
This fixes supertuxkart 0.9 crash on start (where it ends up doing a lot
of indirect draws).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 78d58e6425)
Since we clear the TFB bufctx binding point above, we need to put all of
the active tfb's back in, even if they haven't changed since last time.
Otherwise the tfb may get moved into sysmem and the underlying mapping
will generate write errors.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fcbf515b4)
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fccf012adc)
The whole of GBM does not rely on even a single symbol from the GL
dispatch library, unsuprisingly. The only need for it comes from the
unresolved symbols in the DRI modules, which are now correctly handled
with Frank's commit.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a0dc6b7824)
Dri driver libs are not linked to pull in libglapi so gbm_create_device()
fails when it tries to dlopen them (unless the application is linked
with something that does pull in libglapi, like libGL).
Until dri drivers can be fixed properly, dlopen libglapi before trying
to dlopen them.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Frank Henigman <fjhenigman@google.com>
[Emil Velikov: Drop misleading bugzilla link, mention that libname differs]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 828f13330c)
The latter is a hard requirement and without it we'll error out later
on in the build.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 994be5143a)
Printing out the message when shared_glapi is disabled only leads to
confusion.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 6d744aaf4e)
This implements a workaround (exact excerpt as a comment in the code). The docs
specify [clearly, after you struggle for a while] that the offset isn't relative
to state base. This actually makes sense. This fixes hangs on SKL.
Buffer #0 is meant to be used for normal uniforms.
Buffer #1 is typically used for gather constants when using RS.
Buffer #1-#3 could be used to push a bunch of UBO data which would just be
somewhere in memory, and not relative to the dynamic state.
NOTE: I've moved away from the ternary operator for the new gen9 conditions.
Admittedly it's probably not great to do this, but I really want to fix this all
up in the subsequent patch and doing it here makes that diff a lot nicer. I want
to split out the gen8/9 code to make the function a bit more readable, but to
keep this easily cherry-pickable I am doing this fix first. If we decide not to
merge the cleanup patch then I can revisit this.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Valtteri Rantala <Valtteri.rantala@intel.com>
(cherry picked from commit 90754d2df0)
This was apparently missed when ARB_sso support was added.
Add label support to pipeline objects just like all the other
debug-related objects.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 770f141866)
A number of builtin variables have checks based on the extension being
enabled, but were missing enablement via a higher GLSL version.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b6e238023c)
Since the introduction of
commit 536003c11e
Author: Boyan Ding <boyan.j.ding@gmail.com>
Date: Wed Mar 25 19:36:54 2015 +0800
i965: Add XRGB8888 format to intel_screen_make_configs
winsys buffers no longer have an alpha channel. This causes
_mesa_format_matches_format_and_type() to reject previously working BGRA
uploads from using the BLT fast path. Instead of using the generic
routine for matching formats exactly, export the slightly more relaxed
check from intel_miptree_blit() which importantly allows the blitter
routine to apply a small number of format conversions.
References: https://bugs.freedesktop.org/show_bug.cgi?id=90839
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Alexander Monakov <amonakov@gmail.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 922c0c9fd5)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/mesa/drivers/dri/i965/intel_pixel_draw.c
The blitter already has code to accommodate filling in the alpha channel
for BGRX destination formats, so expand this to also allow filling the
alpha channgel in RGBX formats.
More importantly for the next patch is moving the test into its own
function for the purpose of exporting the check to the callers.
v2: Fix alpha expansion as spotted by Alexander with the fix suggested by
Kenneth
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Alexander Monakov <amonakov@gmail.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c2d0606827)
The BLT pitch is specified in bytes for linear surfaces and in dwords
for tiled surfaces. In both cases the programmable limit is 32,767, so
adjust the check to compensate for the effect of tiling.
v2: Tweak whitespace for functions (Kenneth)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8da79b8378)
which it actually implements instead of the newest version defined in
dri_interface.h
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 997fc807b2)
Triggers an INVALID_OPCODE warning on GK208. Seems rare enough to not
warrant verification on other chips. Fixes the new piglits:
ubo_array_indexing/fs-nonuniform-control-flow.shader_test
ubo_array_indexing/vs-nonuniform-control-flow.shader_test
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 36e3eb6a95)
The state tracker will pass through requests from buggy applications
which will have the buffer size larger than the max allowed (64k). Clamp
the size to 64k so that we don't get errors when uploading the constbuf
data.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8b24388647)
One of the places we have to insert texbars is in situations where the
result of the tex gets overwritten by a different instruction (e.g. in a
conditional statement). However in some situations it can actually
appear as though the original tex itself is an overwriting instruction.
This can naturally never really happen, so just ignore the tex
instruction when it comes up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90347
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2af42c1d2)
As we use the file from both the dri modules and loader, we end up with
multiple definition of the symbols provided in our gallium dri modules.
Additionally we compile the file twice.
Resolve both issues, effectively enabling the build on toolchains which
don't support -Wl,--allow-multiple-definition.
v2: [Emil Velikov]
- Fix the Scons/Android build.
- Resolve libgbm build issues (bring back the missing -lm)
Cc: Julien Isorce <j.isorce@samsung.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90310
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90905
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 634f200256)
Previously, we just put the message for the EOT send as high in the file as
it would go. This is because the register pre-filling hardware will stop
all over the early registers in the file in preparation for the next thread
while you're still sending the last message. However, if something happens
to spill, then the MRF hack interferes with the EOT send message and, if
things aren't scheduled nicely, will stomp on it.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90520
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 86e5afbfee)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
This probably got broken when the samplers were converted to be indexed
by shader type.
Seen when looking at bug 89819 though I'm not sure if that really was what
the bug was about...
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6e5970ffee)
AFAICT, there is no real way to make sure a send message with EOT is properly
ignored from compact, nor can I see a way to actually encode EOT while
compacting. Before the single send optimization we'd always bail because we hit
the is_immediate && !is_compactable_immediate case. However, with single send,
is_immediate is not true, and so we end up trying to compact the un-compactible.
Without this, any compacting single send instruction will hang because the EOT
isn't there. I am not sure how I didn't hit this when I originally enabled the
optimization. I didn't check if some surrounding code changed.
I know Neil and Matt were both looking into this. I did a quick search and
didn't see any patches out there to handle this. Please ignore if this has
already been sent by someone. (Direct me to it and I will review it).
Reported-by: Neil Roberts <neil@linux.intel.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b307921c3f)
Some instruction bits don't have a mapping defined to any compacted
instruction field. If they're ever set and we end up compacting the
instruction they will be forced to zero. Avoid using compaction in such
cases.
v2: Align multiple lines of an expression to the same column. Change
conditional compaction of 3-source instructions to an
assertion. (Matt)
v3: The 3-source instruction bit 105 is part of SourceIndex on CHV.
Add assertion that reserved bit 7 is not set. (Matt)
Document overlap with UIP and 64-bit immediate fields.
v4: Make some more unmapped bit checks assertions. (Matt)
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 35a77a148f)
Cc: 10.6 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit f9f894447e)
Clearing can happen at a time when various state objects are incoherent
and not ready for a draw. Some of the validation functions don't handle
this well, so only flush the framebuffer state. This has the advantage
of also not doing extra work.
This works around some crashes that can happen when clearing.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit aba3392541)
Starting with GEN8, there is documentation that the multisample state command
must be emitted before the 3DSTATE_WM_HZ_OP command any time the multisample
count changes. The 3DSTATE_WM_HZ_OP packet gets emitted as a result of a
intel_hix_exec(), which is called upon a fast clear and/or a resolve. This can
happen before the state atoms are checked, and so the multisample state must be
put directly in the function.
v1:
- In v0, I was always emitting the command, but Ken came up with the condition to
determine whether or not the sample count actually changed.
- Ken's recommendation was to set brw->num_multisamples after emitting
3DSTATE_MULTISAMPLE. This doesn't work. I put my best guess as to why in the XXX
(it was causing 7 regressions on BDW).
v2:
Flag NEW_MULTISAMPLE state. As Ken found, in state upload we check for the
multisample change to determine whether or not to emit certain packets. Since
the hiz code doesn't actually care about the number of multisamples, set the
flag and let the later code take care of it.
Jenkins results:
http://otc-mesa-ci.jf.intel.com/view/dev/job/bwidawsk/136/
Fixes around 200 piglit tests on SKL. I'm somewhat surprised that it seems to
have no impact on BDW as the restriction is needed there as well.
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Neil Roberts <neil@linux.intel.com> (v0)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v2)
(cherry picked from commit e2d84d99f5)