i915: use EmitNoIndirectSampler

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Tapani Pälli 2015-06-29 09:53:45 +03:00
parent 8852e26e93
commit 2dc2b12ed1

View file

@ -255,6 +255,8 @@ i915CreateContext(int api,
* FINISHME: vertex shaders?
*/
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
true;
struct gl_shader_compiler_options *const fs_options =
& ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
@ -266,6 +268,7 @@ i915CreateContext(int api,
fs_options->EmitNoIndirectOutput = true;
fs_options->EmitNoIndirectUniform = true;
fs_options->EmitNoIndirectTemp = true;
fs_options->EmitNoIndirectSampler = true;
ctx->Const.MaxDrawBuffers = 1;
ctx->Const.QueryCounterBits.SamplesPassed = 0;