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st/dri: fix postprocessing crash when there's no depth buffer
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89131 Cc: 10.6 10.5 <mesa-stable@lists.freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 4 additions and 5 deletions
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@ -244,11 +244,10 @@ dri_make_current(__DRIcontext * cPriv,
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ctx->stapi->make_current(ctx->stapi, ctx->st, &draw->base, &read->base);
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// This is ok to call here. If they are already init, it's a no-op.
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if (draw->textures[ST_ATTACHMENT_BACK_LEFT] && draw->textures[ST_ATTACHMENT_DEPTH_STENCIL]
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&& ctx->pp)
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pp_init_fbos(ctx->pp, draw->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
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draw->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
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/* This is ok to call here. If they are already init, it's a no-op. */
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if (ctx->pp && draw->textures[ST_ATTACHMENT_BACK_LEFT])
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pp_init_fbos(ctx->pp, draw->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
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draw->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
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return GL_TRUE;
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}
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