st/dri: fix postprocessing crash when there's no depth buffer

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89131

Cc: 10.6 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2015-05-26 19:32:36 +02:00
parent 7116250b7a
commit 25e9ae2b79

View file

@ -244,11 +244,10 @@ dri_make_current(__DRIcontext * cPriv,
ctx->stapi->make_current(ctx->stapi, ctx->st, &draw->base, &read->base);
// This is ok to call here. If they are already init, it's a no-op.
if (draw->textures[ST_ATTACHMENT_BACK_LEFT] && draw->textures[ST_ATTACHMENT_DEPTH_STENCIL]
&& ctx->pp)
pp_init_fbos(ctx->pp, draw->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
draw->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
/* This is ok to call here. If they are already init, it's a no-op. */
if (ctx->pp && draw->textures[ST_ATTACHMENT_BACK_LEFT])
pp_init_fbos(ctx->pp, draw->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
draw->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
return GL_TRUE;
}