mesa/src/compiler/nir
Marek Olšák b769d5dcde nir: don't use variables as ralloc parents, use the shader instead
so that we can switch variables to gc_ctx

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36538>
2025-08-05 22:55:13 +00:00
..
tests treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
.clang-format clang-format: Disable formatting by default 2023-08-13 16:48:49 +02:00
meson.build nir: add nir_inline_sysval pass 2025-08-03 21:27:47 +00:00
nir.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir.h nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_algebraic.py nir: fuse ffma even with float controls 2025-07-08 17:09:16 +00:00
nir_builder.c nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
nir_builder.h treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_builder_opcodes_h.py src/compiler: Fix warning C4244 'argument' : conversion from 'type1' to 'type2', possible loss of data 2025-01-15 21:40:20 +00:00
nir_builtin_builder.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_builtin_builder.h nir: extend copysign for no-integer hw 2024-09-07 00:54:35 +00:00
nir_clone.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_constant_expressions.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_constant_expressions.py build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_control_flow.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_control_flow.h nir/cf: have nir_remove_after_cf_node remove phis at the start too 2025-07-23 09:06:36 +00:00
nir_control_flow_private.h nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_conversion_builder.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_defines.h clc,libcl: Clean up CL includes 2025-04-11 21:27:37 +00:00
nir_deref.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_deref.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_divergence_analysis.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_dominance.c nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_fixup_is_exported.c nir: add nir_fixup_is_exported pass 2024-11-22 23:04:17 +00:00
nir_format_convert.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_format_convert.h nir: add a high precision conversion unorm->float 2025-02-06 08:20:21 +00:00
nir_from_ssa.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_functions.c nir: Turn the format string index into a const index 2025-04-10 19:31:37 +00:00
nir_gather_info.c nir: gather interpolation qualifiers 2025-08-03 21:57:25 +00:00
nir_gather_output_deps.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_gather_tcs_info.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_gather_types.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_gather_xfb_info.c nir/xfb_info: don't merge incompatible XFB outputs to fix mediump 2025-06-12 19:35:36 +00:00
nir_gs_count_vertices.c nir: Fix decomposed_prmcnt copy-paste error 2023-11-20 03:27:26 +00:00
nir_inline_helpers.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_inline_sysval.c nir: add nir_inline_sysval pass 2025-08-03 21:27:47 +00:00
nir_inline_uniforms.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_instr_set.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_instr_set.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_intrinsics.py nir: drop load_sample_id_no_per_sample 2025-07-30 22:13:23 +00:00
nir_intrinsics_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
nir_intrinsics_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
nir_intrinsics_indices_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
nir_io_add_const_offset_to_base.c treewide: use VARYING_BIT_* 2025-07-04 19:01:04 +00:00
nir_io_add_xfb_info.c nir: move nir_io_add_intrinsic_xfb_info into its own file 2025-06-26 18:20:51 +00:00
nir_legacy.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_legacy.h nir: Add bool return value to nir_legacy_trivialize(..) 2025-03-06 03:29:20 +00:00
nir_linking_helpers.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_liveness.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_loop_analyze.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_loop_analyze.h treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_alpha.c nir/alpha_to_coverage: Add an intrinsic for better dithering 2025-04-23 09:03:41 +00:00
nir_lower_alpha_test.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_alu.c nir/lower_alu: optimize min/max signed zeros 2025-07-08 17:09:16 +00:00
nir_lower_alu_width.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_amul.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_array_deref_of_vec.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_atomics.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_atomics_to_ssbo.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_bit_size.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_bitmap.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_blend.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_blend.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_lower_bool_to_bitsize.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_bool_to_float.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_bool_to_int32.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_calls_to_builtins.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_cl_images.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_clamp_color_outputs.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_lower_clip_cull_distance_array_vars.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_lower_clip_disable.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip_halfz.c nir: Add bool return value to nir_lower_clip_halfz(..) 2025-02-19 21:16:05 +00:00
nir_lower_const_arrays_to_uniforms.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_lower_continue_constructs.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_convert_alu_types.c nir/lower_convert_alu_types: use intrinsics_pass 2024-11-20 16:53:50 +00:00
nir_lower_discard_if.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_double_ops.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_drawpixels.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_explicit_io.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_fb_read.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_flatshade.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_flrp.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_fp16_conv.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_frag_coord_to_pixel_coord.c nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
nir_lower_fragcolor.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_lower_fragcoord_wtrans.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_frexp.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_global_vars_to_local.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_goto_ifs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_gs_intrinsics.c nir/lower_gs_intrinsics: drop stuff added for AGX 2025-06-30 16:24:10 +00:00
nir_lower_halt_to_return.c nir: Add nir_lower_halt_to_return 2025-06-26 20:12:12 +00:00
nir_lower_helper_writes.c nir/lower_helper_writes: fix stores after discard 2025-03-08 07:47:40 +00:00
nir_lower_idiv.c nir/lower_idiv: Optimize idiv sign calculation 2023-12-05 21:46:26 +00:00
nir_lower_image.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_image_atomics_to_global.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_indirect_derefs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_input_attachments.c nir: add nir_tex_instr::can_speculate 2025-07-24 18:41:38 +00:00
nir_lower_int64.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_int_to_float.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_interpolation.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_io.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_io_array_vars_to_elements.c nir: rename nir_lower_io_arrays_to_elements -> nir_lower_io_array_vars_to_elements 2025-06-26 18:20:54 +00:00
nir_lower_io_indirect_loads.c nir: fix returning _Bool instead of pointer 2025-07-29 14:07:06 +00:00
nir_lower_io_to_scalar.c nir/lower_io_to_scalar: add case for lowering push constants 2025-07-09 12:58:29 +00:00
nir_lower_io_vars_to_scalar.c nir: move nir_lower_io_vars_to_scalar into its own file 2025-06-26 18:20:49 +00:00
nir_lower_io_vars_to_temporaries.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_lower_is_helper_invocation.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_load_const_to_scalar.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_locals_to_regs.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_mediump.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_mem_access_bit_sizes.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_memcpy.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_memory_model.c nir/lower_memory_model: remove empty lowered barriers 2025-08-04 15:36:51 +00:00
nir_lower_multiview.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_non_uniform_access.c panvk: implement shaderInputAttachmentArrayNonUniformIndexing 2025-06-13 19:02:19 +00:00
nir_lower_packing.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_passthrough_edgeflags.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_patch_vertices.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_phis_to_scalar.c nir: add nir_vectorize_cb callback parameter to nir_lower_phis_to_scalar() 2025-07-08 15:33:59 +00:00
nir_lower_pntc_ytransform.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_point_size.c nir: add nir_lower_default_point_size pass 2025-05-06 17:07:00 +00:00
nir_lower_point_size_mov.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_point_smooth.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_poly_line_smooth.c nir/lower_poly_line_smooth: use intrinsics_pass 2025-02-05 11:23:35 +00:00
nir_lower_printf.c nir,agx: pull lower_printf_buffer into backend 2025-08-03 21:27:50 +00:00
nir_lower_readonly_images_to_tex.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_reg_intrinsics_to_ssa.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_returns.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_robust_access.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_sample_shading.c nir/lower_sample_shading: Set the sample qualifier on in vars. 2025-08-03 20:27:39 +00:00
nir_lower_samplers.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_scratch.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_scratch_to_var.c nir/lower_scratch_to_var: handle multi-function shaders 2025-01-31 16:17:59 +00:00
nir_lower_shader_calls.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_lower_single_sampled.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Extend the load_ssbo_address intrinsic to pass an offset 2024-09-18 13:45:57 +00:00
nir_lower_subgroups.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_system_values.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_sysvals_to_varyings.c nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_lower_task_shader.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_terminate_to_demote.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_tess_coord_z.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_tex.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_tex_shadow.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_texcoord_replace.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_texcoord_replace_late.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_two_sided_color.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ubo_vec4.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_undef_to_zero.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
nir_lower_uniforms_to_ubo.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_var_copies.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_variable_initializers.c treewide: use nir_break_if 2025-06-30 14:51:24 -04:00
nir_lower_vars_to_ssa.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_lower_vec3_to_vec4.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_vec_to_regs.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_lower_view_index_to_device_index.c nir: add pass to convert ViewIndex to DeviceIndex 2024-08-07 19:09:55 +00:00
nir_lower_viewport_transform.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_wpos_center.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_wpos_ytransform.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_lower_wrmasks.c nir: treat per-view outputs as arrayed IO 2024-12-09 20:31:49 +00:00
nir_metadata.c nir: eliminate nir_metadata_preserve 2025-02-26 15:19:53 +00:00
nir_mod_analysis.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_move_output_stores_to_end.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_move_vec_src_uses_to_dest.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_normalize_cubemap_coords.c treewide: use nir_shader_tex_pass 2025-02-24 19:33:26 +00:00
nir_opcodes.py nir: unmark 24b multiply as associative 2025-07-21 11:42:19 +00:00
nir_opcodes_c.py build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opcodes_h.py
nir_opt_access.c nir/opt_access: support RT/callable shaders 2025-07-28 09:19:01 +00:00
nir_opt_algebraic.py nir/opt_algebraic: optimize pack_half_rtz of b2f 2025-08-04 19:42:22 +00:00
nir_opt_barriers.c nir: Add a new optimization for acquire/release atomics & barriers 2025-05-16 00:29:13 +00:00
nir_opt_call.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_clip_cull_const.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_opt_combine_stores.c nir: don't move accesses across make visible/available barriers 2025-08-04 15:36:50 +00:00
nir_opt_comparison_pre.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_constant_folding.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_copy_prop_vars.c nir: don't move accesses across make visible/available barriers 2025-08-04 15:36:50 +00:00
nir_opt_copy_propagate.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_cse.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_dce.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_dead_cf.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_dead_write_vars.c nir: Do not eliminate dead writes to shared memory in called functions. 2025-03-04 19:41:13 +00:00
nir_opt_find_array_copies.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_frag_coord_to_pixel_coord.c nir/opt_frag_coord_to_pixel_coord: optimize trunc/floor 2024-11-05 21:09:45 +00:00
nir_opt_fragdepth.c nir: Add support for load_frag_coord_zw to nir_opt_fragdepth. 2025-06-18 23:11:36 +00:00
nir_opt_gcm.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_generate_bfi.c nir/opt_generate_bfi: create vector and non 32bit bitfield_select 2025-07-21 20:42:32 +00:00
nir_opt_group_loads.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_idiv_const.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_if.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_intrinsics.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_large_constants.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_licm.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_load_store_vectorize.c nir: don't move accesses across make visible/available barriers 2025-08-04 15:36:50 +00:00
nir_opt_loop.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_loop_unroll.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_opt_memcpy.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_move.c nir: add nir_move_only_convergent/divergent 2025-07-29 16:20:53 -04:00
nir_opt_move_discards_to_top.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_move_to_top.c nir/opt_move_to_top: check can_reorder & can_speculate 2025-07-24 18:41:38 +00:00
nir_opt_mqsad.c treewide: use nir_mov_scalar 2025-07-16 18:59:16 +00:00
nir_opt_non_uniform_access.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_opt_offsets.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_opt_peephole_select.c nir: Make pixel_coord/frag_coord_zw be peephole-able sysvals. 2025-06-18 23:11:36 +00:00
nir_opt_phi_precision.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_phi_to_bool.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_preamble.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_ray_queries.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_opt_reassociate.c nir,agx: Move AGX's loop (generalized) to shared NIR code. 2025-08-03 20:58:28 +00:00
nir_opt_reassociate_bfi.c nir/opt_reassociate_bfi: use alu_pass 2024-08-10 13:40:21 +00:00
nir_opt_rematerialize_compares.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_remove_phis.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_shrink_stores.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_shrink_vectors.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_opt_sink.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_opt_tex_skip_helpers.c nir: Add a nir_opt_tex_skip_helpers optimization 2025-03-01 08:44:15 +00:00
nir_opt_undef.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_opt_uniform_atomics.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_opt_uniform_subgroup.c nir/opt_uniform_subgroup: use ballot_bit_count 2025-08-05 17:09:27 +00:00
nir_opt_varyings.c nir/opt_varyings: link interpolation qualifiers 2025-08-03 21:57:25 +00:00
nir_opt_vectorize.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_opt_vectorize_io.c nir/opt_vectorize_io: allow i/o semantics w/o component 2025-07-23 14:15:57 +00:00
nir_opt_vectorize_io_vars.c treewide: simplify nir_def_rewrite_uses_after 2025-08-01 15:34:24 +00:00
nir_passthrough_gs.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_passthrough_tcs.c nir: don't declare illegal varyings in nir_create_passthrough_tcs 2023-11-25 09:50:19 -05:00
nir_phi_builder.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_phi_builder.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_precompiled.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_print.c nir: gather interpolation qualifiers 2025-08-03 21:57:25 +00:00
nir_propagate_invariant.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_range_analysis.c nir/range_analysis: look through vec2 2025-08-01 20:29:29 +00:00
nir_range_analysis.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_recompute_io_bases.c nir/recompute_io_bases: fix for per primitive IO 2025-07-11 02:25:51 +00:00
nir_remove_dead_variables.c nir: fix O(N^2) behaviour in nir_remove_dead_variables 2025-01-27 21:40:49 +00:00
nir_remove_tex_shadow.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_repair_ssa.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_scale_fdiv.c nir/scale_fdiv: handle fp16 fdiv 2025-06-05 13:17:27 +00:00
nir_schedule.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_schedule.h nir/schedule: return progress and fix metadata 2025-07-23 06:47:58 +00:00
nir_search.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_search.h nir: fuse ffma even with float controls 2025-07-08 17:09:16 +00:00
nir_search_helpers.h nir/opt_algebraic: remove 8bit roundtrip when vectorizing i2i16(unpack_4x8(a).zw) 2025-07-30 07:25:51 +00:00
nir_serialize.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_serialize.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_shader_compiler_options.h nir/lower_system_values: simplify load_helper_invocation lowering 2025-07-30 22:13:23 +00:00
nir_split_64bit_vec3_and_vec4.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_split_conversions.c nak,nir: Generalize nak_nir_split_64bit_conversions and move it to NIR 2025-03-29 03:02:17 +00:00
nir_split_per_member_structs.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_split_var_copies.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_split_vars.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_stub.c nir: Only build nir headers for mediafoundation/d3d12-no-graphics paired build 2025-05-09 16:34:00 +00:00
nir_sweep.c nir: don't use variables as ralloc parents, use the shader instead 2025-08-05 22:55:13 +00:00
nir_tcs_info.h nir/tcs_info: use range analysis to determine the range of tess levels 2025-05-28 06:46:56 +00:00
nir_to_lcssa.c treewide: use nir_def_as_* 2025-08-01 15:34:24 +00:00
nir_trivialize_registers.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_use_dominance.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir_validate.c treewide: use nir_def_block 2025-08-01 15:34:24 +00:00
nir_vla.h nir: clang-format src/compiler/nir/*.[ch] 2023-08-12 19:27:28 +00:00
nir_worklist.c nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_worklist.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_xfb_info.h nir/xfb_info: add new fields to describe 16-bit XFB better 2025-06-02 23:08:58 +00:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.