mesa/src/compiler/nir
Alyssa Rosenzweig 67237b6f1b treewide: use nir_break_if
Via Coccinelle patch:

    @@
    expression builder, condition;
    @@

    -nir_push_if(builder, condition);
    -{
    -nir_jump(builder, nir_jump_break);
    -}
    -nir_pop_if(builder, NULL);
    +nir_break_if(builder, condition);

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35794>
2025-06-30 14:51:24 -04:00
..
tests nir: handle mov and bcsel in nir_def_bits_used 2025-05-13 15:38:37 +00:00
.clang-format
meson.build nir: Add nir_lower_halt_to_return 2025-06-26 20:12:12 +00:00
nir.c compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
nir.h nir/lower_gs_intrinsics: drop stuff added for AGX 2025-06-30 16:24:10 +00:00
nir_algebraic.py nir/search: extend swizzle_y 2025-05-08 13:30:50 +00:00
nir_builder.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_builder.h nir: Move nir_steal_tex_src() to nir.h 2025-06-23 14:25:30 +00:00
nir_builder_opcodes_h.py src/compiler: Fix warning C4244 'argument' : conversion from 'type1' to 'type2', possible loss of data 2025-01-15 21:40:20 +00:00
nir_builtin_builder.c nir: CSE comparisons in atan2 2024-09-07 00:54:35 +00:00
nir_builtin_builder.h nir: extend copysign for no-integer hw 2024-09-07 00:54:35 +00:00
nir_clone.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_constant_expressions.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_constant_expressions.py nir: add float8 conversion opcodes 2025-06-23 07:59:24 +00:00
nir_control_flow.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_control_flow.h
nir_control_flow_private.h
nir_conversion_builder.h nir/conversion_builder: avoid redundant uint->uint clamp 2024-11-20 16:53:50 +00:00
nir_defines.h clc,libcl: Clean up CL includes 2025-04-11 21:27:37 +00:00
nir_deref.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_deref.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_divergence_analysis.c nir: add rasterization_stream sysval 2025-06-30 16:24:06 +00:00
nir_dominance.c
nir_fixup_is_exported.c nir: add nir_fixup_is_exported pass 2024-11-22 23:04:17 +00:00
nir_format_convert.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_format_convert.h nir: add a high precision conversion unorm->float 2025-02-06 08:20:21 +00:00
nir_from_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_functions.c nir: Turn the format string index into a const index 2025-04-10 19:31:37 +00:00
nir_gather_info.c nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
nir_gather_output_deps.c nir_gather_output_deps: Fix incorrect enum in switch 2025-05-30 17:04:18 +00:00
nir_gather_tcs_info.c nir/tcs_info: use range analysis to determine the range of tess levels 2025-05-28 06:46:56 +00:00
nir_gather_types.c
nir_gather_xfb_info.c nir/xfb_info: don't merge incompatible XFB outputs to fix mediump 2025-06-12 19:35:36 +00:00
nir_group_loads.c nir: return progress from nir_group_loads, nir_inline_uniforms 2025-06-12 19:35:37 +00:00
nir_gs_count_vertices.c
nir_inline_helpers.h nir: Stop using instructions for debug info 2025-01-30 20:14:01 +00:00
nir_inline_uniforms.c nir/inline_uniforms: Convert to use nir_shader_intrinsics_pass(..) 2025-06-12 22:35:48 +02:00
nir_instr_set.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_instr_set.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_intrinsics.py nir: rename AGX geom/tess intrinsics 2025-06-30 16:24:10 +00:00
nir_intrinsics_c.py
nir_intrinsics_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
nir_intrinsics_indices_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
nir_io_add_const_offset_to_base.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_io_add_xfb_info.c nir: move nir_io_add_intrinsic_xfb_info into its own file 2025-06-26 18:20:51 +00:00
nir_legacy.c nir: Add bool return value to nir_legacy_trivialize(..) 2025-03-06 03:29:20 +00:00
nir_legacy.h nir: Add bool return value to nir_legacy_trivialize(..) 2025-03-06 03:29:20 +00:00
nir_linking_helpers.c glsl: fix regression in ubo cloning 2025-04-06 19:43:47 +10:00
nir_liveness.c nir/liveness: stop requiring instr indices 2025-01-23 23:35:44 +00:00
nir_loop_analyze.c nir/loop_analyze: consider movs/vecs free 2025-06-24 12:18:47 +00:00
nir_loop_analyze.h
nir_lower_alpha.c nir/alpha_to_coverage: Add an intrinsic for better dithering 2025-04-23 09:03:41 +00:00
nir_lower_alpha_test.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_alu.c nir/lower_alu: compact bitcount lowering 2025-05-28 16:29:30 +00:00
nir_lower_alu_width.c nir: add bfdot2_bfadd and use it for lowering bfdot if supported 2025-05-09 11:20:26 +00:00
nir_lower_amul.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_array_deref_of_vec.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_atomics.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_atomics_to_ssbo.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_bit_size.c nir/lower_bit_size: fix bitz/bitnz 2025-06-30 10:41:39 +00:00
nir_lower_bitmap.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_blend.c nir/lower_blend: fix snorm factor clamping 2025-06-23 19:38:27 +00:00
nir_lower_blend.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_lower_bool_to_bitsize.c
nir_lower_bool_to_float.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_bool_to_int32.c
nir_lower_calls_to_builtins.c nir: add nir_lower_calls_to_builtins pass 2024-11-27 20:02:04 +00:00
nir_lower_cl_images.c treewide: port remaining nir_metadata_preserve users 2025-02-26 15:19:53 +00:00
nir_lower_clamp_color_outputs.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_clip_cull_distance_array_vars.c nir: rename nir_lower_clip_cull_distance_arrays -> nir_lower_clip_cull_distance_array_vars 2025-06-26 18:20:53 +00:00
nir_lower_clip_disable.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_clip_halfz.c nir: Add bool return value to nir_lower_clip_halfz(..) 2025-02-19 21:16:05 +00:00
nir_lower_const_arrays_to_uniforms.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_continue_constructs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_convert_alu_types.c nir/lower_convert_alu_types: use intrinsics_pass 2024-11-20 16:53:50 +00:00
nir_lower_discard_if.c nir: add option to move terminate{_if} out of loops 2025-05-09 17:20:29 +00:00
nir_lower_double_ops.c nir: Return NULL, not false, from functions returning pointers 2025-03-13 20:11:09 +00:00
nir_lower_drawpixels.c nir: remove handling IO variables from passes used by st/mesa 2025-01-22 02:15:04 +00:00
nir_lower_explicit_io.c nir: move lots of code from nir_lower_io.c into new nir_lower_explicit_io.c 2025-06-26 18:20:52 +00:00
nir_lower_fb_read.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_flatshade.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_flrp.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_fp16_conv.c
nir_lower_frag_coord_to_pixel_coord.c nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
nir_lower_fragcolor.c
nir_lower_fragcoord_wtrans.c nir/lower_fragcoord_wtrans: handle trimmed fragcoord loads 2024-11-19 23:48:38 +00:00
nir_lower_frexp.c
nir_lower_global_vars_to_local.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_goto_ifs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_gs_intrinsics.c nir/lower_gs_intrinsics: drop stuff added for AGX 2025-06-30 16:24:10 +00:00
nir_lower_halt_to_return.c nir: Add nir_lower_halt_to_return 2025-06-26 20:12:12 +00:00
nir_lower_helper_writes.c nir/lower_helper_writes: fix stores after discard 2025-03-08 07:47:40 +00:00
nir_lower_idiv.c
nir_lower_image.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_image_atomics_to_global.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_indirect_derefs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_input_attachments.c nir: Add a new load_input_attachment_coord intrinsic 2025-06-19 02:14:04 +00:00
nir_lower_int64.c nir/lower_int64: add bitfield_extract lowering 2025-05-29 08:45:40 +02:00
nir_lower_int_to_float.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_interpolation.c
nir_lower_io.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_lower_io_array_vars_to_elements.c nir: rename nir_lower_io_arrays_to_elements -> nir_lower_io_array_vars_to_elements 2025-06-26 18:20:54 +00:00
nir_lower_io_to_scalar.c nir: move nir_lower_io_vars_to_scalar into its own file 2025-06-26 18:20:49 +00:00
nir_lower_io_vars_to_scalar.c nir: move nir_lower_io_vars_to_scalar into its own file 2025-06-26 18:20:49 +00:00
nir_lower_io_vars_to_temporaries.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_lower_is_helper_invocation.c treewide: use nir_def_replace sometimes 2024-06-21 15:36:56 +00:00
nir_lower_load_const_to_scalar.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_locals_to_regs.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_mediump.c nir: move nir_recompute_io_bases into its own file 2025-06-26 18:20:53 +00:00
nir_lower_mem_access_bit_sizes.c nir_lower_mem_access_bit_sizes: fix negative chunk offsets 2025-04-23 16:59:56 +00:00
nir_lower_memcpy.c treewide: use nir_break_if 2025-06-30 14:51:24 -04:00
nir_lower_memory_model.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_multiview.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_non_uniform_access.c panvk: implement shaderInputAttachmentArrayNonUniformIndexing 2025-06-13 19:02:19 +00:00
nir_lower_packing.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_passthrough_edgeflags.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_patch_vertices.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_phis_to_scalar.c nir/lower_phis_to_scalar: don't create moves for undef sources 2025-02-27 13:18:14 +00:00
nir_lower_pntc_ytransform.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_point_size.c nir: add nir_lower_default_point_size pass 2025-05-06 17:07:00 +00:00
nir_lower_point_size_mov.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_point_smooth.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_poly_line_smooth.c nir/lower_poly_line_smooth: use intrinsics_pass 2025-02-05 11:23:35 +00:00
nir_lower_printf.c nir/lower_printf: fix vectors with nir_printf_fmt 2025-05-14 11:29:08 -04:00
nir_lower_readonly_images_to_tex.c nir: Fix lower_readonly_images_to_tex bitsize 2025-06-26 02:48:16 +00:00
nir_lower_reg_intrinsics_to_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_returns.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_robust_access.c nir/lower_robust_access: do not preserve control flow 2025-01-26 13:54:08 -05:00
nir_lower_samplers.c
nir_lower_scratch.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_scratch_to_var.c nir/lower_scratch_to_var: handle multi-function shaders 2025-01-31 16:17:59 +00:00
nir_lower_shader_calls.c treewide: port remaining nir_metadata_preserve users 2025-02-26 15:19:53 +00:00
nir_lower_single_sampled.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Extend the load_ssbo_address intrinsic to pass an offset 2024-09-18 13:45:57 +00:00
nir_lower_subgroups.c nir: Split lower_vote_eq into int/float versions 2025-06-28 16:10:50 +00:00
nir_lower_system_values.c nir: Add option to not lower gl_InstanceIndex 2025-05-13 11:35:39 +00:00
nir_lower_sysvals_to_varyings.c
nir_lower_task_shader.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_terminate_to_demote.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_tess_coord_z.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_tex.c gles: Add support for 10/12/16 bit SW decoder YCbCr formats 2025-06-30 11:56:23 +00:00
nir_lower_tex_shadow.c nir: add support for clamping in nir_lower_tex_shadow 2025-01-28 00:01:07 +00:00
nir_lower_texcoord_replace.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_texcoord_replace_late.c nir: Let nir_lower_texcoord_replace_late() report progress 2024-12-05 08:49:45 +00:00
nir_lower_two_sided_color.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_ubo_vec4.c docs,src: replace doc and comments for PIPE_CAP with pipe_caps 2025-01-17 04:39:47 +00:00
nir_lower_undef_to_zero.c
nir_lower_uniforms_to_ubo.c docs,src: replace doc and comments for PIPE_CAP with pipe_caps 2025-01-17 04:39:47 +00:00
nir_lower_var_copies.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_variable_initializers.c treewide: use nir_break_if 2025-06-30 14:51:24 -04:00
nir_lower_vars_to_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_lower_vec3_to_vec4.c
nir_lower_vec_to_regs.c
nir_lower_view_index_to_device_index.c nir: add pass to convert ViewIndex to DeviceIndex 2024-08-07 19:09:55 +00:00
nir_lower_viewport_transform.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_wpos_center.c
nir_lower_wpos_ytransform.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_lower_wrmasks.c nir: treat per-view outputs as arrayed IO 2024-12-09 20:31:49 +00:00
nir_metadata.c nir: eliminate nir_metadata_preserve 2025-02-26 15:19:53 +00:00
nir_mod_analysis.c
nir_move_output_stores_to_end.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_move_vec_src_uses_to_dest.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_normalize_cubemap_coords.c treewide: use nir_shader_tex_pass 2025-02-24 19:33:26 +00:00
nir_opcodes.py nir,aco: optimize FP16_OFVL pattern created by vkd3d-proton 2025-06-23 07:59:27 +00:00
nir_opcodes_c.py
nir_opcodes_h.py
nir_opt_access.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_algebraic.py nir/opt_algebraic: add trichotomy identity 2025-06-30 16:24:04 +00:00
nir_opt_barriers.c nir: Add a new optimization for acquire/release atomics & barriers 2025-05-16 00:29:13 +00:00
nir_opt_call.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_clip_cull_const.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_opt_combine_stores.c nir: clean up progress 2025-02-26 15:19:53 +00:00
nir_opt_comparison_pre.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_constant_folding.c nir/opt_constant_folding: handle derivative intrinsics 2024-08-08 15:26:07 +00:00
nir_opt_copy_prop_vars.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_copy_propagate.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_cse.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_dce.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_dead_cf.c nir: add new intel ssbo intrinsics 2025-06-22 10:55:23 +00:00
nir_opt_dead_write_vars.c nir: Do not eliminate dead writes to shared memory in called functions. 2025-03-04 19:41:13 +00:00
nir_opt_find_array_copies.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_frag_coord_to_pixel_coord.c nir/opt_frag_coord_to_pixel_coord: optimize trunc/floor 2024-11-05 21:09:45 +00:00
nir_opt_fragdepth.c nir: Add support for load_frag_coord_zw to nir_opt_fragdepth. 2025-06-18 23:11:36 +00:00
nir_opt_gcm.c nir: add new intel ssbo intrinsics 2025-06-22 10:55:23 +00:00
nir_opt_generate_bfi.c nir: Add a pass to generate BFI instructions from logical operations 2024-09-13 00:21:00 +00:00
nir_opt_idiv_const.c nir/opt_idiv_const: use alu_pass 2024-08-10 13:40:21 +00:00
nir_opt_if.c nir/opt_if: limit rewrite_uniform_uses iand recursion 2025-06-04 10:49:05 +00:00
nir_opt_intrinsics.c nir/opt_intrinsic: fix inclusive scan rewrite with multiple uses 2025-06-18 18:18:15 +00:00
nir_opt_large_constants.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_licm.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_load_store_vectorize.c nir: add new intel ssbo intrinsics 2025-06-22 10:55:23 +00:00
nir_opt_loop.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_loop_unroll.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_memcpy.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_move.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_move_discards_to_top.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_mqsad.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_non_uniform_access.c nir: add support for lowering non uniform texture offsets 2025-03-29 02:15:18 +00:00
nir_opt_offsets.c nir/opt_offsets: add support for intel intrinsics 2025-06-22 10:55:23 +00:00
nir_opt_peephole_select.c nir: Make pixel_coord/frag_coord_zw be peephole-able sysvals. 2025-06-18 23:11:36 +00:00
nir_opt_phi_precision.c nir/opt_phi_precision: use nir_shader_phi_pass 2025-02-24 19:33:26 +00:00
nir_opt_phi_to_bool.c nir: add a pass to optimize phis to 1bit 2025-02-25 20:38:08 +00:00
nir_opt_preamble.c nir: plumb load_global_bounded 2025-06-26 16:41:53 +00:00
nir_opt_ray_queries.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_reassociate_bfi.c nir/opt_reassociate_bfi: use alu_pass 2024-08-10 13:40:21 +00:00
nir_opt_rematerialize_compares.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_remove_phis.c nir/opt_remove_phis: use nir_shader_phi_pass 2025-02-24 19:33:26 +00:00
nir_opt_shrink_stores.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_shrink_vectors.c nir/opt_shrink_vectors: also split vecs into distinct smaller vecs if possible 2025-06-25 05:34:48 +00:00
nir_opt_sink.c nir,hk: sink lowered UBOs 2025-06-26 16:41:55 +00:00
nir_opt_tex_skip_helpers.c nir: Add a nir_opt_tex_skip_helpers optimization 2025-03-01 08:44:15 +00:00
nir_opt_undef.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_opt_uniform_atomics.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_uniform_subgroup.c nir/opt_uniform_subgroup: Handle vote_feq 2025-06-28 16:10:50 +00:00
nir_opt_varyings.c nir/opt_varyings: set prev_stage/next_stage if they are NONE and validate them 2025-06-12 19:35:34 +00:00
nir_opt_vectorize.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_opt_vectorize_io.c nir/opt_vectorize_io: work around a 16-bit IO bug for RADV 2025-06-12 19:35:37 +00:00
nir_opt_vectorize_io_vars.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_passthrough_gs.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_passthrough_tcs.c
nir_phi_builder.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_phi_builder.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_precompiled.h nir,asahi,hk: add barrier argument to MESA_DISPATCH_PRECOMP 2025-01-14 16:39:57 +00:00
nir_print.c nir: add shader_info::prev_stage 2025-06-12 19:35:33 +00:00
nir_propagate_invariant.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_range_analysis.c nir: simplify nir_addition_might_overflow 2025-06-17 13:28:00 +00:00
nir_range_analysis.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_recompute_io_bases.c nir: move nir_recompute_io_bases into its own file 2025-06-26 18:20:53 +00:00
nir_remove_dead_variables.c nir: fix O(N^2) behaviour in nir_remove_dead_variables 2025-01-27 21:40:49 +00:00
nir_remove_tex_shadow.c
nir_repair_ssa.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_scale_fdiv.c nir/scale_fdiv: handle fp16 fdiv 2025-06-05 13:17:27 +00:00
nir_schedule.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_schedule.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_search.c nir/search: fix dumping of conversions 2025-06-30 10:41:39 +00:00
nir_search.h nir: raise NIR_SEARCH_MAX_VARIABLES limit to 24 2025-06-23 17:49:51 +00:00
nir_search_helpers.h nir/search_helpers: add has_multiple_uses helper 2025-06-26 16:41:55 +00:00
nir_serialize.c nir: fix use-after-free on function parameter names 2025-05-22 22:59:08 +00:00
nir_serialize.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_shader_compiler_options.h nir: rename nir_lower_clip_cull_distance_arrays -> nir_lower_clip_cull_distance_array_vars 2025-06-26 18:20:53 +00:00
nir_split_64bit_vec3_and_vec4.c
nir_split_conversions.c nak,nir: Generalize nak_nir_split_64bit_conversions and move it to NIR 2025-03-29 03:02:17 +00:00
nir_split_per_member_structs.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_split_var_copies.c nir: clang-format 2025-02-26 15:19:53 +00:00
nir_split_vars.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_stub.c nir: Only build nir headers for mediafoundation/d3d12-no-graphics paired build 2025-05-09 16:34:00 +00:00
nir_sweep.c nir: fix use-after-free on function parameter names 2025-05-22 22:59:08 +00:00
nir_tcs_info.h nir/tcs_info: use range analysis to determine the range of tess levels 2025-05-28 06:46:56 +00:00
nir_to_lcssa.c nir: clean up progress 2025-02-26 15:19:53 +00:00
nir_trivialize_registers.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_use_dominance.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
nir_validate.c nir: rename nir_lower_io_to_temporaries -> nir_lower_io_vars_to_temporaries 2025-06-26 18:20:54 +00:00
nir_vla.h
nir_worklist.c nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_worklist.h nir: Don't include the full nir.h when not necessary. 2025-02-12 22:33:07 +01:00
nir_xfb_info.h nir/xfb_info: add new fields to describe 16-bit XFB better 2025-06-02 23:08:58 +00:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.