nir: return progress from nir_group_loads, nir_inline_uniforms

so that NIR_PASS is usable

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35315>
This commit is contained in:
Marek Olšák 2025-06-11 17:41:00 -04:00 committed by Marge Bot
parent 0cbcb72869
commit fa2e7c3dfd
3 changed files with 9 additions and 5 deletions

View file

@ -4817,7 +4817,7 @@ typedef enum {
nir_group_same_resource_only,
} nir_load_grouping;
void nir_group_loads(nir_shader *shader, nir_load_grouping grouping,
bool nir_group_loads(nir_shader *shader, nir_load_grouping grouping,
unsigned max_distance);
bool nir_shrink_vec_array_vars(nir_shader *shader, nir_variable_mode modes);
@ -4840,7 +4840,7 @@ bool nir_link_shader_functions(nir_shader *shader,
bool nir_lower_calls_to_builtins(nir_shader *s);
void nir_find_inlinable_uniforms(nir_shader *shader);
void nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
bool nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
const uint32_t *uniform_values,
const uint16_t *uniform_dw_offsets);
bool nir_collect_src_uniforms(const nir_src *src, int component,

View file

@ -467,7 +467,7 @@ process_block(nir_block *block, nir_load_grouping grouping,
/* max_distance is the maximum distance between the first and last instruction
* in a group.
*/
void
bool
nir_group_loads(nir_shader *shader, nir_load_grouping grouping,
unsigned max_distance)
{
@ -479,4 +479,6 @@ nir_group_loads(nir_shader *shader, nir_load_grouping grouping,
nir_progress(true, impl,
nir_metadata_control_flow | nir_metadata_loop_analysis);
}
return true;
}

View file

@ -380,13 +380,13 @@ nir_find_inlinable_uniforms(nir_shader *shader)
shader->info.num_inlinable_uniforms = num_offsets[0];
}
void
bool
nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
const uint32_t *uniform_values,
const uint16_t *uniform_dw_offsets)
{
if (!num_uniforms)
return;
return false;
nir_foreach_function_impl(impl, shader) {
nir_builder b = nir_builder_create(impl);
@ -465,4 +465,6 @@ nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
nir_progress(true, impl, nir_metadata_control_flow);
}
}
return true;
}