Not all D3D hardware supports specifying the stencil ref value from the
pixel shader. For such hardware, stencil blits need to do the awful
8-pass one-bit-per-pass discard-to-not-write blit approach.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27313>
For a dGPU, we should have:
1. RAM
2. RAM + write-combined CPU access
3. RAM + cached CPU access
4. VRAM
Eventually there'll be VRAM + write-combined CPU access after 4, using "GPU upload heaps"
For an iGPU, we should have:
1. RAM (declared as device-local)
2. RAM + write-combined CPU access (declared as device-local)
3. RAM + cached CPU access (declared as device-local)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26037>
The inc_compiler should come as part of idep_compiler, idep_nir or
idep_nir_headers dependency.
Acked-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v3dv)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25314>
Add a driconf to force the swapchain size to match
`VkSurfaceCapabilities2KHR::currentExtent` as a workaround for
misbehaved games
Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
Instead, we replace every use of it with nir_def. Most of this commit
was generated by sed:
sed -i -e 's/dest.ssa/def/g' src/**/*.h src/**/*.c src/**/*.cpp
A few manual fixups were required in lima and the nir_legacy code.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24674>
this is a separate patch as it's won't affect the code style
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23577>
This was effectively happening *anyway* because WSI init was calling
functions that needed a D3D12 device around to be able to answer.
Just remove the whole song and dance of maybe not having a device.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23658>
There's plenty of places we can use these new and shiny helpers, so
let's clean up the code a bit.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23460>
This only used by vulkan drivers and depends on vulkan util, so do the move to decouple
nir from vulkan utils
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23444>
Via Coccinelle patches
@@
expression a, b, c;
@@
-nir_channels(b, a, (1 << c) - 1)
+nir_trim_vector(b, a, c)
@@
expression a, b, c;
@@
-nir_channels(b, a, BITFIELD_MASK(c))
+nir_trim_vector(b, a, c)
@@
expression a, b;
@@
-nir_channels(b, a, 3)
+nir_trim_vector(b, a, 2)
@@
expression a, b;
@@
-nir_channels(b, a, 7)
+nir_trim_vector(b, a, 3)
Plus a fixup for pointless trimming an immediate in RADV and radeonsi.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
Via Coccinelle patch:
@@
expression a, b, c;
@@
-a.src = nir_src_for_ssa(b);
-a.src_type = c;
+a = nir_tex_src_for_ssa(c, b);
@@
expression a, b, c;
@@
-a.src_type = c;
-a.src = nir_src_for_ssa(b);
+a = nir_tex_src_for_ssa(c, b);
Plus manual fixups, including...
* a few identity swizzles changed to nir_trim_vector in TTN and prog-to-nir to
fix the Coccinelle-botched formatting, and similarly a pointless nir_channels
* collapsing a now-pointless temp in vtn
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23352>
This doesn't matter much in practice, because the integer an float
representations of zero are the same. But it's easier to understand
what's going on if the correct type is used, so let's clean this up.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23393>
This is a prepare step to remove depends on p_defines.h in src/util/*
This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX with MESA_PRIM_COUNT
replace SHADER_PRIM_ with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_
This patch only replace code only
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>