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d3d12,dzn: Simplify the usage of #include <wsl/winadapter.h>
Now wsl/winadapter.h are platform independent Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26508>
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2 changed files with 0 additions and 8 deletions
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@ -26,11 +26,7 @@
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#pragma once
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#ifndef _WIN32
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#include <wsl/winadapter.h>
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#else
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#include <unknwn.h>
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#endif
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#define D3D12_IGNORE_SDK_LAYERS
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#ifndef _GAMING_XBOX
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@ -26,11 +26,7 @@
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#include <vulkan/vulkan.h>
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#include <unknwn.h>
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#ifndef _WIN32
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#include <wsl/winadapter.h>
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#endif
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#include <stdbool.h>
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