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d3d12, dozen: make sure we pass float to fge
This doesn't matter much in practice, because the integer an float representations of zero are the same. But it's easier to understand what's going on if the correct type is used, so let's clean this up. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23393>
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2 changed files with 4 additions and 4 deletions
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@ -47,9 +47,9 @@ nir_cull_face(nir_builder *b, nir_variable *vertices, bool ccw)
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nir_fsub(b, v2, v0)),
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nir_imm_vec4(b, 0.0, 0.0, -1.0, 0.0));
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if (ccw)
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return nir_fge(b, nir_imm_int(b, 0), dir);
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return nir_fge(b, nir_imm_float(b, 0.0f), dir);
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else
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return nir_flt(b, nir_imm_int(b, 0), dir);
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return nir_flt(b, nir_imm_float(b, 0.0f), dir);
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}
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static void
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@ -791,9 +791,9 @@ cull_face(nir_builder *b, nir_variable *vertices, bool ccw)
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nir_fsub(b, v2, v0)),
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nir_imm_vec4(b, 0.0, 0.0, -1.0, 0.0));
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if (ccw)
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return nir_fge(b, nir_imm_int(b, 0), dir);
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return nir_fge(b, nir_imm_float(b, 0.0f), dir);
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else
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return nir_flt(b, nir_imm_int(b, 0), dir);
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return nir_flt(b, nir_imm_float(b, 0.0f), dir);
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}
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static void
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