This was done in the old codegen path, but not the new one. Caught by
piglit fbo tests after the conversion to GLSL ff_fragment_shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit da53ca641106e47f1d74386d8dc0f7eebeec5225)
The previous formula for asin(x) was algebraically equivalent to:
sign(x)*(pi/2 - sqrt(1-|x|)*(A + B|x| + C|x|^2))
where A, B, and C were arbitrary constants determined by a curve fit.
This formula had a worst case absolute error of 0.00448, an unbounded
worst case relative error, and a discontinuity near x=0.
Changed the formula to:
sign(x)*(pi/2 - sqrt(1-|x|)*(pi/2 + (pi/4-1)|x| + A|x|^2 + B|x|^3))
where A and B are arbitrary constants determined by a curve fit. This
has a worst case absolute error of 0.00039, a worst case relative
error of 0.000405, and no discontinuities.
I don't expect a significant performance degradation, since the extra
multiply-accumulate should be fast compared to the sqrt() computation.
Fixes piglit tests {vs,fs}-asin-float and {vs,fs}-atan-*
(cherry picked from commit d4c80f5f85)
This patch fixes a bug in ir_hirearchical_visitor: when traversing an
exec_list representing the formal or actual parameters of a function,
it modified base_ir to point to each parameter in turn, rather than
leaving it as a pointer to the enclosing statement. This was a
problem, since base_ir is used by visitor classes to locate the
statement containing the node being visited (usually so that
additional statements can be inserted before or after it). Without
this fix, visitors might attempt to insert statements into parameter
lists.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cc81eb09b9)
The vs-varying-array-mat2-col-row-wr test writes a mat2[3] constant to
a mat2[3] varying out array, and also statically accesses element 1 of
it on the VS and FS sides. At link time it would get trimmed down to
just 2 elements, and then codegen of the VS would end up generating
assignments to the unallocated last entry of the array. On the new
i965 VS backend, that happened to land on the vertex position.
Some issues remain in this test on softpipe, i965/old-vs and
i965/new-vs on visual inspection, but i965 is passing because only one
green pixel is probed, not the whole split green/red quad.
The array_lvalue field was attempting to enforce the restriction that
whole arrays can't be used on the left-hand side of an assignment in
GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in
GLSL 1.10.
However, it was buggy (it didn't work properly for built-in arrays),
and it was clumsy (it unnecessarily kept track on a
variable-by-variable basis, and it didn't cover the GLSL ES case).
This patch removes the array_lvalue field completely in favor of
explicit checks in ast_parameter_declarator::hir() (this check is
added) and in do_assignment (this check was already present).
This causes a benign behavioral change: when the user attempts to pass
an array as an out or inout parameter of a function in GLSL 1.10, the
error is now flagged at the time the function definition is
encountered, rather than at the time of invocation. Previously we
allowed such functions to be defined, and only flagged the error if
they were invoked.
Fixes Piglit tests
spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited*
and
spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 00792e3586)
Previously, it would produce:
Failed to compile FS: 0:6(7): error: non-lvalue in assignment
and now it produces:
Failed to compile FS: 0:5(7): error: whole array assignment is not
allowed in GLSL 1.10 or GLSL ES 1.00.
Also, add spec quotation to the two places we have code for array
lvalues in GLSL 1.10.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 525cec98a5)
The check now applies both when explicitly declaring the size of
gl_TexCoord and when implicitly setting the size of gl_TexCoord by
accessing it using integral constant expressions.
This is prep work for adding similar size checks to gl_ClipDistance.
Fixes piglit tests texcoord/implicit-access-max.{frag,vert}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 93b9758d01)
This patch fixes a bug when lowering an integer division:
x/y
to a multiplication by a reciprocal:
int(float(x)*reciprocal(float(y)))
If x was a plain int and y was an ivecN, the lowering pass
incorrectly assigned the type of the product to be float, when in fact
it should be vecN. This caused mesa to abort with an IR validation
error.
Fixes piglit tests {fs,vs}-op-div-int-ivec{2,3,4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit af501e2b29)
When an out parameter undergoes an implicit type conversion, we need
to store it in a temporary, and then after the call completes, convert
the resulting value. In other words, we convert code like the
following:
void f(out int x);
float value;
f(value);
Into IR that's equivalent to this:
void f(out int x);
float value;
int out_parameter_conversion;
f(out_parameter_conversion);
value = float(out_parameter_conversion);
This transformation needs to happen during ast-to-IR convertion (as
opposed to, say, a lowering pass), because it is invalid IR for formal
and actual parameters to have types that don't match.
Fixes piglit tests
spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert and
spec/glsl-1.20/execution/qualifiers/vs-out-conversion-*.shader_test,
and bug 39651.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39651
Reviewed-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 67b5a3267d)
process_array_type() contains an assertion to verify that no IR
instructions are generated while processing the expression that
specifies the size of the array. This assertion needs to happen
_after_ checking whether the expression is constant. Otherwise we may
crash on an illegal shader rather than reporting an error.
Fixes piglit tests array-size-non-builtin-function.vert and
array-size-with-side-effect.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d4144a123b)
Rearranged the logic for converting the ast for a function call to
hir, so that we constant fold before emitting any IR. Previously we
would emit some IR, and then only later detect whether we could
constant fold. The unnecessary IR would usually get cleaned up by a
later optimization step, however in the case of a builtin function
being used to compute an array size, it was causing an assertion.
Fixes Piglit test array-size-constant-relational.vert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38625
(cherry picked from commit 789ee6516b)
The ast-to-hir conversion needs to emit function signatures in two
circumstances: when a function declaration (or definition) is
encountered, and when a built-in function is encountered.
To avoid emitting a function signature in an illegal place (such as
inside a function), emit_function() checked whether we were inside a
function definition, and if so, emitted the signature before the
function definition.
However, this didn't cover the case of emitting function signatures
for built-in functions when those built-in functions are called from
inside the constant integer expression that specifies the length of a
global array. This failed because when processing an array length, we
are emitting IR into a dummy exec_list (see process_array_type() in
ast_to_hir.cpp). process_array_type() later checks (via an assertion)
that no instructions were emitted to the dummy exec_list, based on the
reasonable assumption that we shouldn't need to emit instructions to
calculate the value of a constant.
This patch changes emit_function() so that it emits function
signatures at toplevel in all cases.
This partially fixes bug 38625
(https://bugs.freedesktop.org/show_bug.cgi?id=38625). The remainder
of the fix is in the patch that follows.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0d81b0e184)
opt_dead_functions contained a shortcut to skip processing the first
function's body, based on the assumption that IR functions are
topologically sorted, with callees always coming before their callers
(therefore the first function cannot contain any calls).
This assumption turns out not to be true in general. For example, the
following code snippet gets translated to IR that violates this
assumption:
void f();
void g();
void f() { g(); }
void g() { ... }
In practice, the shortcut didn't cause bugs because of a coincidence
of the circumstances in which opt_dead_functions is called:
(a) we do inlining right before dead function elimination, and
inlining (when successful) eliminates all calls.
(b) for user-defined functions, inlining is always successful, because
previous optimization passes (during compilation) have reduced
them to a form that is eligible for inlining.
(c) the function that appears first in the IR can't possibly call a
built-in function, because built-in functions are always emitted
before the function that calls them.
It seems unnecessarily fragile to have opt_dead_functions depend on
these coincidences. And the next patch in this series will break (c).
So I'm reverting the shortcut. The consequence will be a slight
increase in link time for complex shaders.
This reverts commit c75427f4c8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 482338842d)
The previous formula for atan(x,y) returned a value of +/- pi whenever
|x|<0.0001, and used a formula based on atan(y/x) otherwise. This
broke in cases where both x and y were small (e.g. atan(1e-5, 1e-5)).
This patch modifies the formula so that it returns a value of +/- pi
whenever |x|<1e-8*|y|, and uses the formula based on atan(y/x)
otherwise.
(cherry picked from commit b1b4ea0b36)
The constant used in the radians() function didn't have enough
precision, causing a relative error of 1.676e-5, which is far worse
than the precision of 32-bit floats. This patch reduces the relative
error to 1.14e-9, which is the best we can do in 32 bits.
Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fe33c886a7)
Normally lower_jumps.cpp doesn't need to lower a break instruction
that occurs at the end of a loop, because all back-ends can produce
proper GPU instructions for a break instruction in this "canonical"
location. However, if other break instructions within the loop are
already being lowered, then a break instruction at the end of the loop
needs to be lowered too, since after the optimization is complete a
new conditional break will be inserted at the end of the loop.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_breaks_6.
(cherry picked from commit 067c9d7bd7)
Conflicts:
src/glsl/lower_jumps.cpp
Previously, lower_jumps.cpp would break out of its loop after lowering
a jump instruction in just the then- or else-branch of a conditional,
and it would fail to lower a jump instruction occurring in the other
branch.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_returns_4.
(cherry picked from commit e71b4ab8a6)
The visitor class in lower_jumps.cpp never removes or replaces the
instruction being visited, but it frequently alters or removes the
instructions that follow it. Therefore, to make sure the altered IR
is visited, it needs to iterate through exec_lists using foreach_list
rather than visit_exec_list().
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Also, certain invariants assumed by lower_jumps.cpp may fail to hold,
causing assertion failures.
Fixes unit tests test_lower_pulled_out_jump,
test_lower_unified_returns, test_lower_guarded_conditional_break,
test_lower_return_non_void_at_end_of_loop, and test_lower_returns_3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 382cee91a4)
Previously, lower_jumps.cpp would only lower return and continue
statements that appeared inside conditionals. This patch makes it
lower unconditional returns and continue statements that occur inside
a loop.
Such unconditional flow control statements would be unlikely to be
explicitly coded by a reasonable user, however they might arise as a
result of other optimizations.
Without this patch, lower_jumps.cpp might not lower certain return and
continue statements, causing some backends to fail.
Fixes unit tests test_lower_return_void_at_end_of_loop and
test_remove_continue_at_end_of_loop.
(cherry picked from commit 03145ba655)
Conflicts:
src/glsl/lower_jumps.cpp
Previously, do_lower_jumps.cpp determined whether to lower return
statements in ir_lower_jumps_visitor::should_lower_jumps(). Moved
this logic to ir_lower_jumps_visitor::visit(ir_function_signature *),
so that it can be used in determining whether to lower a return
statement at the end of a function.
(cherry picked from commit dbaa2e627e)
Previously, lower_jumps.cpp only lowered return statements that
appeared inside of an if statement.
Without this patch, lower_jumps.cpp might not lower certain return
statements, causing some back-ends to fail (as in bug #36669).
Fixes unit test test_lower_returns_1.
(cherry picked from commit afc9a50fba)
If color material mode is enabled, constant buffer entries related
to the material coefficients will depend on glColor. So add
_NEW_CURRENT_ATTRIB to the bitset returned for material-related
constants in _mesa_program_state_flags().
This fixes a bug exercised by the new piglit draw-arrays-colormaterial
test.
Note: This is a candidate for the 7.11 branch.
(cherry picked from commit 57169c4694)
If we're generating a mipmap for an sRGB texture we need to bypass
sRGB->linear conversion. Otherwise the destination mipmap level
(drawn with a textured quad) will have the wrong colors.
If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode)
we need to use the software fallback for mipmap generation.
Note: This is a candidate for the 7.11 branch.
(cherry picked from commit 1e939f5374)
The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero
alpha value for the ubyte alpha value would set A=1. Instead, use the
most significant bit of the ubyte alpha to determine the A bit. This is
consistent with the other channels and other OpenGL implementations.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Michel Dänzer <michel@daenzer.net>
(cherry picked from commit 4731a598f0)
This fixes spurious GL errors when the GL_EXT_framebuffer_sRGB extension
is not supported.
Note: This is a candidate for the 7.11 branch
(cherry picked from commit 6e423253e7)
Instructions with 3 source operands have no write mask, so we may replace their
destinations with PV/PS in the next group even if their dst.write is 0.
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit fdb62ef3f5)
Need to do full check when not all bank swizzles in the group are forced
(e.g. when trying to merge interp_* group with the next instruction)
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 6ba68c7654)
Conflicts:
src/gallium/drivers/r600/r600_asm.c
Remove the 'f' suffix from a float literal.
- .float 0.0f+1.0
+ .float 1.0
This fixes the following compile error with clang:
error: unexpected token in directive
.float 0.0f+1.0
^
Note: This is a candidate for the stable branches.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 9cd64ec35a)
validate_program relies on validate_shader_program to fill in errMsg;
empirically, there exist cases where that doesn't happen.
While tracking those down may be worthwhile, initializing the string so
we don't try to ralloc_strdup random garbage also seems wise.
Fixes issues caught by valgrind while running some test case.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit db726b048e)
DRI2 will throw BadRequest for this when the client is not local, but
DRI2 is an implementation detail and not something callers should have
to know about. Silently swallow errors in this case, and just propagate
the failure through DRI2Connect's return code.
Note: This is a candidate for the stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28125
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
(cherry picked from commit fbc2fcf685)
Unlike C++, empty declarations such as
float;
should be valid. The spec is not explicit about this actually.
Some apps that generate their shader sources may rely on this. This was
noted when porting one of them to Linux from Windows.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Note: this is a candidate for the 7.11 branch.
(cherry picked from commit 547212d963)
When we have two ENDIFs in a row, we shouldn't modify the pop_count
for the same alu clause twice.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38163
Note: this is a candidate for the 7.11 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 2bde0cc95d)
Use backend_map kernel query if supported, otherwise analyze ZPASS_DONE
results to get the mask.
Fixes lockups with predicated rendering due to incorrect query buffer
initialization on some cards.
Note: this is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 6eb94fc344)
Array constructors obey narrower conversion rules than other constructors
[1] --- they use the implicit conversion rules [2] instead of the scalar
constructor conversions [3]. But process_array_constructor() was
incorrectly applying the broader rules.
[1] GLSL 1.50 spec, Section 5.4.4 Array Constructors, page 52 (58 of pdf)
[2] GLSL 1.50 spec, Section 4.1.10 Implicit Conversions, page 25 (31 of pdf)
[3] GLSL 1.50 spec, Section 5.4.1 Conversion, page 48 (54 of pdf)
To fix this, first check (with glsl_type::can_be_implicitly_converted_to)
if an implicit conversion is legal before performing the conversion.
Fixes:
piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit a5ab9398e3)
The function is no longer used and has been replaced by
glsl_type::can_implicitly_convert_to().
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 6efe1a8495)
Context
-------
In ast_function_expression::hir(), parameter_lists_match() checks if the
function call's actual parameter list matches the signature's parameter
list, where the match may require implicit conversion of some arguments.
To check if an implicit conversion exists between individual arguments,
type_compare() is used.
Problems
--------
type_compare() allowed the following illegal implicit conversions:
bool -> float
bvecN -> vecN
int -> uint
ivecN -> uvecN
uint -> int
uvecN -> ivecN
Change
------
type_compare() is buggy, so replace it with glsl_type::can_be_implicitly_converted_to().
This comprises a rewrite of parameter_lists_match().
Fixes piglit:spec/glsl-1.20/compiler/built-in-functions/outerProduct-bvec*.vert
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 8b3627fd7b)
This method checks if a source type is identical to or can be implicitly
converted to a target type according to the GLSL 1.20 spec, Section 4.1.10
Implicit Conversions.
The following commits use the method for a bugfix:
glsl: Fix implicit conversions in non-constructor function calls
glsl: Fix implicit conversions in array constructors
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 200e4972c1)
Certain attributes (position, psize, etc.) don't
count as params; they are handled separately by the hw.
However, the VS is required to export at least one param
and r600_shader_from_tgsi() takes care of adding a dummy
export if there is none. Make sure the VS param export
count in the SPI properly accounts for this.
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit dc1c0ca22a)
Tested-by: Jon TURNEY <jon.turney@dronecode.org.uk>
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit c6f59fcd00)
Conflicts:
configure.ac
When parsing S-Expressions, we need to store nul-terminated strings for
Symbol nodes. Prior to this patch, we called ralloc_strndup each time
we constructed a new s_symbol. It turns out that this is obscenely
expensive.
Instead, copy the whole buffer before parsing and overwrite it to
contain \0 bytes at the appropriate locations. Since atoms are
separated by whitespace, (), or ;, we can safely overwrite the character
after a Symbol. While much of the buffer may be unused, copying the
whole buffer is simple and guaranteed to provide enough space.
Prior to this, running piglit-run.py -t glsl tests/quick.tests with GLSL
1.30 enabled took just over 10 minutes on my machine. Now it takes 5.
NOTE: This is a candidate for stable release branches (because it will
make running comparison tests so much less irritating.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3875526926)
Bitmap caching shouldn't affect the results of the queries and
conditional render.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4f4855b249)
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit bfe284fd26)