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glsl: Remove ir_function.cpp:type_compare()
The function is no longer used and has been replaced by
glsl_type::can_implicitly_convert_to().
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
(cherry picked from commit 6efe1a8495)
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1 changed files with 0 additions and 61 deletions
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@ -24,67 +24,6 @@
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#include "glsl_types.h"
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#include "ir.h"
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int
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type_compare(const glsl_type *a, const glsl_type *b)
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{
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/* If the types are the same, they trivially match.
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*/
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if (a == b)
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return 0;
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switch (a->base_type) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_BOOL:
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/* There is no implicit conversion to or from integer types or bool.
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*/
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if ((a->is_integer() != b->is_integer())
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|| (a->is_boolean() != b->is_boolean()))
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return -1;
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/* FALLTHROUGH */
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case GLSL_TYPE_FLOAT:
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if ((a->vector_elements != b->vector_elements)
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|| (a->matrix_columns != b->matrix_columns))
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return -1;
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return 1;
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case GLSL_TYPE_SAMPLER:
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case GLSL_TYPE_STRUCT:
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/* Samplers and structures must match exactly.
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*/
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return -1;
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case GLSL_TYPE_ARRAY:
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if ((b->base_type != GLSL_TYPE_ARRAY)
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|| (a->length != b->length))
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return -1;
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/* From GLSL 1.50 spec, page 27 (page 33 of the PDF):
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* "There are no implicit array or structure conversions."
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*
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* If the comparison of the array element types detects that a conversion
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* would be required, the array types do not match.
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*/
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return (type_compare(a->fields.array, b->fields.array) == 0) ? 0 : -1;
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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default:
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/* These are all error conditions. It is invalid for a parameter to
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* a function to be declared as error, void, or a function.
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*/
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return -1;
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}
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/* This point should be unreachable.
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*/
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assert(0);
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}
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/**
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* \brief Check if two parameter lists match.
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*
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