From OpenGL ES 3.0 spec, page 56:
"Binding more than one attribute name to the same location
is referred to as aliasing, and is not permitted in OpenGL
ES Shading Language 3.00 vertex shaders. LinkProgram will
fail when this condition exists. However, aliasing is
possible in OpenGL ES Shading Language 1.00 vertex shaders.
This will only work if only one of the aliased attributes
is active in the executable program, or if no path through
the shader consumes more than one attribute of a set of
attributes aliased to the same location. A link error can
occur if the linker determines that every path through the
shader consumes multiple aliased attributes, but implemen-
tations are not required to generate an error in this case."
So here we make sure to allow the optimisations before validation
for earlier ES shader versions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: 80c001013c ("glsl: do vs attribute validation in NIR linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9342
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24205>
(cherry picked from commit c64ad299e4)
Some platforms require us to re-emit 3DSTATE_DS before every 3DPRIMITIVE
when tessellation is enabled. See workaround 14019750404.
Cc: 23.2 <mesa-stable>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
(cherry picked from commit 283e3acd3a)
It turns out the hardware doesn't save the whole state on a context
switch, as the kernel expects when it creates the golden context.
For some HW units, only the state that was explicitly programmed will be
part of it, so we need to make sure mesh shading is disabled on context
creation, or we risk being context switched with an application that
uses mesh, and when ours gets to run again, the mesh state won't be
reset, and submitting a legacy 3D pipeline while the HW thinks mesh is
enabled causes us to hang.
Cc: 23.2 <mesa-stable>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
(cherry picked from commit 7b0ded0b23)
It turns out the hardware doesn't save the whole state on a context
switch, as the kernel expects when it creates the golden context.
For some HW units, only the state that was explicitly programmed will be
part of it, so we need to make sure mesh shading is disabled on context
creation, or we risk being context switched with an application that
uses mesh, and when ours gets to run again, the mesh state won't be
reset, and submitting a legacy 3D pipeline while the HW thinks mesh is
enabled causes us to hang.
Cc: 23.2 <mesa-stable>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
(cherry picked from commit 50d68f74b5)
We were using a stale FAU buffer which meant we wrote to garbage addresses. I'm
guessing this was fallout from the big sysval rework but not 100% sure.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24199>
(cherry picked from commit c282f80c98)
Otherwise, Marge queue has to wait for someone manually trigger it.
Fixes: d3b66356 ("ci/microsoft: partly revert rename from container-rules to manual-rules")
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24048>
(cherry picked from commit a6edac3764)
Sadly GitLab CI always evaluate `rules:changes` as true, when running
scheduled runs. So we have to add explicit condition to ignore it there.
Every line using `rules:changes` has to have following condition
ignoring "schedule" runes.
Cc: mesa-stable
Reported-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24051>
(cherry picked from commit 79f7882fc6)
It happened because glCallList was restoring varying_vp_inputs, which
caused every glCallList to process the state change again.
This loosely reverts commit 3a294ff01f
"mesa: move the _mesa_set_varying_vp_inputs call to where the state changes".
Fixes: 3a294ff01f - "mesa: move the _mesa_set_varying_vp_inputs call to where the state changes"
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24165>
(cherry picked from commit c97961a855)
This was looking at the wrong sources. src0 is the condition.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Fixes: 72ac3f6026 ("nir: add nir_unsigned_upper_bound and nir_addition_might_overflow")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23990>
(cherry picked from commit 1139d870f3)
It seems this is still necessary if conformant_trunc_coord=true.
Fixes various dEQP-VK.texture.shadow.cube_array.* and
dEQP-VK.glsl.texture_functions.texture*samplercubearray* failures with
conformant_trunc_coord.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Cc: 23.2 <mesa-stable>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24137>
(cherry picked from commit d4b211bf1b)
NGG lowering can ballots with a 32-bit destination even if the ballot bit
size is 64.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24140>
(cherry picked from commit 0cb26f31fe)
For wave64-as-wave32, this would return 32.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24140>
(cherry picked from commit 7a199a051e)
This was using the wrong pass.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: 3f272fd15e ("ac/llvm: fix build with LLVM 17")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24140>
(cherry picked from commit 85d1159a2a)
iris needs to emit a PIPE_CONTROL_INSTRUCTION_INVALIDATE for the
aforementioned WA.
Fixes: 83716b08c ('iris: migrate WA 14013910100 to use the WA framework')
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24171>
(cherry picked from commit 07a9585898)
nir_opt_mov and nir_op_vecN are only the same if the mov is only a
single component. Otherwise the vec loop will try to access src[c]
where c > 0 which breaks for nir_op_mov. It's uncommon but scalar
back-ends can see vector movs so we need to handle this correctly.
Fixes: 6513c675ad ("nv50/ir/nir: implement nir_alu_instr handling")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24167>
(cherry picked from commit 259ba104f7)
DIV_ROUND_UP is the correct replacement for ALIGN_TO.
Fixes: ba83c1e2
Signed-off-by: David Rosca <nowrep@gmail.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24127>
(cherry picked from commit d408ae88db)
This is a temporary measure until the zeroed shaders are replaced with the real
ones. This avoids a VK_ERROR_OUT_OF_DEVICE_MEMORY error due to a zero sized
allocation.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Fixes: 1dfd535124 ("pvr: Setup SPM background object")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24139>
(cherry picked from commit b470d931dc)
Port of code from iris.
Original author: Nanley Chery
Helps with fast_color_clear@fcc-write-after-clear
Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24135>
(cherry picked from commit 6e87b277bd)
This was missed in 0bf6dcb785
There is a loop which iterates over a temp array. NIR optimization
moves the real work out of the loop and what remains are just ALU ops
with undefs. So after converting undefs to zero, the ALU ops are
optimized out and DCE kills the loop. This is a good thing in
general and we don't fail the linking due to the loop presence.
However than we hit the shader constants and ALU limits later :-(
So from dEQP POW we go from NotSupported to Fail.
Fixes: 0bf6dcb785
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24134>
(cherry picked from commit 0a2a7bfd19)
Without this change various OpenGL CTS tranform feedback tests were
failing.
Cc: 23.2 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23823>
(cherry picked from commit 39f547381c)
Rework:
* Jordan: Add uncached for all platforms (Requested by Francisco)
* Jordan: Use gen7 & gen8 values suggested by Francisco
* Jordan: Fix IVB and CHV MOCS mistakes pointed out by Francisco
Cc: 23.2 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23823>
(cherry picked from commit fa47c82fbe)
The 1st sync scope of vkCmdCopyQueryPoolResults is not sufficient to
cover transfer writes against query feedback buffer. We must ensure
ordering against prior query reset cmd where the feedback buffer fill
gets injected.
Fixes: de4593faa1 ("venus: add query pool feedback cmds")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24130>
(cherry picked from commit ed79b30639)
Suggested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23774>