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synced 2025-12-30 18:40:13 +01:00
util/u_queue: fix util_queue_finish deadlock by merging lock and finish_lock
and by disabling the on-demand thread creation, which breaks the finish logic.
Fixes: 3713dc6b2a - util/u_queue: add UTIL_QUEUE_INIT_SCALE_THREADS flag
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8363
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24173>
This commit is contained in:
parent
c282f80c98
commit
bfdfe5aa82
7 changed files with 82 additions and 44 deletions
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@ -558,7 +558,8 @@ etna_set_max_shader_compiler_threads(struct pipe_screen *pscreen,
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{
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struct etna_screen *screen = etna_screen(pscreen);
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util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads);
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util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads,
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false);
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}
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static bool
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@ -538,7 +538,8 @@ ir3_set_max_shader_compiler_threads(struct pipe_screen *pscreen,
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/* This function doesn't allow a greater number of threads than
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* the queue had at its creation.
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*/
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util_queue_adjust_num_threads(&screen->compile_queue, max_threads);
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util_queue_adjust_num_threads(&screen->compile_queue, max_threads,
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false);
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}
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static bool
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@ -2942,7 +2942,8 @@ iris_set_max_shader_compiler_threads(struct pipe_screen *pscreen,
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unsigned max_threads)
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{
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struct iris_screen *screen = (struct iris_screen *) pscreen;
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util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads);
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util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads,
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false);
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}
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static bool
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@ -1110,7 +1110,7 @@ static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsig
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/* This function doesn't allow a greater number of threads than
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* the queue had at its creation. */
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util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
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util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads, false);
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/* Don't change the number of threads on the low priority queue. */
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}
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@ -196,7 +196,7 @@ static void
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zink_set_max_shader_compiler_threads(struct pipe_screen *pscreen, unsigned max_threads)
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{
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struct zink_screen *screen = zink_screen(pscreen);
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util_queue_adjust_num_threads(&screen->cache_get_thread, max_threads);
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util_queue_adjust_num_threads(&screen->cache_get_thread, max_threads, false);
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}
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static bool
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@ -45,7 +45,7 @@
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static void
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util_queue_kill_threads(struct util_queue *queue, unsigned keep_num_threads,
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bool finish_locked);
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bool locked);
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/****************************************************************************
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* Wait for all queues to assert idle when exit() is called.
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@ -363,22 +363,27 @@ util_queue_create_thread(struct util_queue *queue, unsigned index)
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}
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void
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util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads)
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util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads,
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bool locked)
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{
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num_threads = MIN2(num_threads, queue->max_threads);
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num_threads = MAX2(num_threads, 1);
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simple_mtx_lock(&queue->finish_lock);
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if (!locked)
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mtx_lock(&queue->lock);
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unsigned old_num_threads = queue->num_threads;
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if (num_threads == old_num_threads) {
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simple_mtx_unlock(&queue->finish_lock);
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if (!locked)
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mtx_unlock(&queue->lock);
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return;
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}
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if (num_threads < old_num_threads) {
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util_queue_kill_threads(queue, num_threads, true);
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simple_mtx_unlock(&queue->finish_lock);
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if (!locked)
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mtx_unlock(&queue->lock);
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return;
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}
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@ -394,7 +399,9 @@ util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads)
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break;
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}
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}
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simple_mtx_unlock(&queue->finish_lock);
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if (!locked)
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mtx_unlock(&queue->lock);
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}
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bool
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@ -442,7 +449,6 @@ util_queue_init(struct util_queue *queue,
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queue->global_data = global_data;
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(void) mtx_init(&queue->lock, mtx_plain);
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(void) simple_mtx_init(&queue->finish_lock, mtx_plain);
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queue->num_queued = 0;
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cnd_init(&queue->has_queued_cond);
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@ -490,33 +496,37 @@ fail:
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static void
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util_queue_kill_threads(struct util_queue *queue, unsigned keep_num_threads,
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bool finish_locked)
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bool locked)
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{
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unsigned i;
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/* Signal all threads to terminate. */
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if (!finish_locked)
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simple_mtx_lock(&queue->finish_lock);
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if (!locked)
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mtx_lock(&queue->lock);
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if (keep_num_threads >= queue->num_threads) {
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simple_mtx_unlock(&queue->finish_lock);
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if (!locked)
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mtx_unlock(&queue->lock);
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return;
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}
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mtx_lock(&queue->lock);
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unsigned old_num_threads = queue->num_threads;
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/* Setting num_threads is what causes the threads to terminate.
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* Then cnd_broadcast wakes them up and they will exit their function.
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*/
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queue->num_threads = keep_num_threads;
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cnd_broadcast(&queue->has_queued_cond);
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mtx_unlock(&queue->lock);
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for (i = keep_num_threads; i < old_num_threads; i++)
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thrd_join(queue->threads[i], NULL);
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if (!finish_locked)
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simple_mtx_unlock(&queue->finish_lock);
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/* Wait for threads to terminate. */
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if (keep_num_threads < old_num_threads) {
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/* We need to unlock the mutex to allow threads to terminate. */
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mtx_unlock(&queue->lock);
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for (unsigned i = keep_num_threads; i < old_num_threads; i++)
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thrd_join(queue->threads[i], NULL);
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if (locked)
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mtx_lock(&queue->lock);
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} else {
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if (!locked)
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mtx_unlock(&queue->lock);
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}
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}
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static void
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@ -538,25 +548,27 @@ util_queue_destroy(struct util_queue *queue)
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cnd_destroy(&queue->has_space_cond);
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cnd_destroy(&queue->has_queued_cond);
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simple_mtx_destroy(&queue->finish_lock);
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mtx_destroy(&queue->lock);
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free(queue->jobs);
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free(queue->threads);
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}
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void
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util_queue_add_job(struct util_queue *queue,
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void *job,
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struct util_queue_fence *fence,
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util_queue_execute_func execute,
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util_queue_execute_func cleanup,
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const size_t job_size)
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static void
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util_queue_add_job_locked(struct util_queue *queue,
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void *job,
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struct util_queue_fence *fence,
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util_queue_execute_func execute,
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util_queue_execute_func cleanup,
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const size_t job_size,
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bool locked)
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{
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struct util_queue_job *ptr;
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mtx_lock(&queue->lock);
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if (!locked)
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mtx_lock(&queue->lock);
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if (queue->num_threads == 0) {
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mtx_unlock(&queue->lock);
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if (!locked)
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mtx_unlock(&queue->lock);
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/* well no good option here, but any leaks will be
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* short-lived as things are shutting down..
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*/
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@ -573,7 +585,7 @@ util_queue_add_job(struct util_queue *queue,
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queue->flags & UTIL_QUEUE_INIT_SCALE_THREADS &&
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execute != util_queue_finish_execute &&
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queue->num_threads < queue->max_threads) {
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util_queue_adjust_num_threads(queue, queue->num_threads + 1);
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util_queue_adjust_num_threads(queue, queue->num_threads + 1, true);
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}
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if (queue->num_queued == queue->max_jobs) {
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@ -625,7 +637,20 @@ util_queue_add_job(struct util_queue *queue,
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queue->num_queued++;
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cnd_signal(&queue->has_queued_cond);
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mtx_unlock(&queue->lock);
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if (!locked)
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mtx_unlock(&queue->lock);
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}
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void
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util_queue_add_job(struct util_queue *queue,
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void *job,
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struct util_queue_fence *fence,
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util_queue_execute_func execute,
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util_queue_execute_func cleanup,
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const size_t job_size)
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{
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util_queue_add_job_locked(queue, job, fence, execute, cleanup, job_size,
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false);
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}
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/**
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@ -680,28 +705,38 @@ util_queue_finish(struct util_queue *queue)
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* a deadlock would happen, because 1 barrier requires that all threads
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* wait for it exclusively.
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*/
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simple_mtx_lock(&queue->finish_lock);
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mtx_lock(&queue->lock);
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/* The number of threads can be changed to 0, e.g. by the atexit handler. */
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if (!queue->num_threads) {
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simple_mtx_unlock(&queue->finish_lock);
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mtx_unlock(&queue->lock);
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return;
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}
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/* We need to disable adding new threads in util_queue_add_job because
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* the finish operation requires a fixed number of threads.
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*
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* Also note that util_queue_add_job can unlock the mutex if there is not
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* enough space in the queue and wait for space.
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*/
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unsigned saved_flags = queue->flags;
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queue->flags &= ~UTIL_QUEUE_INIT_SCALE_THREADS;
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fences = malloc(queue->num_threads * sizeof(*fences));
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util_barrier_init(&barrier, queue->num_threads);
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for (unsigned i = 0; i < queue->num_threads; ++i) {
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util_queue_fence_init(&fences[i]);
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util_queue_add_job(queue, &barrier, &fences[i],
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util_queue_finish_execute, NULL, 0);
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util_queue_add_job_locked(queue, &barrier, &fences[i],
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util_queue_finish_execute, NULL, 0, true);
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}
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queue->flags = saved_flags;
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mtx_unlock(&queue->lock);
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for (unsigned i = 0; i < queue->num_threads; ++i) {
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util_queue_fence_wait(&fences[i]);
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util_queue_fence_destroy(&fences[i]);
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}
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simple_mtx_unlock(&queue->finish_lock);
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free(fences);
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}
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@ -205,7 +205,6 @@ struct util_queue_job {
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/* Put this into your context. */
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struct util_queue {
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char name[14]; /* 13 characters = the thread name without the index */
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simple_mtx_t finish_lock; /* for util_queue_finish and protects threads/num_threads */
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mtx_t lock;
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cnd_t has_queued_cond;
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cnd_t has_space_cond;
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@ -249,7 +248,8 @@ void util_queue_finish(struct util_queue *queue);
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* and it can't be less than 1.
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*/
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void
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util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads);
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util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads,
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bool locked);
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int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
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unsigned thread_index);
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