Move most of the DB_SHADER_CONTROL fields from the pipeline to the pixel
shader for preparation for shader objects.
Also, the GFX11 export conflict bug workaround doesn't need to be enabled
for non-1x sample counts or if blending is not enabled, so make the
application of DB_SHADER_CONTROL consider the current sample count and
blending state even if they're dynamic.
Having access to the exact sample count in DB_SHADER_CONTROL setup is also
necessary for good performance in SampleInterlock execution modes of
fragment shader interlock, for configuration of POPS_OVERLAP_NUM_SAMPLES
(GFX9-10.3) or OVERRIDE_INTRINSIC_RATE (GFX11), as PixelInterlock is
massively slower with multisampling due to overlap between adjacent
polygons sharing covered pixels among the common edge.
The name of the dynamic state controlling DB_SHADER_CONTROL is now
unambiguous - previously line rasterization mode had effect on attachment
feedback loop state emission.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23474>
If the previous FS is NULL, some dynamic states still need to be
re-emitted.
Doesn't fix anything known.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23494>
iterating all the stages like this ends up unnecessarily calling
through to geometry stage binds when no shader was bound and no shader
is being bound by the power of optimization, so instead only do the unbind
part for the stages that are being unbound
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23600>
GFX8+ only compares the bits according to the index type by default
(GFX9 can be changed by VGT_MULTI_PRIM_IB_RESET_EN.MATCH_ALL_BITS),
so we can always leave the programmed value at the maximum.
This reduces context rolls on GFX8+ when primitive restart is used.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23459>
Primitive reset has a corresponding dirty state which is already
included the used_states so it is not necessary to also check
the primitive reset index here.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23459>
On RDNA2, VRS rates are part of the HTILE buffer but if we disable
HTILE completely for eg. GENERAL, VRS rates aren't read by the hw.
Fix this by disabling HTILE compression which should have the same
effect without VRS.
Fixes recent
dEQP-VK.fragment_shading_rate.renderpass2.monolithic.attachment_rate.misc.*
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23209>
DB_RENDER_CONTROL controls whether depth/stencil rendering should be
compressed. Emitting this register as part of the framebuffer will
allow us to keep HTILE enabled for VRS rates, instead of disabling it
completely.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23209>
It's unclear why this is needed, but PAL uses RESET_FILTER_CAM
for some mesh shading draw packets:
- DISPATCH_MESH_INDIRECT_MULTI
- DISPATCH_TASKMESH_GFX
Let's do the same in radv.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23554>
This is done to better match the terminology used by the kernel
and also because the follower may not always be ACE in the future.
- Gang: a group of command streams that are submitted to
more than one HW queue at the same time.
- Leader: the main command stream of a command buffer that works
on the queue type of the command buffer.
- Follower: a command stream on a different HW queue that doesn't
have a separate command buffer state and is submitted together
with its leader.
During submission, a follower must always precede the leader in
the submitted command streams array.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23462>
RGP will crash if we emit a layout transition marker outside a barrier.
If this happens, trigger an assertion if its enabled or silently discard
the marker otherwise to avoid traces that cannot be opened.
Also, guard against attempts to start barrier markers recursively, since
this will corrupt the internal start/end matching.
Closes: <https://gitlab.freedesktop.org/mesa/mesa/-/issues/7971>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21033>
-1 is a legit vertex offset upon vkCmdDrawIndexed and other cmds. This
change fixes to track last_vertex_offset with an additional valid bit.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23157>
This is just to make their code consistent with other similar
functions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20659>