This was detected by valgrind. I think GCC still does the right
thing, but the C++ spec allows the compiler to do something
stupid... like crash or only delete the first entry in the array.
Every platform that supports GLSL sets GL_MAX_TEXTURE_COORDS to at
least 4, so hard-code 4 for now.
This causes the following tests to pass:
glslparsertest/glsl2/norsetto-bumptbn_sh_fp.vert
glslparsertest/glsl2/xreal-lighting-d-omni.vert
glslparsertest/glsl2/xreal-lighting-db-omni.vert
glslparsertest/glsl2/xreal-lighting-dbs-omni.vert
This causes the following tests to pass:
glslparsertest/glsl2/precision-02.vert
glslparsertest/glsl2/precision-04.vert
glslparsertest/glsl2/precision-06.vert
This causes the following test to fail. This shader was previously
failing to compile, but it was failing for the wrong reasons.
glslparsertest/glsl2/precision-03.vert
Some valid shaders, such as 'precision highp float;', evaluate to
empty sets of instructions. This causes some of the optimization
stages to enter infinite loops. Instead, don't bother processing the
empty ones.
Rather than using the (munged) output of "gcc -E" we now capture
precisely the output we expect from every test case. This allows us to
stay immune from strange output from gcc (unpredictable whitespace
output---aprticularly with different gcc versions).
This will also allow us to write tests that capture expected error
messages from the preprocessor as well.
We had to remove this earlier because our recursive function calls
caused the same nodes to be examined for expansion more than once.
And in the test suite, one node would be examined before it had
its closing parenthesis and then again later after the parenthesis
was added.
So we removed this error message to allow the test case to pass.
Now that we've removed the unnecessary recursive function call
we can catch this error case and report it as desired.
Previously, both _expand_node and _expand_function would always make
mutually recursive calls into _expand_token_list. This was unnecessary
since these functions can simply return unexpanded results, after which
the outer iteration will next attempt expansion of the results.
The only trick in doing this is to arrange so that the active list is
popped at the appropriate time. To do this, we add a new token_node_t
marker to the active stack. When pushing onto the active list, we set
marker to last->next, and when the marker is seen by the token list
iteration, we pop from the active stack.
ir_dereference_array::array is always an r-value. If the dereference
is of a varaible, that r-value will be an ir_dereference_variable.
This simplifies the code a bit.
In two places we look for an (optional) sequence of characters other
than "*" followed by a sequence of on or more "*". Using a name for
this (NON_STARS_THEN_STARS) seems to make it a bit easier to
understand.
Ken reminded me of a couple cases that I should be testing. These are
the non-nestedness of things that look like nested comments as well as
potentially tricky things like "/*/" and "/*/*/".
The (non) nested comment case was not working in the case of the
comment terminator with multiple '*' characters. We fix this by not
considering a '*' as the "non-slash" to terminate a sequence of '*'
characters within the comment. We also fix the final match of the
terminator to use '+' rather than '*' to require the presence of a
final '*' character in the comment terminator.
We were nicely constructing a new expression for the implicit type
conversion, but then checking that the previous types matched instead
of the new expression's type. Fixes errors in Regnum Online shaders.
This removes a bunch of gratuitous moving around of constant values
from constructors. Makes a shader ir I was looking at for structure
handling almost readable.
Similar to other situations where the visitor pattern doesn't fit, in
this case we need the pointer to the base instruction in the
instruction stream for where to insert any new instructions we
generate (not the instruction in the tree we're looking at). By
removing the code for setting the base_ir, flattened expressions would
end up, for example, before the function definition where they had appeared.
We support both single-line (//) and multi-line (/* ... */) comments
and add a test for this, (trying to stress the rules just a bit by
embedding one comment delimiter into a comment delimited with the
other style, etc.).
To keep the test suite passing we do now discard any output lines from
glcpp that consist only of spacing, (in addition to blank lines as
previously). We also discard any initial whitespace from gcc output.
In neither case should the absence or presence of this whitespace
affect correctness.
Previously we were avoiding printing within a skipped group, but we
were still evluating directives such as #define and #undef and still
emitting diagnostics for things such as macro calls with the wrong
number of arguments.
Add a test for this and fix it with a high-priority rule in the lexer
that consumes the skipped content.